Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

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Jane McGonigal
It’s a truism in the game industry that a well-designed game should be playable immediately, with no instruction whatsoever.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

The “joy of discovery” is one of the fundamental joys of play itself. Not just the joy of discovering secrets within the game, but also the joy of uncovering the creator’s vision. It’s that “Aha!” moment where it all makes sense, and behind the world the player can feel the touch of another creative mind. In order for it to be truly joyful, however, it must remain hidden from plain view—not carved as commandments into stone tablets but revealed, piece by piece, through the player’s exploration o ...more
Derek Yu, Spelunky

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This group is to discuss, recommend, and inquire about books related to game design, and books t…more
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Foxtrot Games a place to gather and share ideas and books about game design
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GDers Game Designer only.
2 members, last active 8 years ago
Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media…more
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Tags contributing to this page include: game-design, gamedesign, and games-gamedesign