Jason Schreier



Average rating: 4.25 · 4,150 ratings · 460 reviews · 3 distinct works
Blood, Sweat, and Pixels: T...

4.25 avg rating — 4,145 ratings — published 2017 — 12 editions
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Du sang, des larmes et des ...

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4.17 avg rating — 6 ratings
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Unti on Games as Service

0.00 avg rating — 0 ratings
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“One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
Jason Schreier, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gretzky, you’re probably going to do better. That’s what tools are. It’s how fast can you iterate, how stable are they, how robust are they, how easy is it as a nontechnical artist to move a thing.”
Jason Schreier, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

“Age of Empires was big, but compared with Halo it had the cultural impact of a brunch photo on Instagram.”
Jason Schreier, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

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2018-2019 Reading...: Sarah's Corner for 2017 31 109 Sep 26, 2017 07:02PM  


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