Games Books

Showing 1-50 of 17,118
Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 157 times as games)
avg rating 4.20 — 25,029 ratings — published 2017
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 157 times as games)
avg rating 4.30 — 20,375 ratings — published 2003
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 150 times as games)
avg rating 4.38 — 3,435 ratings — published 2008
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 138 times as games)
avg rating 4.22 — 1,321,934 ratings — published 2011
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The Hunger Games (The Hunger Games, #1) The Hunger Games (The Hunger Games, #1)
by (shelved 129 times as games)
avg rating 4.35 — 10,083,732 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 124 times as games)
avg rating 3.79 — 8,387 ratings — published 2010
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 122 times as games)
avg rating 3.90 — 3,489 ratings — published 2004
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Player's Handbook (Dungeons & Dragons, 5th Edition) Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 120 times as games)
avg rating 4.57 — 15,023 ratings — published 2014
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Mockingjay (The Hunger Games, #3) Mockingjay (The Hunger Games, #3)
by (shelved 107 times as games)
avg rating 4.12 — 3,793,820 ratings — published 2010
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Catching Fire (The Hunger Games, #2) Catching Fire (The Hunger Games, #2)
by (shelved 107 times as games)
avg rating 4.36 — 4,240,145 ratings — published 2009
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 95 times as games)
avg rating 4.11 — 1,411,033 ratings — published 2022
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 94 times as games)
avg rating 3.99 — 1,022 ratings — published 2003
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 78 times as games)
avg rating 4.49 — 8,076 ratings — published 2014
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 67 times as games)
avg rating 4.05 — 8,251 ratings — published 2021
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 66 times as games)
avg rating 3.52 — 3,722 ratings — published 2010
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 66 times as games)
avg rating 4.02 — 7,343 ratings — published 1966
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 64 times as games)
avg rating 3.97 — 12,148 ratings — published 2014
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 60 times as games)
avg rating 4.04 — 1,514 ratings — published 2010
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 59 times as games)
avg rating 4.12 — 62,840 ratings — published 2013
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Monster Manual (Dungeons & Dragons, 5th Edition) Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 58 times as games)
avg rating 4.56 — 6,318 ratings — published 2014
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 58 times as games)
avg rating 4.13 — 3,062 ratings — published 2001
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The Inheritance Games (The Inheritance Games, #1) The Inheritance Games (The Inheritance Games, #1)
by (shelved 57 times as games)
avg rating 4.12 — 1,114,628 ratings — published 2020
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 57 times as games)
avg rating 3.98 — 3,072 ratings — published 1938
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 55 times as games)
avg rating 3.72 — 5,148 ratings — published 2013
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 53 times as games)
avg rating 4.10 — 514 ratings — published 2008
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Caraval (Caraval, #1) Caraval (Caraval, #1)
by (shelved 52 times as games)
avg rating 3.97 — 924,990 ratings — published 2016
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 52 times as games)
avg rating 4.31 — 1,487,976 ratings — published 1985
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition) Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 52 times as games)
avg rating 4.36 — 2,327 ratings — published 1979
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 50 times as games)
avg rating 4.28 — 82,235 ratings — published 1988
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Hoyle's Rules of Games Hoyle's Rules of Games (Mass Market Paperback)
by (shelved 50 times as games)
avg rating 3.96 — 421 ratings — published 1946
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 49 times as games)
avg rating 4.12 — 582 ratings — published 2012
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition) Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 48 times as games)
avg rating 4.29 — 2,600 ratings — published 1978
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 47 times as games)
avg rating 4.11 — 248 ratings — published 2012
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 46 times as games)
avg rating 4.17 — 3,741 ratings — published 2020
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 46 times as games)
avg rating 3.83 — 5,659 ratings — published 2002
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition) Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as games)
avg rating 4.26 — 2,634 ratings — published 1977
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 44 times as games)
avg rating 3.53 — 369 ratings — published 2013
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 43 times as games)
avg rating 4.08 — 1,147 ratings — published 2010
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 43 times as games)
avg rating 3.90 — 388 ratings — published 2008
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 42 times as games)
avg rating 4.46 — 8,227 ratings — published 1981
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Super Mario: How Nintendo Conquered America Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 42 times as games)
avg rating 3.83 — 5,473 ratings — published 2011
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 42 times as games)
avg rating 3.84 — 361 ratings — published 2007
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The Queen's Gambit The Queen's Gambit (Paperback)
by (shelved 41 times as games)
avg rating 4.18 — 140,059 ratings — published 1983
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
by (shelved 39 times as games)
avg rating 4.02 — 2,836 ratings — published 1983
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 37 times as games)
avg rating 4.08 — 590 ratings — published 1978
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition) Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 36 times as games)
avg rating 4.15 — 4,296 ratings — published 2003
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 35 times as games)
avg rating 3.62 — 495 ratings — published 2011
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 35 times as games)
avg rating 3.72 — 19,736 ratings — published 2009
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 35 times as games)
avg rating 3.84 — 559 ratings — published 1958
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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 35 times as games)
avg rating 4.11 — 1,587 ratings — published 1993
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Educational Game Design Fundamentals by George KalmpourtzisThe Micro Kids by Gary PlowmanZX Spectrum Games Code Club by Gary PlowmanThe Micro Kids by Gary Plowman
Game Design Library
4 books — 10 voters
AlterWorld by D. RusThe Clan by D. RusThe Kartoss Gambit by Vasily MahanenkoSurvival Quest by Vasily MahanenkoPlayer's Handbook by Wizards of the Coast
Best Gaming Books
42 books — 26 voters

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Shannon L. Alder
“Words don’t have the power to hurt you, unless that person meant more to you than you are willing to confess.”
Shannon L. Alder

Shannon L. Alder
“Often people that say they “don’t care” actually do. The moment they discuss you with their friends and family, compete with you, bad mouth you to others or react to anything you do or say is when they give themselves away. You can either be saddened or flattered that you effected someone so much. The perspective is yours to determine.”
Shannon L. Alder

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