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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game deve
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Kindle Edition, 304 pages
Published
September 5th 2017
by Harper Paperbacks
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Aidy_bear
Thats what the library's for brudda. I typically only buy books that i've already read and want to have on hand for lending out to friends and casual rereading.
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Start your review of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
I picked this book up for one reason: to learn why Diablo 3 was such a letdown. I vaguely remembered a well-known developer posting "F*** that loser" on Facebook in reference to a past contributor criticizing the new game and that being a big deal. I really hoped to get the full story behind what went on there. Speculation on Blizzard's next Diablo venture would have been cool, too. Really, I would have read a book entirely about the Diablo franchise.
By the time I got to the Diablo 3 section, I ...more
By the time I got to the Diablo 3 section, I ...more
Dear Goodreads Father, forgive me, for I have sinned: I love video games as much as I love books. It's true, I put them on an equal level. I know it is blasphemy, but I cannot help this corruption of my heart. Truth is, I love anything with a story, no matter the medium. Film, TV, books, video games, the secret hearts of strangers...
But, yes, video games, the newest and most immature of these media and therefore the one with the most room for growth. I have been there from nearly the beginning ...more
But, yes, video games, the newest and most immature of these media and therefore the one with the most room for growth. I have been there from nearly the beginning ...more
As much as it hopes to show the "realities" of game development, Jason Schreier's book only succeeds at casually shrugging off crunch, "death marches" and glaringly evident worker exploitation. The stories sell, but his writing is grossly irresponsible.
This quote by Glen Weldon on NPR sums up my thoughts:
This quote by Glen Weldon on NPR sums up my thoughts:
"There's another book lurking beneath the surface of the one Schreier's written, which ditches such blandishments and tackles the culture of gaming — and gaming development — with a saltiness t...more
Ten separate articles about the making of 10 particular video games, with no connecting materials or conclusions drawn. May be of interest to players of those games, but fails to live up to the cover blurbs, e.g. "A fascinating and remarkably complete pantheon."
The ten games, in order, are Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, and Star Wars 1313. Only the last was never released. There was only a v ...more
The ten games, in order, are Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, and Star Wars 1313. Only the last was never released. There was only a v ...more
Executive Summary: I think this book can appeal to both software developers and fans of video games alike, but it's definitely targeted more at the latter than the former.
Full Review
This book was previewed with an excerpt from the chapter on Diablo 3 (which incidentally is the ONLY game in this book that I've actually played/plan to play).
When I was younger I wanted to make video games. Somewhere along the way however I felt like I'd rather spend my time PLAYING games instead of making them ...more
Full Review
This book was previewed with an excerpt from the chapter on Diablo 3 (which incidentally is the ONLY game in this book that I've actually played/plan to play).
When I was younger I wanted to make video games. Somewhere along the way however I felt like I'd rather spend my time PLAYING games instead of making them ...more
So you think your job as a software engineer sucks? Think again, you could be working on games!
Nightmarish environments with total and complete lack of management, direction, tooling or even a common dictionary, a bootload of manual testing and very little feedback until you finally deliver the final game to customers. Now add a sprinkle of 100 hour weeks (yes, you will work on weekends), no overtime pay and very little financial incentive and you end up completely burned out, broke and most lik ...more
Nightmarish environments with total and complete lack of management, direction, tooling or even a common dictionary, a bootload of manual testing and very little feedback until you finally deliver the final game to customers. Now add a sprinkle of 100 hour weeks (yes, you will work on weekends), no overtime pay and very little financial incentive and you end up completely burned out, broke and most lik ...more
Oct 13, 2020
Nenia ✨ I yeet my books back and forth ✨ Campbell
marked it as wishlist
Shelves:
nonfiction,
pop-goes-the-culture
On sale for $2.99 today! As a gamer who's played or wants to play several of the games mentioned in here, I am PUMPED
...more
"Oh, Jason," he said. "It's a miracle that any game is made."
Finally, a book that captures the complexity of game development that anyone can pick up and enjoy. Jason Schreier of Kotaku spent two years traveling around the world to score in depth interviews with the industry's most renowned gaming studios. Drawing from sources speaking both on and off the record, Blood, Sweat, and Pixels provides a rare glimpse into the pain and passion that go into bringing a modern video game to market. In ten ...more
Finally, a book that captures the complexity of game development that anyone can pick up and enjoy. Jason Schreier of Kotaku spent two years traveling around the world to score in depth interviews with the industry's most renowned gaming studios. Drawing from sources speaking both on and off the record, Blood, Sweat, and Pixels provides a rare glimpse into the pain and passion that go into bringing a modern video game to market. In ten ...more
This is a very well written book that I think Jason spent a lot of time on. Time that leaves me a quite a bit confused. However, I want to address some very strange misconceptions that people seem to be having having about this book. This is not some guide to game development and this book is not going to help you make your Indie game. If you're buying this book for that reason then you're going to be left disappointed.
