63 books
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2 voters
Game Design Books
Showing 1-50 of 1,814
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 383 times as game-design)
avg rating 4.39 — 3,423 ratings — published 2008
A Theory Of Fun For Game Design (Paperback)
by (shelved 280 times as game-design)
avg rating 3.90 — 3,474 ratings — published 2004
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 204 times as game-design)
avg rating 3.99 — 1,016 ratings — published 2003
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 156 times as game-design)
avg rating 4.09 — 1,136 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 149 times as game-design)
avg rating 4.11 — 512 ratings — published 2008
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 137 times as game-design)
avg rating 3.91 — 380 ratings — published 2008
Challenges for Game Designers (Paperback)
by (shelved 110 times as game-design)
avg rating 3.99 — 309 ratings — published 2008
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 98 times as game-design)
avg rating 3.79 — 8,372 ratings — published 2010
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 95 times as game-design)
avg rating 4.48 — 515 ratings — published 2013
The Design of Everyday Things (Paperback)
by (shelved 84 times as game-design)
avg rating 4.15 — 47,844 ratings — published 1988
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 81 times as game-design)
avg rating 4.12 — 185 ratings — published 2012
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 75 times as game-design)
avg rating 4.20 — 24,682 ratings — published 2017
Characteristics of Games (Hardcover)
by (shelved 70 times as game-design)
avg rating 4.12 — 244 ratings — published 2012
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 65 times as game-design)
avg rating 3.98 — 3,032 ratings — published 1938
The Kobold Guide to Board Game Design (Paperback)
by (shelved 61 times as game-design)
avg rating 4.06 — 641 ratings — published 2011
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 52 times as game-design)
avg rating 4.11 — 89,213 ratings — published 1990
Game Programming Patterns (Paperback)
by (shelved 47 times as game-design)
avg rating 4.49 — 1,590 ratings — published 2011
An Architectural Approach to Level Design (Paperback)
by (shelved 46 times as game-design)
avg rating 4.32 — 135 ratings — published 2014
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 45 times as game-design)
avg rating 4.30 — 230 ratings — published
Designing Virtual Worlds (Paperback)
by (shelved 45 times as game-design)
avg rating 4.02 — 174 ratings — published 2003
Fundamentals of Game Design (Paperback)
by (shelved 41 times as game-design)
avg rating 3.90 — 167 ratings — published 2006
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 38 times as game-design)
avg rating 3.99 — 503 ratings — published 2014
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 38 times as game-design)
avg rating 3.94 — 134 ratings — published 2013
Uncertainty in Games (Playful Thinking)
by (shelved 38 times as game-design)
avg rating 3.53 — 364 ratings — published 2013
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 37 times as game-design)
avg rating 4.30 — 86 ratings — published
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 35 times as game-design)
avg rating 3.58 — 491 ratings — published 2016
100 Principles of Game Design (CD-ROM)
by (shelved 34 times as game-design)
avg rating 4.10 — 42 ratings — published 2012
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 34 times as game-design)
avg rating 4.42 — 5,470 ratings — published 1977
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 34 times as game-design)
avg rating 4.30 — 20,224 ratings — published 2003
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 32 times as game-design)
avg rating 3.84 — 359 ratings — published 2007
Chris Crawford on Game Design (Paperback)
by (shelved 32 times as game-design)
avg rating 3.74 — 185 ratings — published 2003
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 31 times as game-design)
avg rating 4.50 — 121 ratings — published 2019
Spelunky (Boss Fight Books, #11)
by (shelved 31 times as game-design)
avg rating 4.44 — 1,718 ratings — published 2015
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 31 times as game-design)
avg rating 3.61 — 344 ratings — published 2006
The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 30 times as game-design)
avg rating 3.99 — 105 ratings — published 2015
The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 30 times as game-design)
avg rating 4.00 — 168 ratings — published 1978
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
by (shelved 28 times as game-design)
avg rating 4.31 — 45 ratings — published
Man, Play and Games (Paperback)
by (shelved 28 times as game-design)
avg rating 3.85 — 554 ratings — published 1958
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 27 times as game-design)
avg rating 4.02 — 182 ratings — published 2018
Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as game-design)
avg rating 3.52 — 3,716 ratings — published 2010
Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
by (shelved 27 times as game-design)
avg rating 3.90 — 362 ratings — published 2005
Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 26 times as game-design)
avg rating 3.73 — 51 ratings — published 2009
The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 26 times as game-design)
avg rating 4.06 — 135 ratings — published 2005
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 24 times as game-design)
avg rating 4.07 — 578 ratings — published 1978
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 24 times as game-design)
avg rating 3.90 — 1,330 ratings — published 2003
Character Development and Storytelling for Games (Game Development Series)
by (shelved 24 times as game-design)
avg rating 3.65 — 86 ratings — published 2004
Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 22 times as game-design)
avg rating 4.18 — 3,677 ratings — published 2020
Understanding Comics: The Invisible Art (Paperback)
by (shelved 22 times as game-design)
avg rating 4.00 — 132,285 ratings — published 1993
Emotional Design: Why We Love (or Hate) Everyday Things
by (shelved 22 times as game-design)
avg rating 3.95 — 5,514 ratings — published 2003
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 21 times as game-design)
avg rating 4.28 — 112 ratings — published 2014
“The Game gives you a Purpose. The Real Game is, to Find a Purpose.”
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“A long time ago, I decided that game design is applied psychology.”
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The following shelves are listed as duplicates of this shelf:
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