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| 1 |
Maximizing Game Feel Through Sound: A Composer/Sound Designer’s Approach to Upgrading your Game’s Impact
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4.22 avg rating — 9 ratings
score: 100,
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1 person voted
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| 2 |
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
by
Jason Schreier (Goodreads Author)
4.17 avg rating — 6,684 ratings
score: 99,
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1 person voted
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| 3 |
Disney War
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4.12 avg rating — 8,536 ratings
score: 98,
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1 person voted
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| 4 |
Predictably Irrational: The Hidden Forces That Shape Our Decisions
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4.12 avg rating — 131,500 ratings
score: 97,
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1 person voted
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| 5 |
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
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4.08 avg rating — 217 ratings
score: 96,
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1 person voted
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| 6 |
Challenges for Game Designers
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3.99 avg rating — 309 ratings
score: 95,
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1 person voted
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| 7 |
Fundamentals of Game Design
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3.90 avg rating — 167 ratings
score: 94,
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1 person voted
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| 8 |
UP DOWN UP: Why some game companies succeed, while others fail
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4.39 avg rating — 119 ratings
score: 93,
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1 person voted
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| 9 |
Empires of Eve: A History of the Great Empires of Eve Online
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4.23 avg rating — 1,126 ratings
score: 92,
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1 person voted
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| 10 |
Game Anim: Video Game Animation Explained
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4.15 avg rating — 48 ratings
score: 91,
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1 person voted
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| 11 |
Game Mechanics: Advanced Game Design
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4.12 avg rating — 185 ratings
score: 90,
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1 person voted
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| 12 |
Advanced Game Design: A Systems Approach
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4.30 avg rating — 86 ratings
score: 89,
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1 person voted
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| 13 |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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4.28 avg rating — 112 ratings
score: 88,
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1 person voted
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| 14 |
The Role of a Great Game Designer (The Game Designer Handbook Series 1)
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4.27 avg rating — 22 ratings
score: 87,
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1 person voted
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| 15 |
The Professional Product Owner: Leveraging Scrum as a Competitive Advantage
by
Don McGreal (Goodreads Author)
4.39 avg rating — 729 ratings
score: 86,
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1 person voted
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| 16 |
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers
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3.58 avg rating — 1,863 ratings
score: 85,
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1 person voted
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| 17 |
The Hero With a Thousand Faces
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4.13 avg rating — 45,255 ratings
score: 84,
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1 person voted
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| 18 |
Press Reset: Ruin and Recovery in the Video Game Industry
by
Jason Schreier (Goodreads Author)
4.05 avg rating — 8,100 ratings
score: 83,
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1 person voted
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| 19 |
Inside the Mind of the Shopper: The Science of Retailing
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3.78 avg rating — 129 ratings
score: 82,
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1 person voted
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| 20 |
Thinking In Systems: A Primer
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4.18 avg rating — 22,657 ratings
score: 81,
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1 person voted
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| 21 |
The Design of Everyday Things
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4.15 avg rating — 47,796 ratings
score: 80,
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1 person voted
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| 22 |
Never Split the Difference: Negotiating as if Your Life Depended on It
by
Chris Voss (Goodreads Author)
4.34 avg rating — 214,415 ratings
score: 79,
and
1 person voted
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| 23 |
Drive: The Surprising Truth About What Motivates Us
by
Daniel H. Pink (Goodreads Author)
3.95 avg rating — 125,845 ratings
score: 78,
and
1 person voted
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| 24 |
Leaders Eat Last: Why Some Teams Pull Together and Others Don't
by
Simon Sinek (Goodreads Author)
4.08 avg rating — 64,941 ratings
score: 77,
and
1 person voted
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| 25 |
Turn the Ship Around!: A True Story of Turning Followers into Leaders
by
L. David Marquet (Goodreads Author)
4.23 avg rating — 21,647 ratings
score: 76,
and
1 person voted
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| 26 |
Influence: The Psychology of Persuasion
by
Robert B. Cialdini (Goodreads Author)
4.21 avg rating — 178,158 ratings
score: 75,
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1 person voted
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| 27 |
A Theory Of Fun For Game Design
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3.90 avg rating — 3,472 ratings
score: 74,
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1 person voted
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| 28 |
The Art of Game Design: A Book of Lenses
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4.39 avg rating — 3,424 ratings
score: 73,
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1 person voted
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| 29 |
Disrupting the Game: From the Bronx to the Top of Nintendo
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3.82 avg rating — 2,549 ratings
score: 72,
and
1 person voted
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| 30 |
Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets
by
Nassim Nicholas Taleb (Goodreads Author)
4.08 avg rating — 71,696 ratings
score: 71,
and
1 person voted
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| 31 |
Thanks for the Feedback: The Science and Art of Receiving Feedback Well
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4.05 avg rating — 9,950 ratings
score: 70,
and
1 person voted
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| 32 |
A Playful Production Process: For Game Designers
by
Richard Lemarchand (Goodreads Author)
4.34 avg rating — 124 ratings
score: 69,
and
1 person voted
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| 33 |
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
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4.14 avg rating — 3,494 ratings
score: 68,
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1 person voted
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| 34 |
Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones
by
James Clear (Goodreads Author)
4.32 avg rating — 1,321,070 ratings
score: 67,
and
1 person voted
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| 35 |
Start with Why: How Great Leaders Inspire Everyone to Take Action
by
Simon Sinek (Goodreads Author)
4.10 avg rating — 271,119 ratings
score: 66,
and
1 person voted
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| 36 |
Game Research Methods: An Overview
by
Petri Lankoski (Editor)
4.14 avg rating — 7 ratings
score: 65,
and
1 person voted
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| 37 |
Blood, Sweat, and Pixels
by
Jason Schreier (Goodreads Author)
4.20 avg rating — 24,631 ratings
score: 64,
and
1 person voted
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| 38 |
Game Feel (Morgan Kaufmann Game Design Books)
by
3.91 avg rating — 380 ratings
score: 63,
and
1 person voted
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| 39 |
Directing Video Games: 101 Tips for Creative Leaders
by
4.05 avg rating — 87 ratings
score: 62,
and
1 person voted
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| 40 |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
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4.21 avg rating — 103,266 ratings
score: 61,
and
1 person voted
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| 41 |
Level Up!: The Guide to Great Video Game Design
by
4.09 avg rating — 1,136 ratings
score: 60,
and
1 person voted
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| 42 |
Control Freak: My Epic Adventure Making Video Games
by
3.84 avg rating — 653 ratings
score: 59,
and
1 person voted
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| 43 |
Doom Guy: Life in First Person
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4.29 avg rating — 2,463 ratings
score: 58,
and
1 person voted
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| 44 |
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.79 avg rating — 8,368 ratings
score: 57,
and
1 person voted
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| 45 |
Understanding Comics: The Invisible Art
by
Scott McCloud (Goodreads Author)
really liked it 4.00 avg rating — 132,198 ratings
score: 56,
and
1 person voted
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