Jason Schreier
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July 2017
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“One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
“Making a game is like constructing a building during an earthquake or trying to run a train as someone else is laying down track as you go...”
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gretzky, you’re probably going to do better. That’s what tools are. It’s how fast can you iterate, how stable are they, how robust are they, how easy is it as a nontechnical artist to move a thing.”
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
― Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
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