Jon Peterson

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Jon Peterson

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Born
The United States
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December 2012


Average rating: 4.21 · 472 ratings · 93 reviews · 12 distinct worksSimilar authors
Playing at the World: A His...

4.10 avg rating — 386 ratings — published 2012 — 3 editions
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Slow Cooker Cookbook: Over ...

3.33 avg rating — 6 ratings
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Intermittent Fasting: The A...

4.75 avg rating — 4 ratings2 editions
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IIFYM Cookbook: Over 51 Del...

it was amazing 5.00 avg rating — 1 rating3 editions
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Slow Cooker IIFYM Cookbook:...

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playing at the world

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Iifym: If It Fits Your Macr...

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Dungeons and Dragons Art an...

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4.78 avg rating — 67 ratings — published 2018 — 4 editions
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Rules to the Game of Dungeon

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4.33 avg rating — 3 ratings — published 1974
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Judges Guild Deluxe Collect...

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“In 1957, a young lieutenant in the Swedish Air Force named Bjorn Nyberg decided, somewhat inexplicably, that the surest means to improve his command over the English language would be to author a sequel to the adventures of Conan.”
Jon Peterson, Playing at the World

“The extremely high price of $10 (in 1974 dollars) for three slim pamphlets in a box must have sorely tempted consumers to take matters into their own hands; in the American Wargamer, George Phillies judged that “the rules are rather expensive—sufficiently over the cost of copying them, I think, that there are probably more pirate Xerox copies than licit copies in the world.” [AW:v2n8] Gygax would later conjecture, “I have no way of knowing how many pirated copies of D&D were in existence, but some estimates place the figure at about 20% of total sales, some as high as 50%.”
Jon Peterson, Playing at the World

“in 1875, Meckel published his proposed reinterpretation of wargaming (Anleitung zum Kriegsspiel), which notably considered martial activities on three distinct scales: a “detachment” game at a map scale of 1:6,250 which emphasized the study of minute tactical details, a “grand war game” at a scale of 1:12,500 governing the larger movements of forces, and finally a “strategic” game at the massive scale of 1:100,000. It is the 1:6,250 detailed tactical maps that borrow his name, the “Meckel maps,” for which he is largely remembered: he emphasizes that the maps should depict in sufficient detail such terrain features as rivers and villages that the tactical benefits of stationing troops in these locations will be clear from the map. His greatest contribution to the future development of wargaming, however, is the idea that a single action might be considered at several scales, and thus effectively in several modes.”
Jon Peterson, Playing at the World




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