Now this is a really solid book and it's very well written but with the exce ...more
Now this is a really solid book and it's very well written but with the exce ...more
Reading this book was a surprisingly personal experience for me. It covers the development of a wide selection of AAA and indie games--and, since I've developed two indie games, getting a glimpse of the pros initially felt like a window into very different world. But it's a fascinating reminder that, no matter what level you're working at, games are basically just hundreds of hours of monotony and fumbling in the dark. They're huge, complex, and it's almost like they "want" to be broken. Human e
...more
I love behind-the-scenes looks at industries that we don’t often think about. Whether you’re buying a game in the store or downloading it from Steam, chances are you aren’t that knowledgeable about what the game development industry is actually like. Oh, you might have read some horror stories on Reddit, heard some of the gossip going back and forth on gaming blogs. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made is about more than that, though. Jason
...more
"One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
In Blood, Sweat, and Pixels, Jason Schreier gives readers a behind-the-scenes look at some major videogames (successes, failures and everything in between) to show what it’s like working in the video game industry. Among the games that Schreier looks at are Destiny, Stardew Valley, Shovel Knight, Dragon Age Inquisition and the fable ...more
In Blood, Sweat, and Pixels, Jason Schreier gives readers a behind-the-scenes look at some major videogames (successes, failures and everything in between) to show what it’s like working in the video game industry. Among the games that Schreier looks at are Destiny, Stardew Valley, Shovel Knight, Dragon Age Inquisition and the fable ...more
Alternative title: How the sausage is made
Fun collection of essays/articles on how computer games are made, one game per chapter/article. Most of these games are fairly new, so if like me you're born in the 80s chances are you won't have played them (some games: Diablo III, Witcher 3, Uncharted 4, Stardew Valley, Pillars of Eternity). Some stories are success stories (Witcher 3), some are failures (Star Wars 1313, cancelled when Disney bought Lucasarts).
What struck me was how little planning or ...more
Fun collection of essays/articles on how computer games are made, one game per chapter/article. Most of these games are fairly new, so if like me you're born in the 80s chances are you won't have played them (some games: Diablo III, Witcher 3, Uncharted 4, Stardew Valley, Pillars of Eternity). Some stories are success stories (Witcher 3), some are failures (Star Wars 1313, cancelled when Disney bought Lucasarts).
What struck me was how little planning or ...more
A revealing insightful look at the trials and tribulations that go into making some of the biggest games of today.
As a gamer it was a revelation of what goes on behind the scenes of game development and how incredibly hard it is for these teams of passionate developers to create these experiences.
Highly recommended if you are interested in game design and development , are a gamer yourself or wish to learn more about the industry.
As a gamer it was a revelation of what goes on behind the scenes of game development and how incredibly hard it is for these teams of passionate developers to create these experiences.
Highly recommended if you are interested in game design and development , are a gamer yourself or wish to learn more about the industry.
When a book makes you miss your station twice, you know it's a good one. I originally picked this up with the premise of 'I'm reading this for work', but I ended up really enjoying it and even played Stardew Valley and looked further into 'The Witcher 3'! I am not a massive gamer, but I do have my niche of games I get caught into ('The Sims', 'Need for Speed' to name a few) so I was at least hoping that if I read it for work I might find something that I would like to explore further and that wo
...more
This book provides insight into how difficult it is to make video games and how stressful that work can be. The games covered here are famous ones from the early to mid 2010s, both successful and unsuccessful ones. The stories told here are from the point of view of directors and producers of games, so there is a strong focus on the management of games rather than the actual production of games. The book could have been a bit better if it had also included more viewpoints from those in non-manag
...more
Interesting look into the development process of video games. The author did a great job at picking which games to talk about. He chose a variety of big AAA games and smaller indie games, focusing on whichever games had the craziest stories. He researched them well but I already knew most of the information from gaming podcasts and news feeds. I would recommend this book to people who enjoy playing video games but haven't looked into the industry as a whole.
...more
Just because playing video games are fun, doesn't mean making them is. This book is a fascinating testament to the dedication, difficulty and turbulence that goes into the creation of every single one of them.

