Product Design Books

Showing 1-50 of 1,145
The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 116 times as product-design)
avg rating 4.15 — 46,866 ratings — published 1988
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Hooked: How to Build Habit-Forming Products Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 92 times as product-design)
avg rating 4.12 — 49,243 ratings — published 2013
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter) Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
by (shelved 72 times as product-design)
avg rating 4.24 — 30,459 ratings — published 2000
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Inspired: How to Create Tech Products Customers Love Inspired: How to Create Tech Products Customers Love (Hardcover)
by (shelved 57 times as product-design)
avg rating 4.23 — 25,101 ratings — published 2008
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (Hardcover)
by (shelved 52 times as product-design)
avg rating 4.19 — 23,187 ratings — published 2016
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100 Things Every Designer Needs to Know About People 100 Things Every Designer Needs to Know About People (Paperback)
by (shelved 41 times as product-design)
avg rating 4.10 — 6,210 ratings — published 2011
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The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you (Kindle Edition)
by (shelved 33 times as product-design)
avg rating 4.37 — 13,109 ratings — published 2013
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Solving Product Design Exercises: Questions & Answers Solving Product Design Exercises: Questions & Answers (Paperback)
by (shelved 31 times as product-design)
avg rating 4.32 — 655 ratings — published 2018
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Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value (Paperback)
by (shelved 30 times as product-design)
avg rating 4.45 — 4,479 ratings — published 2021
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Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience (Paperback)
by (shelved 29 times as product-design)
avg rating 4.14 — 1,777 ratings — published 2015
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User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play (Hardcover)
by (shelved 27 times as product-design)
avg rating 4.14 — 2,893 ratings — published 2019
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Lean UX: Applying Lean Principles to Improve User Experience Lean UX: Applying Lean Principles to Improve User Experience (Hardcover)
by (shelved 26 times as product-design)
avg rating 3.99 — 6,666 ratings — published 2012
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Universal Principles of Design Universal Principles of Design (Hardcover)
by (shelved 26 times as product-design)
avg rating 4.16 — 5,863 ratings — published 2003
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Emotional Design: Why We Love (or Hate) Everyday Things Emotional Design: Why We Love (or Hate) Everyday Things
by (shelved 26 times as product-design)
avg rating 3.95 — 5,432 ratings — published 2003
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Laws of UX: Using Psychology to Design Better Products & Services Laws of UX: Using Psychology to Design Better Products & Services (Paperback)
by (shelved 24 times as product-design)
avg rating 4.34 — 1,530 ratings — published
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About Face 3: The Essentials of Interaction Design About Face 3: The Essentials of Interaction Design (Paperback)
by (shelved 24 times as product-design)
avg rating 4.07 — 3,525 ratings — published 1995
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The Laws of Simplicity The Laws of Simplicity (Hardcover)
by (shelved 22 times as product-design)
avg rating 3.89 — 6,979 ratings — published 2006
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Escaping the Build Trap: How Effective Product Management Creates Real Value Escaping the Build Trap: How Effective Product Management Creates Real Value (Kindle Edition)
by (shelved 21 times as product-design)
avg rating 4.28 — 4,674 ratings — published 2018
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The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback (Kindle Edition)
by (shelved 21 times as product-design)
avg rating 4.27 — 3,533 ratings — published 2015
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Just Enough Research Just Enough Research (Paperback)
by (shelved 20 times as product-design)
avg rating 4.19 — 2,099 ratings — published 2013
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The User Experience Team of One: A Research and Design Survival Guide The User Experience Team of One: A Research and Design Survival Guide (Paperback)
by (shelved 19 times as product-design)
avg rating 4.20 — 1,598 ratings — published 2013
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Thinking, Fast and Slow Thinking, Fast and Slow (Hardcover)
by (shelved 19 times as product-design)
avg rating 4.17 — 572,951 ratings — published 2011
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Value Proposition Design: How to Create Products and Services Customers Want Value Proposition Design: How to Create Products and Services Customers Want
by (shelved 19 times as product-design)
avg rating 4.21 — 7,108 ratings — published 2013
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Well-Designed: How to Use Empathy to Create Products People Love Well-Designed: How to Use Empathy to Create Products People Love (Hardcover)
by (shelved 17 times as product-design)
avg rating 3.89 — 504 ratings — published 2014
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User Story Mapping: Discover the Whole Story, Build the Right Product User Story Mapping: Discover the Whole Story, Build the Right Product (Paperback)
by (shelved 16 times as product-design)
avg rating 4.19 — 3,893 ratings — published 2012
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Empowered: Ordinary People, Extraordinary Products (Silicon Valley Product Group) Empowered: Ordinary People, Extraordinary Products (Silicon Valley Product Group)
by (shelved 15 times as product-design)
avg rating 4.26 — 3,605 ratings — published
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Microinteractions: Designing with Details Microinteractions: Designing with Details (Paperback)
by (shelved 15 times as product-design)
avg rating 4.01 — 1,013 ratings — published 2013
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The Lean Startup The Lean Startup (Hardcover)
