Goodreads helps you keep track of books you want to read.
Start by marking “Challenges for Game Designers” as Want to Read:
Challenges for Game Designers
Enlarge cover
Rate this book
Clear rating
Open Preview

Challenges for Game Designers

4.03  ·  Rating details ·  273 ratings  ·  12 reviews
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter cov ...more
Paperback, 317 pages
Published August 1st 2008 by Charles River Media (first published January 8th 2008)
More Details... Edit Details

Friend Reviews

To see what your friends thought of this book, please sign up.

Reader Q&A

To ask other readers questions about Challenges for Game Designers, please sign up.

Be the first to ask a question about Challenges for Game Designers

Community Reviews

Showing 1-30
Average rating 4.03  · 
Rating details
 ·  273 ratings  ·  12 reviews

More filters
Sort order
Start your review of Challenges for Game Designers
Michael Scott
Apr 30, 2010 rated it it was amazing
Challenges for Game Designers is an introductory-to-intermediate-level book into game design, covering world and system design, game writing, content design, and user interface design. The book is structured into 21 chapters; each chapter covers briefly a specific topic, such as Puzzles or Casual Games, and presents the reader with a set of challenges of increasing difficulty. Each chapter presents taxonomies of notions relevant to the topic, and the specific challenges, DOs, and the DON'Ts. The ...more
Sep 10, 2017 rated it really liked it
Loved the book. Focusses on challenges/exercises for you to do in order to improve specific aspects of your game design skills. While also providing a nice short theoretical foundation for each aspect.

I felt the theory was a nice addition to theory from books like 'The Art of Game Design' and 'Game Design Workshop'.

The exercises in this book are larger in scope than those from 'Game Design Workshop'. This may make the exercises look daunting and they are indeed time consuming, but they help yo
Stacey Mason
Mar 25, 2013 rated it really liked it
Shelves: game-design
Most creative professionals understand that constraints foster creativity, and this is the approach Challenges for Game Designers uses to encourage designers toward brilliant games, since most people, given a problem, will naturally tap into creative insights to find a solution. Designed for beginner to intermediate designers, each chapter focuses on certain aspects of game design: genre, manipulating mechanics, drawing from personal experiences, and so on to explore design problems and help the ...more
Roger Tavares
Sep 22, 2009 rated it it was amazing
Shelves: game-design, twit-10
It is a very good book, but i really didn´t like the "how to" parts, and the book lacks some in-depth commentaries and conceptualization.
I will use it in my classes.
Dec 26, 2019 rated it it was amazing
Excellent content with a short chapters explaining concepts followed by exercises. very excited to do some exercises!

Strong start but some of the later chapters were slower or feel dated (e.g. 2008's perspective on mobile and multiplayer gaming). On the other hand some of the exercises feel prescient when the propose mini exercises that have actually become real, successful games!
Yu Chao
Jul 15, 2017 rated it liked it
The "game design challenges" at the end of each chapter is really interesting and creativity-provoking, however, the text is not that helpful.

I would only recommend this book if you are reading it with other people, since most of the challenges require a group to work on.

For solo dev, just read "The Art of Game Design" and work on your own project.
Tom Franklin
Feb 16, 2012 rated it it was amazing
A solid, insightful book on design for both digital and non-digital games. The chapters each focus on a different aspect of game design elements, with real world examples. Chapters end with exercises for students to prepare them for a career in game design.

As a board game enthusiast and would-be board game designer, this was managed to be both a thoughtful and fun read. Highly recommended.
Feb 09, 2011 is currently reading it
The first few chapters have been very interesting and enlightening; unfortunately, they require a lot of hands-on interaction, which requires time, which is something I'm lacking. Also, I've found with the first two projects that it was useful to do them in tandem with a friend, to compare results, and this extra requirement to read the book just adds to the delay in finishing it through.
Joshua Castleman
Mar 27, 2015 rated it it was amazing
Tons of great insight into what makes a good game, and how to apply that. Lots of useful exercises to try things out and give ideas. If you're interested in game design, this needs to be on your bookshelf! ...more
Santiago Eximeno
Jul 08, 2014 rated it it was amazing
Uno de los mejores libros que he leido sobre diseño de juegos, ya sean videojuegos o juegos de mesa. Excelente.
Ben Nagy
rated it liked it
Jun 26, 2014
Samuel Mosley
rated it it was amazing
Jan 15, 2014
rated it liked it
Mar 02, 2016
rated it really liked it
Jun 25, 2010
rated it liked it
Jun 15, 2016
Adam Moore
rated it it was amazing
Jun 16, 2013
rated it it was amazing
Feb 11, 2017
Lawrence Klinkert
rated it it was amazing
Jan 05, 2017
rated it liked it
May 21, 2010
Federico Fasce
rated it really liked it
Aug 20, 2010
rated it liked it
Jan 04, 2013
rated it really liked it
Jan 28, 2013
Matt Rix
rated it really liked it
Feb 06, 2018
Ethan Kennerly
rated it liked it
May 13, 2013
Heather Decker-davis
rated it it was amazing
Oct 02, 2011
Sarah Harrison
rated it liked it
May 21, 2016
rated it it was amazing
Sep 24, 2020
rated it liked it
Sep 20, 2014
rated it it was amazing
Oct 03, 2011
rated it really liked it
Jan 18, 2016
« previous 1 3 4 5 6 7 8 9 10 next »
There are no discussion topics on this book yet. Be the first to start one »

Readers also enjoyed

  • A Theory of Fun for Game Design
  • The Art of Game Design: A Book of Lenses
  • Game Feel: A Game Designer's Guide to Virtual Sensation
  • Rules of Play: Game Design Fundamentals
  • Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
  • The Design of Everyday Things
  • An Architectural Approach to Level Design
  • Level Design: Concept, Theory, and Practice
  • Tell Me to Go (Tell Me, #2)
  • Do Nothing: How to Break Away from Overworking, Overdoing, and Underliving
  • The Decadent Society: How We Became the Victims of Our Own Success
  • Petru Cercel
  • Love's Labour's Lost
  • Chris Crawford on Game Design
  • Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
  • Refactoring to Patterns
  • The Anxiety Toolkit: Strategies for Fine-Tuning Your Mind and Moving Past Your Stuck Points
  • The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
See similar books…

Goodreads is hiring!

If you like books and love to build cool products, we may be looking for you.
Learn more »
See top shelves…

News & Interviews

If you've got an overflowing Want to Read shelf of books that you keep meaning to get to (one day!), you're in good company. Our company, that...
118 likes · 41 comments