Role Playing Games

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.

Role-playing is sometimes called gaming.
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He Who Fights with Monsters 2 (He Who Fights with Monsters, #2)
He Who Fights with Monsters 3 (He Who Fights with Monsters, #3)
He Who Fights with Monsters 4 (He Who Fights with Monsters, #4)
He Who Fights with Monsters 5 (He Who Fights with Monsters, #5)
He Who Fights with Monsters 6 (He Who Fights with Monsters, #6)
He Who Fights With Monsters 7 (He Who Fights with Monsters, #7)
The Primal Hunter (The Primal Hunter, #1)
He Who Fights With Monsters 8 (He Who Fights with Monsters, #8)
He Who Fights with Monsters 9 (He Who Fights with Monsters, #9)
He Who Fights with Monsters 10 (He Who Fights with Monsters, #10)
He Who Fights with Monsters 12 (He Who Fights with Monsters #12)
He Who Fights with Monsters 11 (He Who Fights with Monsters, #11)
The Primal Hunter 2 (The Primal Hunter, #2)
The Primal Hunter 4 (The Primal Hunter, #4)
The Primal Hunter 3 (The Primal Hunter, #3)
Player's Handbook (Dungeons & Dragons, 5th Edition)
Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
Core Rulebook (Pathfinder, 1st Edition)
Vampire: The Masquerade Revised
Monster Manual (Dungeons & Dragons, 5th Edition)
Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
Xanathar's Guide to Everything (Dungeons & Dragons, 5th Edition)
Dungeon Master's Guide (Dungeons & Dragons, 3.5rd Edition)
Fate Core System
Player's Handbook (Dungeons & Dragons, 3rd Edition)
The World of Darkness (Main Rulebook)
Savage Worlds Explorer's Edition
Blades in the Dark
Monster Manual (Dungeons & Dragons, 3.5rd Edition)
Of Dice and Men by David M. EwaltPlaying at the World by Jon PetersonEducational Game Design Fundamentals by George KalmpourtzisDesigners & Dragons by Shannon AppelclineDesigners & Dragons by Shannon Appelcline
Best Books on RPGs
76 books — 37 voters
Pathfinder Module by Crystal FrasierPathfinder Module by Brandon HodgePathfinder Module by Mike ShelPathfinder Module J4 by Michael KortesPathfinder Module by Neil Spicer
Pathfinder Modules
43 books — 7 voters

Tremere by Eric GriffinClanbook by Lucien SoulbanVampire by Kenneth HiteVampire by Mark Rein-HagenRevelations of the Dark Mother by Phil Brucato
Vampire: The Masquerade
33 books — 2 voters
Dungeon Born by Dakota KroutAncient Ruins by Benjamin MedranoThe Slime Dungeon by Jeffrey "Falcon" LogueWe Are Legion (We Are Bob) by Dennis E. TaylorDungeon Spawned by D.R. Rosier
Protagonist is a Dungeon
68 books — 167 voters


It’s one of the game’s slogans: 'there are no status quos in Apocalypse World. ...more
D. Vincent Baker, Apocalypse World

Even the most outspoken of the critics must admit that long before we had print and film media to "spread the word," mankind was engaged in all forms of cruel and despicable behavior. To attribute war, killing, and violence to film, TV, and role-play games is to fly in the face of thousands of years of recorded history. ...more
Gary Gygax, Role-Playing Mastery

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Tags contributing to this page include: role-playing-games, pen-and-paper, role-playing, role-playing-game, roleplaying, roleplaying-game, roleplaying-games, rpg, rpg-books, rpg-s, and rpgs