Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Game Engine Black Book, Wolfenstein 3D
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
How to Talk about Videogames
The State of Play: Creators and Critics on Video Game Culture
Shovel Knight (Boss Fight Books #19)
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
The Invisible Game: Mindset of a Winning Team
Boardgames That Tell Stories 2: The Funniest Guide To Game Design & Game Publishing
Embed with Games: A Year on the Couch with Game Developers
A Crowdfunder's Strategy Guide: Build a Better Business by Building Community
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
The Aesthetic of Play
A Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Level Up!: The Guide to Great Video Game Design
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Game Feel: A Game Designer's Guide to Virtual Sensation
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
The Design of Everyday Things
Game Mechanics: Advanced Game Design
Homo Ludens: A Study of the Play Element in Culture
The Kobold Guide to Board Game Design
Designing Virtual Worlds
Flow: The Psychology of Optimal Experience
Characteristics of Games
Designing Games

Related Genres

Jane McGonigal
It’s a truism in the game industry that a well-designed game should be playable immediately, with no instruction whatsoever.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

There is only One Man Playing your Game, You!
Vineet Raj Kapoor

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Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media
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This group is to discuss, recommend, and inquire about books related to game design, and books t…more
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Any written material available in Game Design which can be presented in the book.
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Foxtrot Games a place to gather and share ideas and books about game design
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Tags contributing to this page include: game-design, gamedesign, and games-gamedesign