Games


Break Room
Super Nintendo: The Game-Changing Company That Unlocked the Power of Play
Murdle: Volume 1, 100 Elementary to Impossible Mysteries to Solve Using Logic, Skill, and the Power of Deduction
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
The Score: How to Stop Playing Somebody Else's Game
How to Win at Chess: The Ultimate Guide for Beginners and Beyond
Ruination (League of Legends #1)
Press Reset: Ruin and Recovery in the Video Game Industry
On the Edge: The Art of Risking Everything
Vermis, Lost Dungeons and Forbidden Woods (Vermis, #1)
Baldur's Gate 3: Astarion
Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution
Gamerville
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
The Legend of Zelda: Twilight Princess, Vol. 10
Blood, Sweat, and Pixels
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
The Art of Game Design: A Book of Lenses
Ready Player One (Ready Player One, #1)
The Hunger Games (The Hunger Games, #1)
Reality is Broken: Why Games Make Us Better and How They Can Change the World
A Theory Of Fun For Game Design
Player's Handbook (Dungeons & Dragons, 5th Edition)
Catching Fire (The Hunger Games, #2)
Mockingjay (The Hunger Games, #3)
Tomorrow, and Tomorrow, and Tomorrow
Rules of Play: Game Design Fundamentals (Mit Press)
Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
Press Reset: Ruin and Recovery in the Video Game Industry
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
The Art of Spirited Away by Hayao MiyazakiThe Legend of Korra by Michael Dante DiMartinoThe Art of Pirates of the Caribbean by Wendy LefkonThe Making of Jurassic Park by Don ShayThe Art of Rise of the Guardians by Ramin Zahed
Movies, TV Shows & Games: The Art Of...
218 books — 25 voters
The Hunger Games by Suzanne CollinsReady Player One by Ernest ClineHarry Potter and the Goblet of Fire by J.K. RowlingEnder’s Game by Orson Scott CardRed Rising by Pierce Brown
Let The Games Begin
44 books — 21 voters

The Phoenix Project by Gene KimThe Goal by Eliyahu M. GoldrattDrive by Daniel H. PinkRadical Candor by Kim Malone ScottStart with Why by Simon Sinek
Books for PMI PDUs
58 books — 25 voters
BENEATH THE RINGS by Joe   BattagliaSettling the Score by R.S. GreyNo Number Nine by F.J. CampbellTumbling by Caela CarterPairing Off by Elizabeth Harmon
The Olympics - Fiction
151 books — 62 voters


Marcus Brigstocke
If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music. ...more
Marcus Brigstocke

Shannon L. Alder
There is nothing more entertaining then leaving someone speechless. Yet, there is nothing sadder than realizing that person was incapable of retaining half of what you said, and will repeat the story all wrong to someone else.
Shannon L. Alder

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