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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games
by
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from s
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Mass Market Paperback, 720 pages
Published
August 1st 2012
by Unreason Press
(first published July 26th 2012)
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I have to take issue with this book. Primarily that the title on the cover, Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures from Chess to Role-Playing Games, does not even remotely prepare the reader for what to expect inside.
This book is about Dungeons & Dragons. Period.
It's 720 pages about Dungeons & Dragons.
It happens to be so incredibly thorough in exploring the historical roots and inspirations for Dungeons & Dragons (and the historical ro ...more
This book is about Dungeons & Dragons. Period.
It's 720 pages about Dungeons & Dragons.
It happens to be so incredibly thorough in exploring the historical roots and inspirations for Dungeons & Dragons (and the historical ro ...more
When I was growing up, my dad had a small business in the wargaming industry, acting as a wholesaler for other companies, selling games retail by mail, and publishing a magazine. So, I grew up amidst a collection disparate products from Avalon Hill, SPI, and an insane number of tiny publishers in the wargaming and burgeoning RPG market.
Much of Jon Peterson's Playing at the World therefore is familiar ground. Familiar, but not extensively known, since I was never all that directly plugged into th ...more
Much of Jon Peterson's Playing at the World therefore is familiar ground. Familiar, but not extensively known, since I was never all that directly plugged into th ...more
As an avid wargamer and role-playing gamer, as well as professor of Game History, Ethics, and Design, I found myself relishing Playing at the World. Ostensibly, Jon Peterson set out to find the origins of Dungeons & Dragons in its predecessors (board games, miniatures, and military/academic simulations) and then, trace the development of the system. He does that in well-documented and fascinating fashion, but he also provides insights into the literary sources, social trends (Society for Cre
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At some point in the late 60s and early 70s a handful of young wargaming geeks in Wisconsin and Minnesota - almost by accident - found a new way to create and explore imaginary worlds, realities and lives. It was like nothing they'd experienced before, bringing pleasures and excitements far beyond anything people normally associated with "gaming." In a few short years, this new immersive fantasy experience spread from these tiny local wargame clubs to become an international phenomenon that chan
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If good research was the same as good writing than this would be the Tolstoy or the Dostoyevsky of books about Dungeons and Dragons. The author confuses EXHAUSTING with exhaustive. There is nothing here that is not verified with multiple sources while, at the same time, driving the passion implicit in the subject matter as far from the body of the work as possible. Much like, Victor Frankenstein separating the heart from the body to see how long it could survive and to get a better look inside,
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Peterson does a great job of unearthing impossible-to-get source materials from the early '70s to tell the story of how the game to be. Anyone with interest in the hobby will love parts 1 & 5 of the book, which do a terrific job of laying all the foundations. Though the book is a bit dense at times, it's still a very interesting read.
The rest of the book, covering deeper bases in fantasy, game systems, and characters may be more than the average reader is interested in, since some of it goes ...more
The rest of the book, covering deeper bases in fantasy, game systems, and characters may be more than the average reader is interested in, since some of it goes ...more
'Playing at the World' is a 720 page book about the history of the game Dungeons and Dragons that is exhaustive and completely exhausting. So much so, that I gave up on page 345, and I wasn't even halfway through. I wouldn't normally review something that is unfinished, but I did look through the remainder of the book to see that is was more of the same.
The book discusses everything that influenced the creation of the game. While much of this is interesting, the amount of detail bogs everything ...more
The book discusses everything that influenced the creation of the game. While much of this is interesting, the amount of detail bogs everything ...more
The book is a vast achievement, single-handedly expanding the early history of roleplaying games and D&D by a massive degree. If I were to teach a course on the history of roleplaying games, the first half would come from here. I was amazed at all the details, like Gygax's religious beliefs, that I never knew despite thinking myself well informed. When on the core subject of D&D prehistory and events around the game's publication, the book is solid gold. The only small criticism I have i
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I gave this book 5 stars, but that's for me. I've been a member of the MITSGS and LASFS, I was a Wild Hunt contributor, I've played postal Diplomacy, subscribed to many of the magazines and 'zines mentioned here and met a lot of the people mentioned in this book. I found this fascinating. It is scholarly, detailed and full of facts. Mind you, despite being extensively backed by the written record, there's a certain amount of speculation too, and I suspect not all of that is spot on, but that's a
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An amazing achievement
Make no mistake, Playing at the World is dense. It can be a bit of a tough read especially through the history of Kreigspiel, but when it finally reaches the origins of Dungeons and Dragons, it really shines. My hat is off to the author who obviously put in many, many hours of research. It truly is the definitive book on the topic of roleplaying games and the beginnings of the phenomena of Dungeons and Dragons.
