37 books
—
6 voters
Game Design Books
Showing 1-50 of 1,693
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 370 times as game-design)
avg rating 4.39 — 3,391 ratings — published 2008
A Theory Of Fun For Game Design (Paperback)
by (shelved 269 times as game-design)
avg rating 3.90 — 3,445 ratings — published 2004
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 199 times as game-design)
avg rating 3.99 — 1,014 ratings — published 2003
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 151 times as game-design)
avg rating 4.09 — 1,128 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 143 times as game-design)
avg rating 4.10 — 510 ratings — published 2008
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 133 times as game-design)
avg rating 3.91 — 380 ratings — published 2008
Challenges for Game Designers (Paperback)
by (shelved 110 times as game-design)
avg rating 3.99 — 306 ratings — published 2008
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 97 times as game-design)
avg rating 3.79 — 8,335 ratings — published 2010
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 93 times as game-design)
avg rating 4.47 — 494 ratings — published 2013
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 80 times as game-design)
avg rating 4.12 — 183 ratings — published 2012
The Design of Everyday Things (Paperback)
by (shelved 78 times as game-design)
avg rating 4.15 — 47,221 ratings — published 1988
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 70 times as game-design)
avg rating 4.20 — 24,143 ratings — published 2017
Characteristics of Games (Hardcover)
by (shelved 70 times as game-design)
avg rating 4.12 — 240 ratings — published 2012
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 63 times as game-design)
avg rating 3.99 — 2,956 ratings — published 1938
The Kobold Guide to Board Game Design (Paperback)
by (shelved 60 times as game-design)
avg rating 4.06 — 638 ratings — published 2011
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 49 times as game-design)
avg rating 4.11 — 87,818 ratings — published 1990
An Architectural Approach to Level Design (Paperback)
by (shelved 45 times as game-design)
avg rating 4.31 — 134 ratings — published 2014
Game Programming Patterns (Paperback)
by (shelved 45 times as game-design)
avg rating 4.48 — 1,566 ratings — published 2011
Designing Virtual Worlds (Paperback)
by (shelved 45 times as game-design)
avg rating 4.03 — 175 ratings — published 2003
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 44 times as game-design)
avg rating 4.30 — 223 ratings — published
Fundamentals of Game Design (Paperback)
by (shelved 40 times as game-design)
avg rating 3.90 — 167 ratings — published 2006
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 37 times as game-design)
avg rating 3.93 — 135 ratings — published 2013
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 36 times as game-design)
avg rating 3.59 — 483 ratings — published 2016
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 36 times as game-design)
avg rating 4.00 — 496 ratings — published 2014
Uncertainty in Games (Playful Thinking)
by (shelved 36 times as game-design)
avg rating 3.53 — 364 ratings — published 2013
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 34 times as game-design)
avg rating 4.42 — 5,404 ratings — published 1977
100 Principles of Game Design (CD-ROM)
by (shelved 33 times as game-design)
avg rating 4.10 — 40 ratings — published 2012
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 33 times as game-design)
avg rating 4.29 — 19,968 ratings — published 2003
Chris Crawford on Game Design (Paperback)
by (shelved 33 times as game-design)
avg rating 3.73 — 184 ratings — published 2003
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 32 times as game-design)
avg rating 4.29 — 80 ratings — published
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 31 times as game-design)
avg rating 4.49 — 116 ratings — published 2019
Spelunky (Boss Fight Books, #11)
by (shelved 31 times as game-design)
avg rating 4.44 — 1,692 ratings — published 2015
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 30 times as game-design)
avg rating 3.61 — 344 ratings — published 2006
The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 30 times as game-design)
avg rating 4.01 — 168 ratings — published 1978
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 30 times as game-design)
avg rating 3.84 — 360 ratings — published 2007
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 27 times as game-design)
avg rating 4.04 — 168 ratings — published 2018
The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 27 times as game-design)
avg rating 4.00 — 106 ratings — published 2015
Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as game-design)
avg rating 3.52 — 3,704 ratings — published 2010
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
by (shelved 26 times as game-design)
avg rating 4.31 — 45 ratings — published
Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 26 times as game-design)
avg rating 3.73 — 51 ratings — published 2009
Man, Play and Games (Paperback)
by (shelved 26 times as game-design)
avg rating 3.85 — 547 ratings — published 1958
The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 26 times as game-design)
avg rating 4.06 — 136 ratings — published 2005
Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
by (shelved 26 times as game-design)
avg rating 3.90 — 359 ratings — published 2005
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 24 times as game-design)
avg rating 3.89 — 1,327 ratings — published 2003
Character Development and Storytelling for Games (Game Development Series)
by (shelved 23 times as game-design)
avg rating 3.64 — 86 ratings — published 2004
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 22 times as game-design)
avg rating 4.08 — 572 ratings — published 1978
Understanding Comics: The Invisible Art (Paperback)
by (shelved 22 times as game-design)
avg rating 4.00 — 130,980 ratings — published 1993
The Art of Computer Game Design (Paperback)
by (shelved 21 times as game-design)
avg rating 3.80 — 144 ratings — published 1984
Emotional Design: Why We Love (or Hate) Everyday Things
by (shelved 21 times as game-design)
avg rating 3.95 — 5,461 ratings — published 2003
Critical Play: Radical Game Design (Hardcover)
by (shelved 21 times as game-design)
avg rating 3.92 — 157 ratings — published 2009
“The Game gives you a Purpose. The Real Game is, to Find a Purpose.”
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“There is only One Man Playing your Game, You!”
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The following shelves are listed as duplicates of this shelf:
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