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Graphic Design Books
Showing 1-50 of 5,489
Thinking with Type: A Critical Guide for Designers, Writers, Editors, and Students (Paperback)
by (shelved 292 times as graphic-design)
avg rating 4.12 — 12,583 ratings — published 2004
Rastersysteme für die visuelle Gestaltung (Hardcover)
by (shelved 199 times as graphic-design)
avg rating 4.13 — 4,335 ratings — published 1996
How To Be a Graphic Designer Without Losing Your Soul (Paperback)
by (shelved 167 times as graphic-design)
avg rating 3.98 — 5,015 ratings — published 2005
Making and Breaking the Grid: A Graphic Design Layout Workshop (Paperback)
by (shelved 160 times as graphic-design)
avg rating 3.88 — 4,098 ratings — published 2003
The Elements of Typographic Style (Paperback)
by (shelved 146 times as graphic-design)
avg rating 4.26 — 9,062 ratings — published 1992
Graphic Design: The New Basics (Paperback)
by (shelved 143 times as graphic-design)
avg rating 3.95 — 2,269 ratings — published 2008
Logo Design Love: A Guide to Creating Iconic Brand Identities (Paperback)
by (shelved 131 times as graphic-design)
avg rating 4.20 — 4,241 ratings — published 2009
Just My Type: A Book About Fonts (Hardcover)
by (shelved 119 times as graphic-design)
avg rating 3.95 — 61,770 ratings — published 2010
Meggs' History of Graphic Design (Hardcover)
by (shelved 118 times as graphic-design)
avg rating 4.14 — 2,849 ratings — published 1983
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by (shelved 113 times as graphic-design)
avg rating 4.32 — 1,146 ratings — published 2015
Designing Brand Identity: An Essential Guide for the Whole Branding Team (Hardcover)
by (shelved 109 times as graphic-design)
avg rating 4.12 — 2,713 ratings — published 2003
Steal Like an Artist: 10 Things Nobody Told You About Being Creative (Paperback)
by (shelved 99 times as graphic-design)
avg rating 3.96 — 340,066 ratings — published 2012
The Design of Everyday Things (Paperback)
by (shelved 91 times as graphic-design)
avg rating 4.15 — 47,925 ratings — published 1988
The Non-Designer's Design Book (Paperback)
by (shelved 91 times as graphic-design)
avg rating 4.10 — 4,932 ratings — published 2011
Interaction of Color (Paperback)
by (shelved 87 times as graphic-design)
avg rating 3.91 — 15,587 ratings — published 1963
100 Ideas That Changed Graphic Design (Paperback)
by (shelved 86 times as graphic-design)
avg rating 3.90 — 1,002 ratings — published 2012
Logo Modernism (Hardcover)
by (shelved 77 times as graphic-design)
avg rating 4.50 — 602 ratings — published 2015
Graphic Design School: The Principles and Practice of Graphic Design (Kindle Edition)
by (shelved 74 times as graphic-design)
avg rating 3.97 — 385 ratings — published 2006
Graphic Design Thinking: Beyond Brainstorming (Paperback)
by (shelved 73 times as graphic-design)
avg rating 4.01 — 858 ratings — published 2011
Show Your Work!: 10 Ways to Share Your Creativity and Get Discovered (Paperback)
by (shelved 71 times as graphic-design)
avg rating 4.08 — 61,901 ratings — published 2014
How to Think Like a Great Graphic Designer (Paperback)
by (shelved 67 times as graphic-design)
avg rating 4.01 — 2,123 ratings — published 2007
Universal Principles of Design (Hardcover)
by (shelved 66 times as graphic-design)
avg rating 4.16 — 5,880 ratings — published 2003
Stop Stealing Sheep & Find Out How Type Works (Paperback)
by (shelved 63 times as graphic-design)
avg rating 3.92 — 2,222 ratings — published 1993
Know Your Onions: Graphic Design (Paperback)
by (shelved 62 times as graphic-design)
avg rating 4.08 — 788 ratings — published 2011
Design as Art (Paperback)
by (shelved 57 times as graphic-design)
avg rating 3.97 — 5,066 ratings — published 1966
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
by (shelved 53 times as graphic-design)
avg rating 4.24 — 30,802 ratings — published 2000
100 Things Every Designer Needs to Know About People (Paperback)
by (shelved 52 times as graphic-design)
avg rating 4.09 — 6,272 ratings — published 2011
The Art of Looking Sideways (Hardcover)
by (shelved 51 times as graphic-design)
avg rating 4.11 — 6,626 ratings — published 2001
Graphic Design: A Concise History (World of Art)
by (shelved 48 times as graphic-design)
avg rating 3.96 — 825 ratings — published 1994