Make no mistake, Playing at the World is dense. It can be a bit of a tough read especially through the history of Kreigspiel, but when it finally reaches the origins of Dungeons and Dragons, it really shines. My hat is off to the author who obviously put in many, many hours of research. It truly is the definitive book on the topic of roleplaying games and the beginnings of the phenomena of Dungeons and Dragons.
Wow, what a blockbuster read! I got so nostalgic reading this book that I felt homesick for the good old days of the Golden Age of RPGs. Jam-packed with information, well-written, pretty well organized, and exhaustive. Quite a few typos but I can live with that in a work of this dedication and specialty. Read every page, enjoyed almost every page, and wish I'd had a lot more $$ and time back in the day. Great book and my favorite read in a long, long time.
This is huge and amazing. Peterson has searched out sources as close to the beginning of the D&D-style RPG industry as we’re likely to get, filling in the huge gaps—and clearing up the falsehoods—of decades of history-by-gossip. You know the ones: TSR stiffed Arneson out of any royalties for products not labeled “D&D” (actually, Arneson got 2.5% off the top of every AD&D book). Or that Gygax just collated what Arneson wrote (Arneson definitely got the D&D ball rolling, but Gygax
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Want a book that describes the creation of Dungeons & Dragons? [Wild, enthusiastic cheering from the crowd]
One that includes a history of epic fantasy that influenced its setting? [Hurray!]
One that includes a detailed look at the various wargaming groups and zines and cons in the decades prior to Arneson and Gygax meeting and creating the rules? [Scattered cheers]
A book that covers a thorough history of wargaming, from chess through German kriegsspiel and military wargaming, to the developme ...more
One that includes a history of epic fantasy that influenced its setting? [Hurray!]
One that includes a detailed look at the various wargaming groups and zines and cons in the decades prior to Arneson and Gygax meeting and creating the rules? [Scattered cheers]
A book that covers a thorough history of wargaming, from chess through German kriegsspiel and military wargaming, to the developme ...more
I think I've been reading this book for...two years? A long (630 page, not counting bibliography) history of D&D, RPGs, their wargame antecedants (from ancient board games to the first attempts at proper wargames to train military officers), and the fiction that influenced the creators. It was quite academic and dry, but I'm interested in this stuff. So it was an enjoyable, if slow, read for me!
For so thoroughly seeming researched a book, I noticed one error in the final chapter about compu ...more
For so thoroughly seeming researched a book, I noticed one error in the final chapter about compu ...more
This was extremely thorough almost to a fault. I understand the organization of the content and it was mostly very readable, but it did suffer from a surfeit of detail at times that pushed it into the realm of unnecessary tedium. The worst offender in this respect was the chapter that went into excruciating detail about the specifics of the developing rules of war games over the course of a century.
Otherwise, it was very useful to place the origin of the D&D system in a proper context of the ...more
Otherwise, it was very useful to place the origin of the D&D system in a proper context of the ...more
Playing at the World by Jon Peterson is an academic tome about the creation of Dungeons and Dragons. It traces the game from its roots in miniature wargaming up until the release of the three core books of first edition AD&D. This is a thorough book that will be a huge commitment to those who choose to read it. The book is 720 pages long and is priced at 34.95 for the paperback and 17.99 for the kindle version, although the back cover of my edition lists the price as 20 g.p., nice touch! The
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This book is definitely not for everyone.
For instance, despite the name this isn't really a history of games in general. It is a history of the events that lead to the development of the cultural phenomenon of Dungeons & Dragons, whose rules it also examines in exhaustive detail. If you have little interest in D&D this book will not be for you.
But this book isn't for every D&D enthusiast either. It is a dry book, heavily footnoted and thoroughly referenced. It is also massive, a rea ...more
For instance, despite the name this isn't really a history of games in general. It is a history of the events that lead to the development of the cultural phenomenon of Dungeons & Dragons, whose rules it also examines in exhaustive detail. If you have little interest in D&D this book will not be for you.
But this book isn't for every D&D enthusiast either. It is a dry book, heavily footnoted and thoroughly referenced. It is also massive, a rea ...more
http://ensuingchapters.com/2014/02/26...
Playing at the World
Jon Peterson
Remember the first time you crawled a dungeon, slayed the dragon and stuffed as much treasure as you could into your “bag of holding”? Felt good, right? But the true prize wasn’t the booty. Sure, I enjoyed counting the gold and platinum coins, drooling over the prospects of upgraded armor, a magic-enhanced broad sword and whatever mischief I could scare up with a few copper pieces at the local tavern.
But what intrigued me mo ...more
Playing at the World
Jon Peterson
Remember the first time you crawled a dungeon, slayed the dragon and stuffed as much treasure as you could into your “bag of holding”? Felt good, right? But the true prize wasn’t the booty. Sure, I enjoyed counting the gold and platinum coins, drooling over the prospects of upgraded armor, a magic-enhanced broad sword and whatever mischief I could scare up with a few copper pieces at the local tavern.
