The Home Edit: A Guide to Organizing and Realizing Your House Goals
Creativity: A Short and Cheerful Guide
Keep Going: 10 Ways to Stay Creative in Good Times and Bad
Art Matters
The Art of Gathering: How We Meet and Why It Matters
The Power of Moments: Why Certain Experiences Have Extraordinary Impact
The Home Edit Life: The Complete Guide to Organizing Absolutely Everything at Work, at Home, and on the Go
Building a StoryBrand: Clarify Your Message So Customers Will Listen
Make Time: How to Focus on What Matters Every Day
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Every Tool's a Hammer: Life Is What You Make It
Demystifying Disability: What to Know, What to Say, and How to Be an Ally
The Minimalist Home: A Room-By-Room Guide to a Decluttered, Refocused Life
The Making of a Manager: What to Do When Everyone Looks to You
The Great Mental Models: General Thinking Concepts
The Design of Everyday Things
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
Thinking with Type
Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
100 Things Every Designer Needs to Know about People
The Elements of Typographic Style
Emotional Design: Why We Love (or Hate) Everyday Things
The Visual Display of Quantitative Information
Rastersysteme für die visuelle Gestaltung - Grid systems in Graphic Design
Envisioning Information
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
Steal Like an Artist: 10 Things Nobody Told You About Being Creative
About Face 3: The Essentials of Interaction Design
The Laws of Simplicity: Design, Technology, Business, Life
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Of Dice and Men by David M. EwaltPlaying at the World by Jon PetersonEducational Game Design Fundamentals by George KalmpourtzisDesigners & Dragons by Shannon AppelclineDesigners & Dragons by Shannon Appelcline
Best Books on RPGs
55 books — 32 voters

Entwined by Heather Dixon WallworkWither by Lauren DeStefanoUnearthly by Cynthia HandAcross the Universe by Beth RevisDarkest Mercy by Melissa Marr
Beautiful Book Covers of 2011
728 books — 4,315 voters
Lauren Conrad Style by Lauren ConradThe Devil Wears Prada by Lauren WeisbergerThe Seductive Shoes by Jonathan WalfordWildchilds by Eugenia MelianFifty Dresses That Changed the World by Design Museum
Fashion & Clothes
84 books — 54 voters

The Past by Kenneth   ThomasBehind the Mask by Juliet M. SampsonBon Voyage! by Juliet M. SampsonOutback Wonder by Juliet M. SampsonDance Demons by Juliet M. Sampson
Young Adult Best Cover Award
27 books — 41 voters
Educational Game Design Fundamentals by George KalmpourtzisGame Programming Patterns by Robert NystromThe Art of Game Design by Jesse SchellGame Engine Architecture by Jason GregoryChallenges for Game Designers by Brenda Brathwaite
The Best Books on Game Dev
97 books — 23 voters

CIRCLES OF LIFE Everything Turns, Rotates, Spins, Circles, Loops, Pulsates, Resonates, And Repeats. Circles Of life, Born from Pulses Of light, Vibrate To Breathe, While Spiraling Outwards For Infinity Through The lens Of time, And into A sea Of stars And Lucid Dreams. Poetry by Suzy Kassem
Suzy Kassem, Rise Up and Salute the Sun: The Writings of Suzy Kassem

Douglas Adams
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Douglas Adams, Mostly Harmless

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