Game Design Books

Showing 1-50 of 1,767
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 367 times as game-design)
avg rating 4.39 — 3,356 ratings — published 2008
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 269 times as game-design)
avg rating 3.90 — 3,423 ratings — published 2004
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 198 times as game-design)
avg rating 3.99 — 1,010 ratings — published 2003
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 151 times as game-design)
avg rating 4.09 — 1,121 ratings — published 2010
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 143 times as game-design)
avg rating 4.10 — 507 ratings — published 2008
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 134 times as game-design)
avg rating 3.91 — 376 ratings — published 2008
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 108 times as game-design)
avg rating 3.99 — 303 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 97 times as game-design)
avg rating 3.79 — 8,290 ratings — published 2010
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 92 times as game-design)
avg rating 4.47 — 470 ratings — published 2013
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 79 times as game-design)
avg rating 4.13 — 180 ratings — published 2012
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 77 times as game-design)
avg rating 4.15 — 46,777 ratings — published 1988
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 68 times as game-design)
avg rating 4.20 — 23,758 ratings — published 2017
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 68 times as game-design)
avg rating 4.15 — 233 ratings — published 2012
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 61 times as game-design)
avg rating 3.99 — 2,899 ratings — published 1938
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The Kobold Guide to Board Game Design The Kobold Guide to Board Game Design (Paperback)
by (shelved 60 times as game-design)
avg rating 4.06 — 635 ratings — published 2011
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 49 times as game-design)
avg rating 4.11 — 86,865 ratings — published 1990
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 45 times as game-design)
avg rating 4.31 — 130 ratings — published 2014
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Game Programming Patterns Game Programming Patterns (Paperback)
by (shelved 45 times as game-design)
avg rating 4.48 — 1,537 ratings — published 2011
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Designing Virtual Worlds Designing Virtual Worlds (Paperback)
by (shelved 45 times as game-design)
avg rating 4.04 — 174 ratings — published 2003
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 44 times as game-design)
avg rating 4.30 — 220 ratings — published
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 40 times as game-design)
avg rating 3.90 — 167 ratings — published 2006
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 37 times as game-design)
avg rating 3.93 — 133 ratings — published 2013
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How Games Move Us: Emotion by Design (Playful Thinking) How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 36 times as game-design)
avg rating 3.58 — 477 ratings — published 2016
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 36 times as game-design)
avg rating 3.53 — 358 ratings — published 2013
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 35 times as game-design)
avg rating 4.00 — 489 ratings — published 2014
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series) A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 34 times as game-design)
avg rating 4.42 — 5,351 ratings — published 1977
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100 Principles of Game Design 100 Principles of Game Design (CD-ROM)
by (shelved 33 times as game-design)
avg rating 4.10 — 40 ratings — published 2012
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 33 times as game-design)
avg rating 4.29 — 19,836 ratings — published 2003
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Chris Crawford on Game Design Chris Crawford on Game Design (Paperback)
by (shelved 32 times as game-design)
avg rating 3.73 — 183 ratings — published 2003
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 31 times as game-design)
avg rating 4.51 — 113 ratings — published 2019
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Advanced Game Design: A Systems Approach Advanced Game Design: A Systems Approach (Paperback)
by (shelved 31 times as game-design)
avg rating 4.28 — 78 ratings — published
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Spelunky (Boss Fight Books, #11) Spelunky (Boss Fight Books, #11)
by (shelved 31 times as game-design)
avg rating 4.44 — 1,677 ratings — published 2015
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 30 times as game-design)
avg rating 3.61 — 344 ratings — published 2006
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The Well-Played Game: A Player's Philosophy The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 30 times as game-design)
avg rating 4.03 — 167 ratings — published 1978
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 30 times as game-design)
avg rating 3.84 — 356 ratings — published 2007
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 27 times as game-design)
avg rating 4.05 — 162 ratings — published
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The Game Narrative Toolbox (Focal Press Game Design Workshops) The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 27 times as game-design)
avg rating 4.00 — 106 ratings — published 2015
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as game-design)
avg rating 3.51 — 3,699 ratings — published 2010
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
by (shelved 26 times as game-design)
avg rating 4.34 — 44 ratings — published
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Level Design: Concept, Theory, and Practice Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 26 times as game-design)
avg rating 3.74 — 50 ratings — published 2009
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 26 times as game-design)
avg rating 3.85 — 544 ratings — published 1958
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The Game Design Reader: A Rules of Play Anthology (Mit Press) The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 26 times as game-design)
avg rating 4.05 — 135 ratings — published 2005
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Half-Real: Video Games Between Real Rules and Fictional Worlds Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
by (shelved 26 times as game-design)
avg rating 3.89 — 358 ratings — published 2005
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 24 times as game-design)
avg rating 3.89 — 1,323 ratings — published 2003
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 22 times as game-design)
avg rating 4.08 — 554 ratings — published 1978
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Understanding Comics: The Invisible Art Understanding Comics: The Invisible Art (Paperback)
by (shelved 22 times as game-design)
avg rating 4.00 — 130,034 ratings — published 1993
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Character Development and Storytelling for Games (Game Development Series) Character Development and Storytelling for Games (Game Development Series)
by (shelved 22 times as game-design)
avg rating 3.64 — 86 ratings — published 2004
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The Art of Computer Game Design The Art of Computer Game Design (Paperback)
by (shelved 21 times as game-design)
avg rating 3.80 — 144 ratings — published 1984
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Emotional Design: Why We Love (or Hate) Everyday Things Emotional Design: Why We Love (or Hate) Everyday Things
by (shelved 21 times as game-design)
avg rating 3.95 — 5,423 ratings — published 2003
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Critical Play: Radical Game Design Critical Play: Radical Game Design (Hardcover)
by (shelved 21 times as game-design)
avg rating 3.94 — 157 ratings — published 2009
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Jane McGonigal
“People who know how to make games need to start focusing on the task of making real life better for as many people as possible.”
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

“IF YOU WANT TO ENJOY THE GAME, THE BOUNDARIES AND RULES MUST BE COMMON”
Vineet Raj Kapoor

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The following shelves are listed as duplicates of this shelf:
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