But what intrigued me mo ...more
I grew up with a practicing Ivy scholar...an editor and researcher who taught one or two classes in his extreme specialty. This is substantial enough research, that in fact goes beyond the minimum to express a kind of joy in the subject.
People complain, but it is actually fun, to see how far and what adventure in research this book indicates.
Its almost comparable to Foucault and his strange and wonderous references to the medieval.
The book is superlative...it indicates a summa in the philosophic ...more
People complain, but it is actually fun, to see how far and what adventure in research this book indicates.
Its almost comparable to Foucault and his strange and wonderous references to the medieval.
The book is superlative...it indicates a summa in the philosophic ...more
Full disclosure before I write this. I met Jon in August and will be interviewing him for a film.
I saw someone give their 5 star review a caveat. I'm going to do the same because this book isn't for everyone, however for those who are interested in wargames as well as Dungeons & Dragons, this book is nothing short of amazing. It is possibly the best researched book on the history of war gaming and the beginning of RPGs I have ever read. Yes, I've read a couple.
Though scholarly in it's purs ...more
I saw someone give their 5 star review a caveat. I'm going to do the same because this book isn't for everyone, however for those who are interested in wargames as well as Dungeons & Dragons, this book is nothing short of amazing. It is possibly the best researched book on the history of war gaming and the beginning of RPGs I have ever read. Yes, I've read a couple.
Though scholarly in it's purs ...more
It can be a pleasure to read a thoroughly-researched and well-organized history of anything, even if isn't exactly what you thought it was going to be. Though some may find it intimidating in a non-fiction book aimed at the layman, I found it a breath of fresh air to read a book with proper organization, where the author doesn't constantly repeat himself or make basic mistakes.
Like other reviewers, I had no inkling based on the title and even the various interviews that this book would use Dung ...more
Like other reviewers, I had no inkling based on the title and even the various interviews that this book would use Dung ...more
This book was amazing and anyone in the least bit interested in the history of (tabletop) role-playing games, really cannot do without it. It approaches the birth and apotheosis of D&D from may different angles, covering the history of wargames, of toy soldiers, of fantasy as a genre, of world-building as a playful/obsessive act, of the convention of people transporting a character into a fantasy world, of the tradition of dressing up and "acting" like fantastic characters, and finally of th
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Stars because of the completeness and tongs of scholarly effort and research that went into this. I felt fairly well-informed about this history going in, and while I didn't learn anything majorly new, I learned a lot of new details.
Negative stars because of the language. I admit I've been out of school for a while, but the dense, almost pompous, academic voice grated on me. I felt like the author was trying to shore up his premise (that D&D was a seminal cultural event) with his tone. I wou ...more
Negative stars because of the language. I admit I've been out of school for a while, but the dense, almost pompous, academic voice grated on me. I felt like the author was trying to shore up his premise (that D&D was a seminal cultural event) with his tone. I wou ...more
I enjoyed the heck out of this. It went into great detail about the origin of many aspects of Dungeons and Dragons, going back several generations more than one might expect. In fact, many times during my reading of the book, I'd stop and think, "this is just getting too far afield. This is a pointless digression," only to be delighted, a few paragraphs later, when the digression ended up tying back into the main material from a new and unexpected angle.
If you're not interested in the history of ...more
If you're not interested in the history of ...more
This is a MAMMOTH tome. I've been reading it for one month. I freely admit that I skimmed over many of the very technical, in-depth studies of game mechanics, probability and structures, and it still took me a really long time to plow through.
That said, it is incredibly rewarding and truly breathtakingly well-researched. The sheer, ambitious breadth, level of detail, and more than that, the level of care, respect and enthusiasm for D&D that is evident from this monumental study is astounding ...more
That said, it is incredibly rewarding and truly breathtakingly well-researched. The sheer, ambitious breadth, level of detail, and more than that, the level of care, respect and enthusiasm for D&D that is evident from this monumental study is astounding ...more
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“In 1957, a young lieutenant in the Swedish Air Force named Bjorn Nyberg decided, somewhat inexplicably, that the surest means to improve his command over the English language would be to author a sequel to the adventures of Conan.”
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“The extremely high price of $10 (in 1974 dollars) for three slim pamphlets in a box must have sorely tempted consumers to take matters into their own hands; in the American Wargamer, George Phillies judged that “the rules are rather expensive—sufficiently over the cost of copying them, I think, that there are probably more pirate Xerox copies than licit copies in the world.” [AW:v2n8] Gygax would later conjecture, “I have no way of knowing how many pirated copies of D&D were in existence, but some estimates place the figure at about 20% of total sales, some as high as 50%.”
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