37 books
—
6 voters
Game Design Books
Showing 1-50 of 1,836
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 388 times as game-design)
avg rating 4.39 — 3,451 ratings — published 2008
A Theory Of Fun For Game Design (Paperback)
by (shelved 280 times as game-design)
avg rating 3.90 — 3,503 ratings — published 2004
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 204 times as game-design)
avg rating 3.99 — 1,024 ratings — published 2003
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 157 times as game-design)
avg rating 4.08 — 1,152 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 149 times as game-design)
avg rating 4.11 — 517 ratings — published 2008
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 139 times as game-design)
avg rating 3.91 — 391 ratings — published 2008
Challenges for Game Designers (Paperback)
by (shelved 109 times as game-design)
avg rating 3.99 — 310 ratings — published 2008
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 99 times as game-design)
avg rating 4.47 — 532 ratings — published 2013
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 97 times as game-design)
avg rating 3.79 — 8,394 ratings — published 2010
The Design of Everyday Things (Paperback)
by (shelved 85 times as game-design)
avg rating 4.15 — 48,411 ratings — published 1988
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 83 times as game-design)
avg rating 4.11 — 187 ratings — published 2012
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 76 times as game-design)
avg rating 4.20 — 25,192 ratings — published 2017
Characteristics of Games (Hardcover)
by (shelved 70 times as game-design)
avg rating 4.11 — 249 ratings — published 2012
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 66 times as game-design)
avg rating 3.98 — 3,080 ratings — published 1938
The Kobold Guide to Board Game Design (Paperback)
by (shelved 61 times as game-design)
avg rating 4.06 — 644 ratings — published 2011
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 52 times as game-design)
avg rating 4.11 — 90,402 ratings — published 1990
An Architectural Approach to Level Design (Paperback)
by (shelved 47 times as game-design)
avg rating 4.28 — 138 ratings — published 2014
Game Programming Patterns (Paperback)
by (shelved 47 times as game-design)
avg rating 4.49 — 1,601 ratings — published 2011
Designing Virtual Worlds (Paperback)
by (shelved 47 times as game-design)
avg rating 4.03 — 176 ratings — published 2003
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 45 times as game-design)
avg rating 4.30 — 237 ratings — published
Fundamentals of Game Design (Paperback)
by (shelved 43 times as game-design)
avg rating 3.89 — 172 ratings — published 2006
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 41 times as game-design)
avg rating 3.94 — 137 ratings — published 2013
Uncertainty in Games (Playful Thinking)
by (shelved 40 times as game-design)
avg rating 3.53 — 372 ratings — published 2013
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 39 times as game-design)
avg rating 4.28 — 94 ratings — published
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 38 times as game-design)
avg rating 3.99 — 507 ratings — published 2014
100 Principles of Game Design (CD-ROM)
by (shelved 35 times as game-design)
avg rating 4.12 — 43 ratings — published 2012
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 35 times as game-design)
avg rating 4.30 — 20,430 ratings — published 2003
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 34 times as game-design)
avg rating 3.58 — 496 ratings — published 2016
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 34 times as game-design)
avg rating 4.42 — 5,509 ratings — published 1977
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 32 times as game-design)
avg rating 3.61 — 344 ratings — published 2006
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 32 times as game-design)
avg rating 3.84 — 360 ratings — published 2007
Chris Crawford on Game Design (Paperback)
by (shelved 32 times as game-design)
avg rating 3.74 — 186 ratings — published 2003
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 31 times as game-design)
avg rating 4.49 — 126 ratings — published 2019
Spelunky (Boss Fight Books, #11)
by (shelved 31 times as game-design)
avg rating 4.43 — 1,747 ratings — published 2015
The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 30 times as game-design)
avg rating 4.00 — 169 ratings — published 1978
The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 29 times as game-design)
avg rating 3.99 — 105 ratings — published 2015
Man, Play and Games (Paperback)
by (shelved 29 times as game-design)
avg rating 3.85 — 558 ratings — published 1958
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
by (shelved 28 times as game-design)
avg rating 4.33 — 46 ratings — published
Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
by (shelved 28 times as game-design)
avg rating 3.88 — 370 ratings — published 2005
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 27 times as game-design)
avg rating 4.00 — 186 ratings — published 2018
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 27 times as game-design)
avg rating 4.08 — 598 ratings — published 1978
Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 27 times as game-design)
avg rating 3.71 — 52 ratings — published 2009
Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as game-design)
avg rating 3.52 — 3,722 ratings — published 2010
The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 26 times as game-design)
avg rating 4.06 — 135 ratings — published 2005
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 24 times as game-design)
avg rating 3.90 — 1,333 ratings — published 2003
Character Development and Storytelling for Games (Game Development Series)
by (shelved 24 times as game-design)
avg rating 3.65 — 86 ratings — published 2004
Emotional Design: Why We Love (or Hate) Everyday Things
by (shelved 23 times as game-design)
avg rating 3.94 — 5,558 ratings — published 2003
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 22 times as game-design)
avg rating 4.28 — 112 ratings — published 2014
Understanding Comics: The Invisible Art (Paperback)
by (shelved 22 times as game-design)
avg rating 4.00 — 133,630 ratings — published 1993
Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 21 times as game-design)
avg rating 4.17 — 3,767 ratings — published 2020
“The Game gives you a Purpose. The Real Game is, to Find a Purpose.”
―
―
“Humor. Two unconnected things are suddenly united by a paradigm
shift. It is hard to describe, but we all know it when it happens.
Weirdly, it causes us to make a barking noise.”
― The Art of Game Design: A Book of Lenses
shift. It is hard to describe, but we all know it when it happens.
Weirdly, it causes us to make a barking noise.”
― The Art of Game Design: A Book of Lenses
The following shelves are listed as duplicates of this shelf:
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