Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game deve...more
By the time I got to the Diablo 3 section, I ...more
But, yes, video games, the newest and most immature of these media and therefore the one with the most room for growth. I have been there from nearly the beginning ...more
This quote by Glen Weldon on NPR sums up my thoughts:
"There's another book lurking beneath the surface of the one Schreier's written, which ditches such blandishments and tackles the culture of gaming — and gaming development — with a saltiness t...more
This book was previewed with an excerpt from the chapter on Diablo 3 (which incidentally is the ONLY game in this book that I've actually played/plan to play).
When I was younger I wanted to make video games. Somewhere along the way however I felt like I'd rather spend my time PLAYING games instead of making them ...more
The ten games, in order, are Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, and Star Wars 1313. Only the last was never released. There was only a v ...more
Nightmarish environments with total and complete lack of management, direction, tooling or even a common dictionary, a bootload of manual testing and very little feedback until you finally deliver the final game to customers. Now add a sprinkle of 100 hour weeks (yes, you will work on weekends), no overtime pay and very little financial incentive and you end up completely burned out, broke and most lik ...more
Basically, people come up with an idea, there is a few problems along the way which are mostly all the same kinda thing - technical issues, often publishers wanting to hurry a game out (Dragon Age 2) and then horrendous crunch time.
Perhaps it would have been more interesting if he'd looked at game development as a whole, rather than breaking it down into chapter ...more
Now this is a really solid book and it's very well written but with the exce ...more
In Blood, Sweat, and Pixels, Jason Schreier gives readers a behind-the-scenes look at some major videogames (successes, failures and everything in between) to show what it’s like working in the video game industry. Among the games that Schreier looks at are Destiny, Stardew Valley, Shovel Knight, Dragon Age Inquisition and the fable ...more
Finally, a book that captures the complexity of game development that anyone can pick up and enjoy. Jason Schreier of Kotaku spent two years traveling around the world to score in depth interviews with the industry's most renowned gaming studios. Drawing from sources speaking both on and off the record, Blood, Sweat, and Pixels provides a rare glimpse into the pain and passion that go into bringing a modern video game to market. In ten ...more
As a gamer it was a revelation of what goes on behind the scenes of game development and how incredibly hard it is for these teams of passionate developers to create these experiences.
Highly recommended if you are interested in game design and development , are a gamer yourself or wish to learn more about the industry.
Jason Schreier is a journalist who works as a news editor at Kotaku, a renowned blog that focusses on gaming related news. For this book, he set himself the task to give people a look behind the scenes by going round interviewing people at various studios to tell the story of their games' ...more
Fun collection of essays/articles on how computer games are made, one game per chapter/article. Most of these games are fairly new, so if like me you're born in the 80s chances are you won't have played them (some games: Diablo III, Witcher 3, Uncharted 4, Stardew Valley, Pillars of Eternity). Some stories are success stories (Witcher 3), some are failures (Star Wars 1313, cancelled when Disney bought Lucasarts).
What struck me was how little planning or ...more
Videogames and industry, in general, are my hobbies and it's great that it's possible to be a gamer nowadays without being ashamed (compared to my early school days and childhood).
I became a software developer because I started programming to write games on my own. I spent endless summers creating another text adventure quest on Basic or prototyping my own RPG.
Then life happened. I'm still a software developer, but I'm int ...more
The definite highlight for me was the Stardew Valley chapter. I still don't know how in the WORLD he made that game all by himself. I also really enjoyed the Halo Wars and Dra ...more
I've expected something more like an analysis of why game development is different to all the other kind of software (why all the crunch), how does this industry evolve (early access, PTW, internal marketplaces, streaming), etc. What I've got instead is few (6? 7? I don't remember) stories of how few certain high profile (very well known) games were developed, what were the biggest challenges & how did the creators achieve their goal. In fact, not all of the stories are succe ...more
It's weird that 35 years on from video games becoming more than just a toy for geeks, the process for making them is so chaotic and poorly understood. Wors ...more
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