Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Shadow of the Colossus (Boss Fight Books, #10)
How to Talk about Videogames
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Play Matters
Boardgames That Tell Stories
Slay the Dragon: Writing Great Video Games
Beginning C++ Through Game Programming
The Game Narrative Toolbox (Focal Press Game Design Workshops)
An Architectural Approach to Level Design
The Invisible Game: Mindset of a Winning Team
The Art of Game Design: A Book of Lenses
A Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Level Up!: The Guide to Great Video Game Design
Game Feel: A Game Designer's Guide to Virtual Sensation
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
The Design of Everyday Things
Homo Ludens: A Study of the Play-Element in Culture
Game Mechanics: Advanced Game Design
Characteristics of Games
Designing Virtual Worlds
Flow: The Psychology of Optimal Experience
Chris Crawford on Game Design

Related Genres

Jane McGonigal
It’s a truism in the game industry that a well-designed game should be playable immediately, with no instruction whatsoever.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

The Game gives you a Purpose. The Real Game is, to Find a Purpose.
Vineet Raj Kapoor

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Foxtrot Games a place to gather and share ideas and books about game design
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Any written material available in Game Design which can be presented in the book.
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Books for game designers!
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Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media
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Tags

Tags contributing to this page include: game-design, gamedesign, and games-gamedesign