| 1 |
|
Maximizing Game Feel Through Sound: A Composer/Sound Designer’s Approach to Upgrading your Game’s Impact
by
4.22 avg rating — 9 ratings
|
|
| 2 |
|
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
by
4.17 avg rating — 6,946 ratings
|
|
| 3 |
|
Disney War
by
4.12 avg rating — 8,617 ratings
|
|
| 4 |
|
Predictably Irrational: The Hidden Forces That Shape Our Decisions
by
4.12 avg rating — 131,935 ratings
|
|
| 5 |
|
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by
4.10 avg rating — 220 ratings
|
|
| 6 |
|
Challenges for Game Designers
by
3.99 avg rating — 309 ratings
|
|
| 7 |
|
Fundamentals of Game Design
by
3.90 avg rating — 169 ratings
|
|
| 8 |
|
UP DOWN UP: Why some game companies succeed, while others fail
by
4.38 avg rating — 121 ratings
|
|
| 9 |
|
Empires of Eve: A History of the Great Empires of Eve Online
by
4.23 avg rating — 1,125 ratings
|
|
| 10 |
|
Game Anim: Video Game Animation Explained
by
4.14 avg rating — 50 ratings
|
|
| 11 |
|
Game Mechanics: Advanced Game Design
by
4.12 avg rating — 186 ratings
|
|
| 12 |
|
Advanced Game Design: A Systems Approach
by
4.28 avg rating — 92 ratings
|
|
| 13 |
|
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
by
4.28 avg rating — 112 ratings
|
|
| 14 |
|
The Role of a Great Game Designer (The Game Designer Handbook Series 1)
by
4.24 avg rating — 25 ratings
|
|
| 15 |
|
The Professional Product Owner: Leveraging Scrum as a Competitive Advantage
by
4.38 avg rating — 734 ratings
|
|
| 16 |
|
How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle--How the World's Smartest Companies Select the Most Creative Thinkers
by
3.58 avg rating — 1,864 ratings
|
|
| 17 |
|
The Hero with a Thousand Faces
by
4.12 avg rating — 45,535 ratings
|
|
| 18 |
|
Press Reset: Ruin and Recovery in the Video Game Industry
by
4.05 avg rating — 8,195 ratings
|
|
| 19 |
|
Inside the Mind of the Shopper: The Science of Retailing
by
3.78 avg rating — 129 ratings
|
|
| 20 |
|
Thinking In Systems: A Primer
by
4.18 avg rating — 23,157 ratings
|
|
| 21 |
|
The Design of Everyday Things
by
4.15 avg rating — 48,090 ratings
|
|
| 22 |
|
Never Split the Difference: Negotiating as if Your Life Depended on It
by
4.34 avg rating — 217,697 ratings
|
|
| 23 |
|
Drive: The Surprising Truth About What Motivates Us
by
3.95 avg rating — 126,237 ratings
|
|
| 24 |
|
Leaders Eat Last: Why Some Teams Pull Together and Others Don't
by
4.08 avg rating — 65,677 ratings
|
|
| 25 |
|
Turn the Ship Around!: A True Story of Turning Followers into Leaders
by
4.23 avg rating — 21,919 ratings
|
|
| 26 |
|
Influence: The Psychology of Persuasion
by
4.21 avg rating — 179,632 ratings
|
|
| 27 |
|
A Theory Of Fun For Game Design
by
3.90 avg rating — 3,483 ratings
|
|
| 28 |
|
The Art of Game Design: A Book of Lenses
by
4.38 avg rating — 3,430 ratings
|
|
| 29 |
|
Disrupting the Game: From the Bronx to the Top of Nintendo
by
3.82 avg rating — 2,581 ratings
|
|
| 30 |
|
Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets
by
4.08 avg rating — 72,094 ratings
|
|
| 31 |
|
Thanks for the Feedback: The Science and Art of Receiving Feedback Well
by
4.05 avg rating — 10,056 ratings
|
|
| 32 |
|
A Playful Production Process: For Game Designers
by
4.34 avg rating — 127 ratings
|
|
| 33 |
|
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
by
4.14 avg rating — 3,531 ratings
|
|
| 34 |
|
Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones
by
4.32 avg rating — 1,347,309 ratings
|
|
| 35 |
|
Start with Why: How Great Leaders Inspire Everyone to Take Action
by
4.10 avg rating — 273,551 ratings
|
|
| 36 |
|
Game Research Methods: An Overview
by
4.14 avg rating — 7 ratings
|
|
| 37 |
|
Blood, Sweat, and Pixels
by
4.20 avg rating — 24,881 ratings
|
|
| 38 |
|
Game Feel (Morgan Kaufmann Game Design Books)
by
3.90 avg rating — 385 ratings
|
|
| 39 |
|
Directing Video Games: 101 Tips for Creative Leaders
by
4.05 avg rating — 87 ratings
|
|
| 40 |
|
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
by
4.21 avg rating — 103,823 ratings
|
|
| 41 |
|
Level Up!: The Guide to Great Video Game Design
by
4.09 avg rating — 1,140 ratings
|
|
| 42 |
|
Control Freak: My Epic Adventure Making Video Games
by
3.83 avg rating — 663 ratings
|
|
| 43 |
|
Doom Guy: Life in First Person
by
4.29 avg rating — 2,517 ratings
|
|
| 44 |
|
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.79 avg rating — 8,377 ratings
|
|
| 45 |
|
Understanding Comics: The Invisible Art
by
really liked it 4.00 avg rating — 132,719 ratings
|
|