19 books
—
4 voters
Game Design Books
Showing 1-50 of 1,693

by (shelved 367 times as game-design)
avg rating 4.39 — 3,367 ratings — published 2008

by (shelved 268 times as game-design)
avg rating 3.90 — 3,432 ratings — published 2004

by (shelved 199 times as game-design)
avg rating 3.99 — 1,010 ratings — published 2003

by (shelved 151 times as game-design)
avg rating 4.09 — 1,123 ratings — published 2010

by (shelved 143 times as game-design)
avg rating 4.10 — 509 ratings — published 2008

by (shelved 134 times as game-design)
avg rating 3.91 — 378 ratings — published 2008

by (shelved 108 times as game-design)
avg rating 3.99 — 304 ratings — published 2008

by (shelved 97 times as game-design)
avg rating 3.79 — 8,324 ratings — published 2010

by (shelved 92 times as game-design)
avg rating 4.48 — 482 ratings — published 2013

by (shelved 80 times as game-design)
avg rating 4.13 — 181 ratings — published 2012

by (shelved 78 times as game-design)
avg rating 4.15 — 46,957 ratings — published 1988

by (shelved 68 times as game-design)
avg rating 4.20 — 23,936 ratings — published 2017

by (shelved 68 times as game-design)
avg rating 4.14 — 236 ratings — published 2012

by (shelved 62 times as game-design)
avg rating 3.99 — 2,926 ratings — published 1938

by (shelved 60 times as game-design)
avg rating 4.06 — 637 ratings — published 2011

by (shelved 49 times as game-design)
avg rating 4.11 — 87,266 ratings — published 1990

by (shelved 45 times as game-design)
avg rating 4.31 — 131 ratings — published 2014

by (shelved 45 times as game-design)
avg rating 4.48 — 1,549 ratings — published 2011

by (shelved 45 times as game-design)
avg rating 4.03 — 175 ratings — published 2003

by (shelved 44 times as game-design)
avg rating 4.30 — 220 ratings — published

by (shelved 40 times as game-design)
avg rating 3.90 — 167 ratings — published 2006

by (shelved 37 times as game-design)
avg rating 3.93 — 134 ratings — published 2013

by (shelved 36 times as game-design)
avg rating 3.59 — 481 ratings — published 2016

by (shelved 36 times as game-design)
avg rating 4.00 — 495 ratings — published 2014

by (shelved 36 times as game-design)
avg rating 3.53 — 359 ratings — published 2013

by (shelved 34 times as game-design)
avg rating 4.42 — 5,369 ratings — published 1977

by (shelved 33 times as game-design)
avg rating 4.10 — 40 ratings — published 2012

by (shelved 33 times as game-design)
avg rating 4.29 — 19,892 ratings — published 2003

by (shelved 32 times as game-design)
avg rating 4.29 — 80 ratings — published

by (shelved 32 times as game-design)
avg rating 3.73 — 184 ratings — published 2003

by (shelved 31 times as game-design)
avg rating 4.50 — 114 ratings — published 2019

by (shelved 31 times as game-design)
avg rating 4.44 — 1,685 ratings — published 2015

by (shelved 30 times as game-design)
avg rating 3.61 — 344 ratings — published 2006

by (shelved 30 times as game-design)
avg rating 4.04 — 166 ratings — published 1978

by (shelved 30 times as game-design)
avg rating 3.84 — 360 ratings — published 2007

by (shelved 28 times as game-design)
avg rating 4.00 — 106 ratings — published 2015

by (shelved 27 times as game-design)
avg rating 4.05 — 167 ratings — published 2018

by (shelved 27 times as game-design)
avg rating 3.51 — 3,703 ratings — published 2010

by (shelved 26 times as game-design)
avg rating 4.34 — 44 ratings — published

by (shelved 26 times as game-design)
avg rating 3.74 — 50 ratings — published 2009

by (shelved 26 times as game-design)
avg rating 3.85 — 544 ratings — published 1958

by (shelved 26 times as game-design)
avg rating 4.05 — 135 ratings — published 2005

by (shelved 26 times as game-design)
avg rating 3.90 — 359 ratings — published 2005

by (shelved 24 times as game-design)
avg rating 3.89 — 1,326 ratings — published 2003

by (shelved 22 times as game-design)
avg rating 4.08 — 560 ratings — published 1978

by (shelved 22 times as game-design)
avg rating 4.00 — 130,485 ratings — published 1993

by (shelved 22 times as game-design)
avg rating 3.64 — 86 ratings — published 2004

by (shelved 21 times as game-design)
avg rating 3.80 — 144 ratings — published 1984

by (shelved 21 times as game-design)
avg rating 3.95 — 5,440 ratings — published 2003

by (shelved 21 times as game-design)
avg rating 3.93 — 156 ratings — published 2009
“Fail Faster.
This is our credo. It is our mantra. It is our goal with every waking second of every day.
Fail Faster.
Your ideas can't be precious. Your ego can't need protecting. Every failure is an opportunity for betterment. Every failure is another chance to get it right.
Fail Faster, because failing is how we get it right”
―
This is our credo. It is our mantra. It is our goal with every waking second of every day.
Fail Faster.
Your ideas can't be precious. Your ego can't need protecting. Every failure is an opportunity for betterment. Every failure is another chance to get it right.
Fail Faster, because failing is how we get it right”
―
“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
The following shelves are listed as duplicates of this shelf:
gamedesign