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Challenges for Game Designers

really liked it 4.0  ·  Rating details ·  235 Ratings  ·  10 Reviews
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter cov ...more
Paperback, 317 pages
Published August 1st 2008 by Charles River Media (first published January 8th 2008)
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Michael Scott
Apr 30, 2010 rated it it was amazing
Challenges for Game Designers is an introductory-to-intermediate-level book into game design, covering world and system design, game writing, content design, and user interface design. The book is structured into 21 chapters; each chapter covers briefly a specific topic, such as Puzzles or Casual Games, and presents the reader with a set of challenges of increasing difficulty. Each chapter presents taxonomies of notions relevant to the topic, and the specific challenges, DOs, and the DON'Ts. The ...more
Sep 10, 2017 rated it really liked it
Loved the book. Focusses on challenges/exercises for you to do in order to improve specific aspects of your game design skills. While also providing a nice short theoretical foundation for each aspect.

I felt the theory was a nice addition to theory from books like 'The Art of Game Design' and 'Game Design Workshop'.

The exercises in this book are larger in scope than those from 'Game Design Workshop'. This may make the exercises look daunting and they are indeed time consuming, but they help yo
Stacey Mason
Mar 25, 2013 rated it really liked it
Shelves: game-design
Most creative professionals understand that constraints foster creativity, and this is the approach Challenges for Game Designers uses to encourage designers toward brilliant games, since most people, given a problem, will naturally tap into creative insights to find a solution. Designed for beginner to intermediate designers, each chapter focuses on certain aspects of game design: genre, manipulating mechanics, drawing from personal experiences, and so on to explore design problems and help the ...more
Roger Tavares
Sep 22, 2009 rated it it was amazing
Shelves: game-design, twit-10
It is a very good book, but i really didnt like the "how to" parts, and the book lacks some in-depth commentaries and conceptualization.
I will use it in my classes.
Yu Chao
Jul 15, 2017 rated it liked it
The "game design challenges" at the end of each chapter is really interesting and creativity-provoking, however, the text is not that helpful.

I would only recommend this book if you are reading it with other people, since most of the challenges require a group to work on.

For solo dev, just read "The Art of Game Design" and work on your own project.
Tom Franklin
Feb 16, 2012 rated it it was amazing
A solid, insightful book on design for both digital and non-digital games. The chapters each focus on a different aspect of game design elements, with real world examples. Chapters end with exercises for students to prepare them for a career in game design.

As a board game enthusiast and would-be board game designer, this was managed to be both a thoughtful and fun read. Highly recommended.
Feb 09, 2011 is currently reading it
The first few chapters have been very interesting and enlightening; unfortunately, they require a lot of hands-on interaction, which requires time, which is something I'm lacking. Also, I've found with the first two projects that it was useful to do them in tandem with a friend, to compare results, and this extra requirement to read the book just adds to the delay in finishing it through.
Joshua Castleman
Mar 27, 2015 rated it it was amazing
Tons of great insight into what makes a good game, and how to apply that. Lots of useful exercises to try things out and give ideas. If you're interested in game design, this needs to be on your bookshelf!
Santiago Eximeno
Jul 08, 2014 rated it it was amazing
Uno de los mejores libros que he leido sobre diseño de juegos, ya sean videojuegos o juegos de mesa. Excelente.
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