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Dungeon Master's Guide

(Dungeons & Dragons, 5th Edition)

4.53  ·  Rating details ·  4,419 ratings  ·  173 reviews
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game

The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventu
Hardcover, 5th Edition, 320 pages
Published December 9th 2014 by Wizards of the Coast (first published 2014)
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 ·  4,419 ratings  ·  173 reviews

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Sean Gibson
Jan 20, 2016 rated it really liked it
The last time I regularly played D&D, Y2K was a thing (kids, ask your parents—we really were worried that our microwaves, alarm clocks, and coffee makers were going to try to kill us at the stroke of midnight on December 31, 1999; it was a simpler, and much stupider, time). In other words, it’s been a while. I have high hopes for dorkifying my kids sufficiently to want to play, but they’re still a few years away from being old enough to be so corrupted (God, my kids are lucky their dad is so awe ...more
Mar 01, 2015 rated it it was amazing
Shelves: gaming
I'm an old school gamer who grew up on AD&D, so after reading the new Player's Handbook and Monster Manual I knew fully what to expect from the Dungeon Master's Guide - pages of pages of rules, prestige classes, magic items, special game mastering rules, even more obscure rules, and unique rules that sometimes might trump any other rule in the game. I've played D&D, this is how the game is laid out. PH is all the stuff for players and their characters, MM is the bestiary, and DMG has the hard co ...more
Jan 07, 2015 rated it it was amazing
I mean... are you ever actually finished reading the DMG? I don't think so... but I have read this cover to cover at least once already so I'm going to mark it as 'finished' even though I'll be going back to it again and again for years to come.
Jonathan Hicks
Jan 16, 2015 rated it really liked it
Now, I know this isn’t true for everyone, but to me a Dungeon Master’s Guide is one of those things that I always wonder ‘do I really need it?’ This is primarily because of my long history of gaming and the conceited self-aggrandising notion that I already know what I’m doing and I’m pretty darned good at it. Why would I want to spend a chunk of cash to get a book that tells me things that I quite obviously already know? ‘Pocket that dosh and buy more supplements’, I tell myself. ‘You know what ...more
Oct 16, 2015 rated it it was amazing
I picked up this book not necessarily to become a DM, but because it has a lot of tools for worldbuilding, which I find to be incredibly handy as a writer. There are sections on building maps, and settlements, and politics, religion, currency, etc. It is a veritable treasure trove of information that I will be utilizing again and again.
Sep 19, 2018 rated it it was amazing
This is the best Dungeon Master’s Guide (DMG) to date. When I read a DMG or Game Master (GM) themed book, I tend to look at them from the perspective of a new GM (does it offer valuable advice/information in running a game) and a veteran GM (does it contain content, such as optional rules, that could be incorporated into a game to enhance the basic experience in a good way) and I think this book benefits both.

The book is divided into three main sections- World building, adventure building and o
Jun 04, 2019 marked it as to-read
Someday I’ll finally find people who will play D&D with me and it’s gonna be AWESOME. ...more
Kinan Diraneyya
Oct 30, 2018 rated it really liked it
While I know many of the differences between the editions of DnD, I actually only started playing one year ago, and I only played the 5th edition. My gaming experience has been great, although it sounds really weird that a group of adults would gather to play a game of make believe, this game has been around for ~40 years, it has really matured that everything is streamlined and really well thought out.

About the book itself:
You probably know that this book is mainly for the player running the ga
Dec 02, 2017 rated it it was amazing
Shelves: rpg
Dungeons and Dragons 5th Edition is doing everything right, and the Dungeon Master's Guide is no exception. It has everything a dungeon master needs to create exciting stories, and I appreciate that the book encourages the reader to create their own worlds and stories rather than run games in the established campaigns. While Dungeons and Dragons sells other books for those established campaigns, it doesn't feel like they giving a sales pitch in this book. Additionally, the art is amazing. It's a ...more
Apr 14, 2017 rated it it was amazing
I didn't expect this to be so good and fun. But it was. I need my own copy. (It is in the mail THANK YOU UNEXPECTED HST REBATE.) I absorbed a bunch of the stuff about worldbuilding. Now I just have to reabsorb all the stuff about encounter building. Ah-hah.
Colleen Earle
Sep 13, 2019 rated it it was amazing
A helpful and interesting read.
Hopefully I don’t make an awful dm
Dec 14, 2014 rated it it was amazing
My cousin introduced me to Dungeons & Dragons nearly thirty years ago. He was several years older than me and was part of a regular game group. I recall listening intently as he recounted his group's adventures the previous night and I wanted so badly to be a part of it. I read the Red Box rulebooks cover to cover multiple times, laying on the floor of my bedroom, a set of cheap dice and a character written down on a piece of notebook paper. I spent too many hours playing Dungeons & Dragons by m ...more
Dec 14, 2016 rated it liked it
Shelves: fantasy, roleplaying
This is a pretty good guide to running D&D games, though it does have some flaws. I appreciate the inclusion of ideas like faction influence, but I'm frustrated that some of the coolest stuff doesn't have proper rules support. I feel like they should've spent a bit more time fleshing out all of the optional rules systems, and I wouldn't have minded the extra pages that would be needed. I also found the section on the planes rather underwhelming. I've never much cared for the Great Wheel cosmolog ...more
Douglas Cosby
Mar 30, 2019 rated it it was ok
Unlike the 1st edition where the Dungeon Master's Guide had all the tables, charts, and odds, and was really THE core volume of AD&D, the 5th edition book is almost unnecessary except for magic item descriptions and help on creating your own adventures. I guess you should buy it, but even as a DM, you will definitely use the Player's Handbook 10x as much as you use this book.