Jason Schreier is a journalist who works as a news editor at Kotaku, a renowned blog that focusses on gaming related news. For this book, he set himself the task to give people a look behind the scenes by going round interviewing people at various studios to tell the story of their games' ...more

Jason Schreier is a journalist who works as a news editor at Kotaku, a renowned blog that focusses on gaming related news. For this book, he set himself the task to give people a look behind the scenes by going round interviewing people at various studios to tell the story of their games' ...more
Dec 29, 2021
Jess
rated it
really liked it
·
review of another edition
Shelves:
i-m-gonna-read-more-nonfiction,
own
love all the studio drama in this, I wanted more of it tbh
Also not shocked but deeply saddened that literally the only studio that actually paid overtime was a Polish company, American labor laws continue to be trash
Also not shocked but deeply saddened that literally the only studio that actually paid overtime was a Polish company, American labor laws continue to be trash
I'm playing games since like I'm 4. And I'm not going to stop till I die.
Videogames and industry, in general, are my hobbies and it's great that it's possible to be a gamer nowadays without being ashamed (compared to my early school days and childhood).
I became a software developer because I started programming to write games on my own. I spent endless summers creating another text adventure quest on Basic or prototyping my own RPG.
Then life happened. I'm still a software developer, but I'm int ...more
Videogames and industry, in general, are my hobbies and it's great that it's possible to be a gamer nowadays without being ashamed (compared to my early school days and childhood).
I became a software developer because I started programming to write games on my own. I spent endless summers creating another text adventure quest on Basic or prototyping my own RPG.
Then life happened. I'm still a software developer, but I'm int ...more
I'm sure it's not intentional, just unavoidable because of the topic, but this book is for gamers. It's that one book the gamers will enjoy for sure, if they don't read anything else ever. This book is incredible fun, just like the best games are. And the amount of info on what's happening behind the scenes... priceless.
Also, just like it's the case with all arts, I strongly believe that increased understanding of laws that govern the production and performance also increases the amount of enjo ...more
Also, just like it's the case with all arts, I strongly believe that increased understanding of laws that govern the production and performance also increases the amount of enjo ...more
Excellent book about what it takes to build game that players want to play for many hours. I love Diablo 3, but on start they had this auction for game items that many people hated, read in the book they dropped it and added lot of stuff to make it fun again - should check the game again!
Mar 19, 2021
Berry
rated it
really liked it
·
review of another edition
Shelves:
non-fiction,
2021-reviews
Blood, Sweat, and Pixels has certainly delivered on its premise of detailing the triumphant and indeed often turbulent stories behind the production and development of a varied and interesting video game selection. The chapters on Stardew Valley, Dragon Age: Inquisition, and Star Wars 1313 were my personal favorites: I've played both Stardew Valley and Inquisition extensively and was very intrigued by the premise of Star Wars 1313 which made these chapters even more worthwhile to me, but I did f
...more
I'm more of an observer of gamers, not active player myself, but I enjoyed learning about the insights of video games making. I have not spared a thought about the challenges of this job, but wow, do I know more about it now and I'm glad about it!
It's always refreshing to learn more about some totally unrelated job from yours to open your eyes on what else is happening in the world.
...more
It's always refreshing to learn more about some totally unrelated job from yours to open your eyes on what else is happening in the world.
...more
An excellent book for anyone at the start of their career in video game development, or players wondering how their favourite games are made!
In particular, I loved the chapter on Stardew Valley. A round of applause for the author for pulling together so many interviews from so many companies into a brilliant narrative about the highs and lows of game design.
In particular, I loved the chapter on Stardew Valley. A round of applause for the author for pulling together so many interviews from so many companies into a brilliant narrative about the highs and lows of game design.
This is an absolutely fascinating read, and cool to see how some of this generations most revered games almost failed to see release. With games like Dragon Age Inquisition and Witcher 3 (two games that won many game of the year awards) and even the infamous Star Wars 1313 and its tremulous tale, this book is a must read for anyone interested in game development as a career, hobby or even just slightly interested in the inside baseball of it all.
I'm not an avid video game player these days as I had my shares well in the early century still having a list of games in my Steam account to go through. Nevertheless, every time I fire up a video game, being a software engineer, I find myself wondering how it might have been to create what I see. This book lays down it all, using examples that can be downloaded and played today, knowing the blood and sweat sacrificed to get those pixels onto the screen. From now on, for sure, every time I fire
...more
Even though this book does feel like a collection of 10 (really good) articles, it is a very enjoyable read for any gamer. I especially admire the selection of games, most of which I played and loved. Books about games are such a rarity in general, so if Jason writes up another one with the same premise but about different games, I'd happily buy it instantly.
...more
"A room full of developers setting themselves on fire" is the greatest description I've ever heard for a game studio, what a sentence, it takes a lot of effort to risk everything and dare to dream.
it's weird how this book gave me an immense amount of motivation toward pushing into my dream of being an indie game and having a studio but also shined an even brighter light on the hardship of that path. a must-read to every game developer.
...more
it's weird how this book gave me an immense amount of motivation toward pushing into my dream of being an indie game and having a studio but also shined an even brighter light on the hardship of that path. a must-read to every game developer.
...more
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“One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
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