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354 pages, Paperback
First published May 1, 2010
Games today often have content—serious content—that directs our attention to real and urgent problems at hand. We are wrapping real problems inside of games: scientific problems, social problems, economic problems, environmental problems. And through our games, we are inventing new solutions to some of our most pressing human challenges. [Kindle location 5722 or so]The attraction is the game, not the content.