Tristan Donovan

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Born
in London, The United Kingdom
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Member Since
May 2014


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Tristan Donovan I played a lot of board games as a kid, my family would usually get out Monopoly, Game of Life or similar after Sunday dinner so I guess the roots of …moreI played a lot of board games as a kid, my family would usually get out Monopoly, Game of Life or similar after Sunday dinner so I guess the roots of the book lie in that.

The other inspiration was that my first book was a history of video games and so also writing a book about the history of board games felt like a natural choice.(less)
Tristan Donovan Hi Thomas,

Thank you for alerting me to this. I've rechecked my sources and it's error of mine as it was while writing the Declaration of Independence …more
Hi Thomas,

Thank you for alerting me to this. I've rechecked my sources and it's error of mine as it was while writing the Declaration of Independence that he played backgammon, not the constitution.

This will be corrected in reprints and future print editions of the book, and should be fixed in the ebook editions in the near future. Thanks again for pointing this out.

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Tristan(less)
Average rating: 4.01 · 1,948 ratings · 277 reviews · 4 distinct worksSimilar authors
Replay: The History of Vide...

4.03 avg rating — 1,167 ratings — published 2010 — 10 editions
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It's All a Game: The Histor...

3.99 avg rating — 553 ratings — published 2017 — 6 editions
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Fizz: How Soda Shook Up the...

3.88 avg rating — 128 ratings — published 2013 — 4 editions
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Feral Cities: Adventures wi...

4.08 avg rating — 100 ratings — published 2015 — 3 editions
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“Nintendo’s standards were exacting. “In terms of game testing they revolutionised the concept,” said Milgrom. “They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. Nintendo knew if they were going to sell it in the supermarkets and sell it to mums and dads it had to work off the shelf and had to be flawless. They didn’t want returns. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work. If you had a bug in your final version you could miss Christmas because it would take a month for them to go through the testing of the title.”
Tristan Donovan, Replay: The History of Video Games

“Robert Dvorak.”
Tristan Donovan, Replay: The History of Video Games

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