Games Books

Showing 1-50 of 16,976
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 157 times as games)
avg rating 4.30 — 20,268 ratings — published 2003
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 153 times as games)
avg rating 4.20 — 24,793 ratings — published 2017
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 149 times as games)
avg rating 4.39 — 3,425 ratings — published 2008
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 139 times as games)
avg rating 4.22 — 1,313,437 ratings — published 2011
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The Hunger Games (The Hunger Games, #1) The Hunger Games (The Hunger Games, #1)
by (shelved 130 times as games)
avg rating 4.35 — 10,019,588 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 123 times as games)
avg rating 3.79 — 8,374 ratings — published 2010
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 121 times as games)
avg rating 3.90 — 3,478 ratings — published 2004
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Player's Handbook (Dungeons & Dragons, 5th Edition) Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 119 times as games)
avg rating 4.57 — 14,953 ratings — published 2014
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Catching Fire (The Hunger Games, #2) Catching Fire (The Hunger Games, #2)
by (shelved 108 times as games)
avg rating 4.36 — 4,208,167 ratings — published 2009
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Mockingjay (The Hunger Games, #3) Mockingjay (The Hunger Games, #3)
by (shelved 107 times as games)
avg rating 4.12 — 3,765,998 ratings — published 2010
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 93 times as games)
avg rating 4.11 — 1,390,217 ratings — published 2022
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 93 times as games)
avg rating 3.99 — 1,019 ratings — published 2003
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 78 times as games)
avg rating 4.49 — 8,040 ratings — published 2014
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 66 times as games)
avg rating 4.05 — 8,155 ratings — published 2021
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 66 times as games)
avg rating 3.52 — 3,716 ratings — published 2010
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 64 times as games)
avg rating 4.02 — 7,279 ratings — published 1966
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 63 times as games)
avg rating 3.97 — 12,105 ratings — published 2014
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 59 times as games)
avg rating 4.12 — 62,517 ratings — published 2013
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Monster Manual (Dungeons & Dragons, 5th Edition) Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 58 times as games)
avg rating 4.56 — 6,286 ratings — published 2014
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 58 times as games)
avg rating 4.04 — 1,511 ratings — published 2010
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 58 times as games)
avg rating 4.13 — 3,042 ratings — published 2001
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The Inheritance Games (The Inheritance Games, #1) The Inheritance Games (The Inheritance Games, #1)
by (shelved 57 times as games)
avg rating 4.12 — 1,100,165 ratings — published 2020
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 57 times as games)
avg rating 3.98 — 3,043 ratings — published 1938
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 55 times as games)
avg rating 3.72 — 5,130 ratings — published 2013
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 53 times as games)
avg rating 4.11 — 513 ratings — published 2008
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 53 times as games)
avg rating 4.31 — 1,482,236 ratings — published 1985
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Caraval (Caraval, #1) Caraval (Caraval, #1)
by (shelved 52 times as games)
avg rating 3.97 — 906,222 ratings — published 2016
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition) Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 52 times as games)
avg rating 4.36 — 2,324 ratings — published 1979
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 51 times as games)
avg rating 4.28 — 81,608 ratings — published 1988
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Hoyle's Rules of Games Hoyle's Rules of Games (Mass Market Paperback)
by (shelved 50 times as games)
avg rating 3.96 — 420 ratings — published 1946
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 49 times as games)
avg rating 4.12 — 583 ratings — published 2012
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition) Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 48 times as games)
avg rating 4.29 — 2,595 ratings — published 1978
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 47 times as games)
avg rating 4.11 — 247 ratings — published 2012
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 46 times as games)
avg rating 3.83 — 5,642 ratings — published 2002
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 45 times as games)
avg rating 4.18 — 3,701 ratings — published 2020
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition) Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as games)
avg rating 4.26 — 2,632 ratings — published 1977
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 44 times as games)
avg rating 3.53 — 366 ratings — published 2013
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 43 times as games)
avg rating 4.09 — 1,138 ratings — published 2010
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 43 times as games)
avg rating 3.90 — 381 ratings — published 2008
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 42 times as games)
avg rating 4.46 — 8,228 ratings — published 1981
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Super Mario: How Nintendo Conquered America Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 41 times as games)
avg rating 3.83 — 5,425 ratings — published 2011
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The Queen's Gambit The Queen's Gambit (Paperback)
by (shelved 41 times as games)
avg rating 4.18 — 139,060 ratings — published 1983
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 41 times as games)
avg rating 3.84 — 360 ratings — published 2007
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
by (shelved 38 times as games)
avg rating 4.02 — 2,821 ratings — published 1983
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 36 times as games)
avg rating 4.08 — 581 ratings — published 1978
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition) Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 36 times as games)
avg rating 4.15 — 4,291 ratings — published 2003
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 35 times as games)
avg rating 3.62 — 495 ratings — published 2011
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 35 times as games)
avg rating 3.72 — 19,639 ratings — published 2009
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 35 times as games)
avg rating 3.85 — 554 ratings — published 1958
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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 35 times as games)
avg rating 4.11 — 1,586 ratings — published 1993
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The Hunger Games by Suzanne CollinsCatching Fire by Suzanne CollinsBattle Royale by Koushun TakamiMockingjay by Suzanne CollinsDivergent by Veronica Roth
Games of Death
167 books — 285 voters
The Hunger Games by Suzanne CollinsReady Player One by Ernest ClineHarry Potter and the Goblet of Fire by J.K. RowlingEnder’s Game by Orson Scott CardRed Rising by Pierce Brown
Let The Games Begin
43 books — 20 voters

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Shannon L. Alder
“Words don’t have the power to hurt you, unless that person meant more to you than you are willing to confess.”
Shannon L. Alder

Marcus Brigstocke
“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
Marcus Brigstocke

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