The Graphic Design Idea Book: Inspiration from 50 Masters (Paperback)
by (shelved 47 times as graphic-design)
avg rating 3.81 — 339 ratings — published 2016
A Smile in the Mind (Paperback)
by (shelved 47 times as graphic-design)
avg rating 4.24 — 846 ratings — published 1996
Design Basics Index (Paperback)
by (shelved 47 times as graphic-design)
avg rating 4.01 — 1,210 ratings — published 2004
The Elements of Graphic Design: Space, Unity, Page Architecture, and Type (Paperback)
by (shelved 46 times as graphic-design)
avg rating 3.90 — 518 ratings — published 2002
Graphic Design Rules: 365 Essential Design Dos and Don'ts (Paperback)
by (shelved 46 times as graphic-design)
avg rating 3.92 — 364 ratings — published 2012
Draplin Design Co.: Pretty Much Everything (Hardcover)
by (shelved 45 times as graphic-design)
avg rating 4.54 — 1,147 ratings — published 2016
79 Short Essays on Design (Hardcover)
by (shelved 45 times as graphic-design)
avg rating 4.04 — 1,920 ratings — published 2007
Go (Hardcover)
by (shelved 44 times as graphic-design)
avg rating 4.11 — 1,965 ratings — published 2013
Creative Workshop: 80 Challenges to Sharpen Your Design Skills (Paperback)
by (shelved 43 times as graphic-design)
avg rating 3.97 — 872 ratings — published 2010
Color Design Workbook: A Real-World Guide to Using Color in Graphic Design (Hardcover)
by (shelved 43 times as graphic-design)
avg rating 3.93 — 347 ratings — published 2006
Envisioning Information (Hardcover)
by (shelved 43 times as graphic-design)
avg rating 4.23 — 7,955 ratings — published 1990
Typography Sketchbooks (Hardcover)
by (shelved 42 times as graphic-design)
avg rating 4.28 — 724 ratings — published 2011
Grid Systems: Principles of Organizing Type (Paperback)
by (shelved 42 times as graphic-design)
avg rating 3.92 — 1,114 ratings — published 2004
Design Literacy: Understanding Graphic Design (Paperback)
by (shelved 41 times as graphic-design)
avg rating 3.86 — 306 ratings — published 1997
Thoughts on Design (Hardcover)
by (shelved 40 times as graphic-design)
avg rating 3.99 — 1,121 ratings — published 1947
The Brand Gap (Paperback)
by (shelved 39 times as graphic-design)
avg rating 3.98 — 5,635 ratings — published 2003
The Graphic Design Exercise Book (Paperback)
by (shelved 38 times as graphic-design)
avg rating 3.77 — 150 ratings — published 2010
Paul Rand: A Designer's Art (Paperback)
by (shelved 38 times as graphic-design)
avg rating 4.28 — 429 ratings — published 1985
Design Is a Job (Paperback)
by (shelved 37 times as graphic-design)
avg rating 4.22 — 5,066 ratings — published 2012
Graphic Design: A User's Manual (Paperback)
by (shelved 37 times as graphic-design)
avg rating 4.05 — 165 ratings — published 2009
Work for Money, Design for Love: Answers to the Most Frequently Asked Questions About Starting and Running a Successful Design Business (Voices That Matter)
by (shelved 36 times as graphic-design)
avg rating 4.22 — 503 ratings — published 2012
“IT POPS, A new discovery, by: Jonathan Roy Mckinney
IT POPS is relative to space time in that it has two major components that follow the 3 laws of thermodynamics. The PIrandom creator injects an object with the relative XYZ coordinates in a model view projection that are derived by utilizing the correct Matrix math 11,10,10,10. Once Injected, the two way hash coin creator in time will create the entropy required to derive random shapes and reverse or abstract them into full objects for a complete wire frame like Michaelangelo could carve an Angel out of marble.”
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IT POPS is relative to space time in that it has two major components that follow the 3 laws of thermodynamics. The PIrandom creator injects an object with the relative XYZ coordinates in a model view projection that are derived by utilizing the correct Matrix math 11,10,10,10. Once Injected, the two way hash coin creator in time will create the entropy required to derive random shapes and reverse or abstract them into full objects for a complete wire frame like Michaelangelo could carve an Angel out of marble.”
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“A graphic designer sees what others miss and creates what others never imagined.”
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