World Of Darkness

Vampire: The Masquerade Revised
Toreador (Vampire: The Masquerade: Clan Novel, #1)
The World of Darkness (Main Rulebook)
The Book of Nod
Vampire: The Requiem (nWOD)
Blood War
Clan Novel: Tzimisce (Vampire: The Masquerade: Clan Novel #2)
Mage: The Ascension
Clanbook: Gangrel Revised
Guide to the Sabbat
Lasombra (Vampire: The Masquerade: Clan Novel, #6)
Guide to the Camarilla
Vampire: The Dark Ages
Clanbook: Nosferatu Revised
Malkavian (Vampire: The Masquerade: Clan Novel, #9)

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Sarwat Chadda
No kings died tonight. No great rulers or masters of the world. Just people. The people Ash had passes every day of his life without even noticing. Now he knew what each life had meant and realized they had all been great.
Sarwat Chadda

Mark Rein-Hagen
Evoking the full power of your players’ imagination must be your primary goal when in this environment. We could tell you what everything looks like, but that would leave you no room to work whenever the players entered the Umbra (looking things up always slows the story down). Besides, no one truly knows what the Umbra is, for it is different from every perspective-there is no right or wrong.
Mark Rein-Hagen, Werewolf: The Apocalypse

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