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Designing Virtual Worlds

3.95  ·  Rating details ·  148 ratings  ·  5 reviews
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the ...more
Paperback, 741 pages
Published July 25th 2003 by New Riders Publishing
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3.95  · 
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 ·  148 ratings  ·  5 reviews


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Sam Stafford
May 25, 2016 rated it it was amazing
A fun read covering a great breadth of topics on the design and history of virtual worlds.

Note that this book was written in the early 00s and as such is technologically dated in parts; many of the examples involve text MUDs and MOOs, which younger readers may have no experience with. This does not negatively affect the discussion of topics like understanding player motivations and managing narrative arcs, though, and it's in some ways more useful to think about these topics without the constrai
...more
Anastasia
Jul 03, 2008 rated it really liked it
Designing Virtual Worlds is a bit out of date, but I assigned this volume to my students in Multiplayer Game Design for the comprehensive discusion of some of the concerns faced as a game designer trying to create full and immersive virtual environments. Take a look at commercial games and you can see how hard a task it is: even the most compelling games today tend towards repeating the same concepts over and over again--the Tolkienesque world lives on arepeatedly. Bartle addresses some of the c ...more
Dale Furutani
No doubt would have given this a much higher rating when it first came out, but by the time I read it, it was getting painfully out of date.
Bill
Feb 05, 2008 rated it it was amazing
classic book on game design -
Dirk
Dec 27, 2008 rated it it was amazing
Shelves: work-related, gaming
I'll keep this short: this is the definitive guide to understand, build and manage virtual worlds.
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