I would like to add one big caveat: While I previously was a big fan of creating my own dungeons, I now only use pre-buil
Jan 21, 2019 rated it it was amazing
Not really a book you really ‘read’ just once, but refer to time and time again, I figured it would be a good idea to read it in its entirety after reading it piecemeal and extremely fast before DM’ing my first session. It is certainly a good starting place, though I think it was just as invaluable watching Dungeon Master’s ‘do their thing’ for many years in running my inaugural session. Crafting encounters is still very difficult, as well as planning for contingencies. It will clearly be a proc ...more
Aug 20, 2015 rated it liked it
Contrary to the Player's Guide which I found five stars all the way, I found this the least important of the three core books. Save the nice extensive magic items list and a few other interesting details, it is of more benefit for the newcomer to D&D who will be able to learn on the advice and tables and predetermined info this guide provides. If I were just starting I might give this guide 5 stars. In my opinion, it is not required reading for the seasoned player. ...more
I'm a long-time (really long) player and DM who's only just swapping to 5e. I LOVE what I'm seeing so far. The rules have been simplified, with some awesome additions that I'm excited about, like advantage/disadvantage and inspiration.

This DMG includes a lot of helpful tables, which I appreciate, and makes it easy to quick generate dungeons, towns, encounters, treasure, etc. if you're not big on worldbuilding and just want to jump in quickly. It also really drives home the point that the rules
Apr 14, 2019 rated it really liked it
Shelves: 2019, on-my-shelves
After doing a learn-to-play session at the local nerd store, I got the itch to play D&D again. I used to DM games but it’s been a long time and with everyone so far away, it just didn’t get started again.

So, I guess I really miss this stuff. Creating a world and a story, a cosmology, maps, NPCs...

I mean, I read the DM Guide in one night. That’s at least a little bit crazy, right?

Feb 01, 2018 added it
i read this whole thing :(
Mar 15, 2020 added it
Shelves: fantasy, non-fiction
Continuing my D&D-related education. Helpful information and also a good attitude that gives permission to disregard, improvise, etc. ...more
Joanna McCleland
Apr 05, 2020 rated it it was amazing
Going to start running my own campaign and as a player u figure I should at least read the DMG once. Glad I did because there is a ton of helpful stuff in here for both DMs and players.
Jul 26, 2020 rated it really liked it
Exactly what it says on the tin. Everything you need to start DM’ing - from map-making to building NPCs. It’s useful to read it cover-to-cover even if just once.
Rachel Abbott
Jan 31, 2019 rated it it was amazing
I said I've finished this, but let's be real: you're never really finished with the DM guide. That said, lots of good and helpful information in here. I'm using it once a week and I still feel like I've just scratched the surface of D&D lore/rules/options/etc. ...more
Patrick McG
May 04, 2019 rated it really liked it
Before I read this book I didn't know all of the rules to dungeons and dragons 5th edition. Now I know more of the rules.
Brandon Wills
Mar 17, 2018 rated it it was amazing
I have read this book through probably twenty times in the last few years, thanks to the various D&D campaigns I have been in. D&D is my escape, and also helps me with my writing skills and is great fun. I highly recommend anyone to play D&D who loves fantasy, horror, science-fiction, and/or fiction in general. ...more
Danielle T
Oct 10, 2018 rated it it was amazing
Finally finished, cover to cover though I'm going to bet that I'll be referring to this again shortly. I've been a player of 3.5 and Pathfinder for many years, but this year I finally sat in the DM's chair, and in effort to figure out if I was worrying too much or not, sat down and started reading the DMG for 5E.

Besides game mechanics, the DMG has tips to move your players along, get them invested in the world, and create memorable sessions. I played through 5E with tabletop newbs, and they fol
Nov 04, 2019 rated it it was amazing
This is a guide that instructs you on how to build worlds.
Andrew Obrigewitsch
A must read for anyone that wants to DM 5e. There are many useful tools in this book.
May 24, 2019 rated it it was amazing
Shelves: home-library
Very detailed and has a lot of information in it, and the art work is incredible. Great to have on reference when playing and beforehand when piecing together an adventure.

Can't wait to read the other guides, especially the new one coming out soon that has a guide for DMing for one person.
Nov 30, 2014 rated it it was amazing
Shelves: rpg
Ring Side Report-Dungeon Master's Guide

Originally posted at Throat Punch Games

Product-Dungeon Master's Guide
System- Dungeons and Dragons, 5th Edition
Producer- Wizards of the Coast
Price- ~$50 here
TL; DR- Bands all together, let's rock! 98%

Basics- Let's get ready to roll! The Dungeon Master's Guide is the final book of the core three for Dungeons and Dragons. This book covers all the behind the Dungeon Master's screen aspects of the game. It is roughly broken into three sections: creating a world
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