The Elements of User Experience: User-Centered Design for the Web (Voices (New Riders)
Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. A site that really works fulfills your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.
Jesse James Garrett takes schematization to a new level in The Elements of User Experience: User-Centered Design for the Web, unfortunately. See, the problem with user experience is we haven't defined its constituent terms ...more
It seems that, of the five planes of the user experience development process (the surface plane, the skeleton plane, the structure plane, the scope plane and ...more
It takes a holistic look at the subject of user experience and provides a very useful vocabulary for all the elements involved in user experience design.
The author provides a model that consists of 5 planes that cover the abstract as well as the concrete aspects of the user experience.
The 5 planes are:
1- Strategy (why you're building the site for you and your users)
5- Surface (the visual elements of ...more
So far, it's concise and Garrett does a nice job of making sure that a web developer doesn't leave a reading of the book with impression that user-centered design isn't connected to a much bigger discipline, human factors design. Garrett hasn't used that word -- or Computer Human ...more
Strategy(user needs, site objectives),
Scope(functional spedifications, content requirements),
Structure(interaction design, information architecture),
Skeleton(information design), and
Why Read It: A foundational way to think about design strategy, helpful for approaching new projects
When to Read it: This is one of those reads that makes you step back and reevaluate your work, and the way you work.
Reading this book gives you depth. While most people spend time arguing about how UX is not UI (which is true), you see ...more
What makes this book so great is its timeless quality - Strategy, Scope, Structure, Skeleton, Skin is easy to remember and applies to software 20 years ago and will apply to software / experiences 20 years from now - Who the heck knows what we will be designing? Immersive mixed reality co-creative experiences? The same general approach applies.
While this is not a definitive source of information like some ...more
Especially the first version of the book focuses on UX of websites, but I think most of ...more
This book does a good job explaining the fundamental aspects of user experience, defining all the various, seemingly interchangeable terms, and shows how they are all related. It is not an "actionable" book, meaning you can't read it and go redo the UX of a website. It doesn't have the principle/example format of other books such as "Don't Make Me Think". I don't see it as a stand-alone book but, rather, ...more
I think that the this is a good book, but it kinda falls short ehen it comes to concrete examples of planning interaction.
As far as I understood, the author suggest using the framework described in the book for managing software solutions as a whole. The framework itself is not bad, but the scope, strategy and stru ture planes kinda try to steal away the glory from the good old fashioned software requirement specification ...more
Crucial foundation for those developing a product. Especially if you're in the field of UX Design. Great to keep to referencing structure ideas for project planning.
I believe it will get outdated soon since the process and the way people are thinking about design is changing fast, but it should be good for another 2-3 years.
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Garrett authored The Elements of User Experience, a conceptual model of user-centered ...more