Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

The Art of Game Design: A Book of Lenses
A Theory Of Fun For Game Design
Rules of Play: Game Design Fundamentals (Mit Press)
Level Up!: The Guide to Great Video Game Design
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Feel (Morgan Kaufmann Game Design Books)
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Designing Games: A Guide to Engineering Experiences
The Design of Everyday Things
Game Mechanics: Advanced Game Design
Blood, Sweat, and Pixels
Characteristics of Games
Homo Ludens: A Study of the Play Element in Culture
The Kobold Guide to Board Game Design

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The pinnacle of game design craft is combining perfect mechanics and compelling fiction into one seamless system of meaning.
Tynan Sylvester, Designing Games: A Guide to Engineering Experiences

I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint. ...more
Scott Rogers, Level Up!: The Guide to Great Video Game Design

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GDers Game Designer only.
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Game Design Any written material available in Game Design which can be presented in the book.
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Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media…more
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