Gamebooks

A gamebook is a work of fiction that allows the reader to participate in the story by making effective choices. The narrative branches along various paths through the use of numbered paragraphs or pages.

Gamebooks are sometimes informally called choose your own adventure books or CYOA, which is the title of one particular long and popular series by Bantam Books. Legally, Choose Your Own Adventure continues to be a trademark in current use.

Flight from the Dark (Lone Wolf, #1)
The Warlock of Firetop Mountain (Fighting Fantasy #1)
Forest of Doom (Fighting Fantasy: Reissues 1, #8)
Fire on the Water (Lone Wolf, #2)
City of Thieves (Fighting Fantasy #5)
The Caverns of Kalte (Lone Wolf, #3)
Deathtrap Dungeon (Fighting Fantasy #6)
Shadow on the Sand (Lone Wolf, #5)
House of Hell (Fighting Fantasy #10)
The Chasm Of Doom (Lone Wolf, #4)
The Shamutanti Hills (Fighting Fantasy: Sorcery!, #1)
Caverns of the Snow Witch (Fighting Fantasy #9)
The Citadel of Chaos (Fighting Fantasy #2)
The Kingdoms of Terror (Lone Wolf, #6)

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David Velasco
“ «La vida de todo héroe puede convertirse en leyenda y hacerlo inmortal». Famoso proverbio escrito por Neithel de Flìtzgar en el ‘Sinqua çalendor’ o ‘Códex de la desolación’. ”
― David Velasco, Héroes del Acero: Librojuego (Tierras de Úrowen)

Greg Hickey
“ These are composed of logic symbols. If you were to read each chapter title in sequence, it would spell out the steps in a logical proof. The letter symbols are explained at the very beginning of the book. The other symbols are logical operators. So for example, the chapter title “S(t2) <—> C(t2)” means both 1) if there is a brain State at time t2, then there is a corresponding Choice made at time t2 (e.g. if you think you prefer chocolate ice cream to vanilla, then you will order chocolate inst ...more ”
― Greg Hickey, The Friar's Lantern

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