Most Read This Week In Games


Most Read This Week Tagged "Games"

Break Room
Super Nintendo: The Game-Changing Company That Unlocked the Power of Play
The Score: How to Stop Playing Somebody Else's Game
Murdle: Volume 1, 100 Elementary to Impossible Mysteries to Solve Using Logic, Skill, and the Power of Deduction
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
Ruination (League of Legends #1)
How to Win at Chess: The Ultimate Guide for Beginners and Beyond
On the Edge: The Art of Risking Everything
Press Reset: Ruin and Recovery in the Video Game Industry
Vermis, Lost Dungeons and Forbidden Woods (Vermis, #1)
Baldur's Gate 3: Astarion
Ambessa: Chosen of the Wolf
Rosalina's Storybook
Life Is Strange Vol. 5: Coming Home
The Quiet Room (Rabbits, #2)
Monster Manual (Dungeons & Dragons, 2024 Edition)
A Game of Noctis
Life Is Strange Vol. 4: Partners in Time - Tracks
Final Fantasy VII Remake: Traces of Two Pasts
Peg and Rose Solve a Murder (Senior Sleuths, #1)
The Game
Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Life Is Strange Vol. 6: Settling Dust
Daggerheart Core Rulebook
Player's Handbook (Dungeons & Dragons, 2024 Edition)
The Legend of Zelda: Twilight Princess, Vol. 10
Mr. Lemoncello's Very First Game (Mr. Lemoncello's Library)
The Game Changers: How Playing Games Changed the World and Can Change You Too
Red Dead's History: A Video Game, an Obsession, and America's Violent Past
So You Want To Be A Game Master: Everything You Need to Start Your Tabletop Adventure for Dungeons and Dragons, Pathfinder, and Other
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
ゼルダの伝説 トワイライトプリンセス 11 [Zelda no Densetsu: Twilight Princess 11]
Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons, 5th Edition)
Forgotten Realms: Heroes of Faerûn
Good Game, No Rematch: A Life Made of Video Games―A Comedian's Memoir of Gaming and Comedy, From Nintendo to The Tonight Show
Talnier (Phantasm #2)
Side Quest: A Visual History of Roleplaying Games, A Graphic Novel
Go and Get with Rex
It's Only a Game
Lucky Scramble
Hide and Geek (Hide and Geek, #1)
The Legend of Zelda: Tears of the Kingdom – The Complete Official Guide
Critical Role: Call of the Netherdeep (Dungeons & Dragons, 5th Edition)
Journeys through the Radiant Citadel (Dungeons & Dragons, 5th Edition)
Ripley - Nopea yhteys
Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era
The Puzzler: One Man's Quest to Solve the Most Baffling Puzzles Ever, from Crosswords to Jigsaws to the Meaning of Life
Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games―And Why They Matter
Slaying the Dragon: A Secret History of Dungeons & Dragons
Fizban's Treasury of Dragons (Dungeon & Dragons, 5th Edition)
Pinball: A Graphic History of the Silver Ball
Van Richten's Guide to Ravenloft  (Dungeons & Dragons, 5th Edition)
Dragon Delves (Dungeons & Dragons, 2024 Edition)
Assassin's Creed: The Golden City (Assassin’s Creed)
Across the Universe: The Past, Present, and Future of the Crossword Puzzle
Keys From the Golden Vault (Dungeons & Dragons, 5th Edition)
Death in Space
Warhammer 40,000: The Ultimate Guide
Phantasm (Phantasm #1)
The Chess Revolution: Understanding the Power of an Ancient Game in the Digital Age
Gamerville
Get the Party Started (DnDoggos #1)
The Book of Many Things (Dungeons & Dragons, 5th Edition)
Dragon Age: The Missing
Bigby Presents: Glory of the Giants (Dungeons & Dragons, 5th Edition)
Dragonbane
Dice Men: The Origin Story of Games Workshop
CY_BORG
Spelljammer: Adventures in Space (Wizards of the Coast, 5th Edition)
Critical Role: Tal’Dorei Campaign Setting Reborn
Strixhaven: A Curriculum of Chaos (Dungeons & Dragons, 5th Edition)
Gamish: A Graphic History of Gaming
What Is Nintendo? (What Was?)
Jack Gets Zapped! (A Jack Book)
Candlekeep Mysteries (Dungeons & Dragons, 5th Edition)
Fabula Ultima
The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons, 5th Edition)
Cairn Player's Guide - 2nd Edition
Fox Is Coming!
Knave Second Edition
Dragon Age: Wraiths of Tevinter
Fifty Years of Dungeons & Dragons
The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)
Table Titans Club (Table Titans Club #1)
Dragonlance: Shadow of the Dragon Queen
Candela Obscura Core Rulebook
Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
Monsters, Aliens, and Holes in the Ground: A Guide to Tabletop Roleplaying Games from D&D to Mothership
Adventuregame Comics: The Beyond (Book 2): An Interactive Graphic Novel
They Came to Slay: The Queer Culture of D&D (Inklings, #9)
Minesweeper (Boss Fight Books, #31)
Brindlewood Bay
Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977
50 Years of Text Games: From Oregon Trail to A.I. Dungeon
Second Inquisition
Shareware Heroes: The Renegades Who Redefined Gaming at the Dawn of the Internet
The Art of God of War Ragnarök
Dragon Age: Dark Fortress
The Art of Deathloop

Holly Black
People said that video games were bad because they made you numb to death, made you register entrails splattering across a screen as a sign of success. In that moment, Val thought that the real problem with games was that the player was suppossed to try everything. If there was a cave, you went in it. If there was a mysterious stranger, you talked to him. If there was a map, you followed it. But in games, you had a hundred million billion lives and Val only had this one.
Holly Black, Valiant

Heraclitus
Time is a game played beautifully by children.
Heraclitus, Fragments

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