by (shelved 15 times as product-design)
avg rating 4.11 — 359,349 ratings — published 2011
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Build Better Products Build Better Products (Paperback)
by (shelved 14 times as product-design)
avg rating 4.28 — 257 ratings — published
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Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation (Hardcover)
by (shelved 14 times as product-design)
avg rating 3.89 — 10,946 ratings — published 2009
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Steal Like an Artist: 10 Things Nobody Told You About Being Creative Steal Like an Artist: 10 Things Nobody Told You About Being Creative (Paperback)
by (shelved 12 times as product-design)
avg rating 3.96 — 329,132 ratings — published 2012
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Refactoring UI Refactoring UI (ebook)
by (shelved 12 times as product-design)
avg rating 4.65 — 2,133 ratings — published
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Mismatch: How Inclusion Shapes Design Mismatch: How Inclusion Shapes Design (Hardcover)
by (shelved 12 times as product-design)
avg rating 4.09 — 1,461 ratings — published 2018
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Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers (Paperback)
by (shelved 12 times as product-design)
avg rating 4.02 — 30,941 ratings — published 2006
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Cradle to Cradle: Remaking the Way We Make Things Cradle to Cradle: Remaking the Way We Make Things (Paperback)
by (shelved 12 times as product-design)
avg rating 4.09 — 12,443 ratings — published 2002
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Build: An Unorthodox Guide to Making Things Worth Making Build: An Unorthodox Guide to Making Things Worth Making (Paperback)
by (shelved 11 times as product-design)
avg rating 4.32 — 9,072 ratings — published
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Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It (Kindle Edition)
by (shelved 11 times as product-design)
avg rating 4.11 — 2,102 ratings — published
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Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs (Hardcover)
by (shelved 11 times as product-design)
avg rating 4.05 — 5,120 ratings — published 2018
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The Elements of User Experience: User-Centered Design for the Web The Elements of User Experience: User-Centered Design for the Web (Paperback)
by (shelved 10 times as product-design)
avg rating 4.01 — 4,131 ratings — published 2002
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Mental Models: Aligning Design Strategy with Human Behavior Mental Models: Aligning Design Strategy with Human Behavior (Paperback)
by (shelved 10 times as product-design)
avg rating 3.87 — 1,074 ratings — published 2008
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Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems (Paperback)
by (shelved 10 times as product-design)
avg rating 4.14 — 4,355 ratings — published 2009
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Made to Stick: Why Some Ideas Survive and Others Die Made to Stick: Why Some Ideas Survive and Others Die (Hardcover)
by (shelved 10 times as product-design)
avg rating 3.98 — 98,304 ratings — published 2006
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Nudge: Improving Decisions About Health, Wealth, and Happiness Nudge: Improving Decisions About Health, Wealth, and Happiness (Paperback)
by (shelved 10 times as product-design)
avg rating 3.84 — 93,516 ratings — published 2008
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 10 times as product-design)
avg rating 4.21 — 101,176 ratings — published 2014
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Designing Products People Love: How Great Designers Create Successful Products Designing Products People Love: How Great Designers Create Successful Products (Paperback)
by (shelved 10 times as product-design)
avg rating 4.12 — 268 ratings — published 2015
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Manufacturing Processes for Design Professionals Manufacturing Processes for Design Professionals (Hardcover)
by (shelved 10 times as product-design)
avg rating 4.51 — 199 ratings — published 2007
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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules (Kindle Edition)
by (shelved 10 times as product-design)
avg rating 4.11 — 1,572 ratings — published 2010
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Product Design and Development Product Design and Development (Paperback)
by (shelved 10 times as product-design)
avg rating 4.00 — 482 ratings — published 1994
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Interviewing Users: How to Uncover Compelling Insights Interviewing Users: How to Uncover Compelling Insights (Kindle Edition)
by (shelved 9 times as product-design)
avg rating 4.14 — 1,417 ratings — published 2013
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UX Strategy: How to Devise Innovative Digital Products that People Want UX Strategy: How to Devise Innovative Digital Products that People Want (Paperback)
by (shelved 9 times as product-design)
avg rating 3.95 — 1,198 ratings — published 2014
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“I don't know what being god must feel like, but it can't be much different that being an inventor.
There is power in the idea that a certain product never existed before you thought of it, there is joy in the act of bringing the idea into reality and there is contentment in seeing the product come to life when it is being used.”
Soumeet Lanka

“Other clues to how things work come from their visible structure - in particular from affordances, constraints, and mappings. Consider a pair of scissors: if you have never seen or used them before, you can see that the number of possible actions is limited. The holes are clearly there to put something into, and the only logical things that will fit are fingers. The holes are affordances: they allow the fingers to be inserted. The sizes of the holes provide constraints to limit the possible fingers: the big hole suggests several fingers, the small hole only one. The mapping between holes and fingers - the set of possible operations - is suggested and constrained by the holes.”
Don Norman, The Design of Everyday Things

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