Gamedev Books

Showing 1-50 of 993
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 58 times as gamedev)
avg rating 4.38 — 3,434 ratings — published 2008
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Game Programming Patterns Game Programming Patterns (Paperback)
by (shelved 44 times as gamedev)
avg rating 4.49 — 1,596 ratings — published 2011
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 42 times as gamedev)
avg rating 4.20 — 24,959 ratings — published 2017
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 35 times as gamedev)
avg rating 4.08 — 1,144 ratings — published 2010
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 31 times as gamedev)
avg rating 3.90 — 3,486 ratings — published 2004
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 26 times as gamedev)
avg rating 4.30 — 20,341 ratings — published 2003
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Game Engine Architecture Game Engine Architecture (Hardcover)
by (shelved 24 times as gamedev)
avg rating 4.41 — 590 ratings — published 2009
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 22 times as gamedev)
avg rating 4.47 — 524 ratings — published 2013
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 21 times as gamedev)
avg rating 4.10 — 514 ratings — published 2008
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 20 times as gamedev)
avg rating 3.99 — 1,022 ratings — published 2003
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 19 times as gamedev)
avg rating 3.90 — 386 ratings — published 2008
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 18 times as gamedev)
avg rating 4.05 — 8,227 ratings — published 2021
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 18 times as gamedev)
avg rating 3.99 — 309 ratings — published 2008
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 17 times as gamedev)
avg rating 4.17 — 3,725 ratings — published 2020
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Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 17 times as gamedev)
avg rating 4.52 — 344 ratings — published
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 13 times as gamedev)
avg rating 4.12 — 186 ratings — published 2012
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Programming Game AI by Example: . Programming Game AI by Example: . (Paperback)
by (shelved 13 times as gamedev)
avg rating 4.03 — 271 ratings — published 2004
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 11 times as gamedev)
avg rating 4.15 — 48,155 ratings — published 1988
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A Playful Production Process: For Game Designers (and Everyone) A Playful Production Process: For Game Designers (and Everyone)
by (shelved 10 times as gamedev)
avg rating 4.34 — 128 ratings — published
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How Games Move Us: Emotion by Design (Playful Thinking) How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 10 times as gamedev)
avg rating 3.58 — 493 ratings — published 2016
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Unity in Action Unity in Action (Paperback)
by (shelved 10 times as gamedev)
avg rating 4.22 — 125 ratings — published
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Procedural Generation in Game Design Procedural Generation in Game Design (Kindle Edition)
by (shelved 10 times as gamedev)
avg rating 4.05 — 110 ratings — published
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 10 times as gamedev)
avg rating 4.30 — 236 ratings — published
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Advanced Game Design: A Systems Approach Advanced Game Design: A Systems Approach (Paperback)
by (shelved 9 times as gamedev)
avg rating 4.28 — 92 ratings — published
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 9 times as gamedev)
avg rating 4.31 — 136 ratings — published 2014
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Spelunky (Boss Fight Books, #11) Spelunky (Boss Fight Books, #11)
by (shelved 9 times as gamedev)
avg rating 4.44 — 1,733 ratings — published 2015
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 9 times as gamedev)
avg rating 4.20 — 163 ratings — published 2006
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Game Coding Complete Game Coding Complete (Paperback)
by (shelved 9 times as gamedev)
avg rating 3.98 — 257 ratings — published 2003
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GAMEDEV: 10 Steps to Making Your First Game Successful GAMEDEV: 10 Steps to Making Your First Game Successful (Kindle Edition)
by (shelved 8 times as gamedev)
avg rating 4.35 — 206 ratings — published
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 8 times as gamedev)
avg rating 3.79 — 8,380 ratings — published 2010
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Game Engine Black Book, Wolfenstein 3D Game Engine Black Book, Wolfenstein 3D (Hardcover)
by (shelved 8 times as gamedev)
avg rating 4.47 — 627 ratings — published 2017
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 8 times as gamedev)
avg rating 3.99 — 507 ratings — published 2014
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
by (shelved 8 times as gamedev)
avg rating 4.51 — 104 ratings — published 2004
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 7 times as gamedev)
avg rating 4.11 — 1,405,342 ratings — published 2022
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How to Make a Video Game All By Yourself: 10 steps, just you and a computer How to Make a Video Game All By Yourself: 10 steps, just you and a computer (Kindle Edition)
by (shelved 7 times as gamedev)
avg rating 3.94 — 214 ratings — published 2022
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Doom Guy: Life in First Person Doom Guy: Life in First Person (Hardcover)
by (shelved 7 times as gamedev)
avg rating 4.29 — 2,526 ratings — published 2023
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 7 times as gamedev)
avg rating 3.98 — 205 ratings — published 2001
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 7 times as gamedev)
avg rating 3.98 — 3,064 ratings — published 1938
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 7 times as gamedev)
avg rating 3.61 — 344 ratings — published 2006
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
by (shelved 6 times as gamedev)
avg rating 4.31 — 45 ratings — published
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 6 times as gamedev)
avg rating 4.04 — 1,514 ratings — published 2010
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 6 times as gamedev)
avg rating 3.95 — 135 ratings — published 2013
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 6 times as gamedev)
avg rating 4.01 — 184 ratings — published 2018
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Multiplayer Game Programming: Architecting Networked Games (Game Design) Multiplayer Game Programming: Architecting Networked Games (Game Design)
by (shelved 6 times as gamedev)
avg rating 4.35 — 84 ratings — published 2015
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Level Design: Concept, Theory, and Practice Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 6 times as gamedev)
avg rating 3.73 — 51 ratings — published 2009
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The Game Narrative Toolbox (Focal Press Game Design Workshops) The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 6 times as gamedev)
avg rating 3.99 — 105 ratings — published 2015
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
by (shelved 6 times as gamedev)
avg rating 4.04 — 69 ratings — published 2013
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Game Development Essentials: An Introduction Game Development Essentials: An Introduction (Paperback)
by (shelved 6 times as gamedev)
avg rating 3.79 — 102 ratings — published 2004
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100 Principles of Game Design 100 Principles of Game Design (CD-ROM)
by (shelved 6 times as gamedev)
avg rating 4.12 — 43 ratings — published 2012
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David Kushner
“Carmack was of the moment. His ruling force was focus. Time existed for him not in some promising future or sentimental past but in the present condition, the intricate web ol problems and solutions, imagination and code. He kept nothing from the past–no pictures, no records, no games, no computer disks. He didn’t even save copies of his first games, Wraith and Shadowforge. There was no yearbook to remind of his time at Shadowforge. There was no yearbook to remind of his time at school, no magazine copies of his early publications. He kept nothing but what he needed at the time. His bedroom consisted of a lamp, a pillow, a blanket, and a stack of books. There was no mattress. All he brought with him from home was a cat named Mitzi (a gift from his stepfamily) with a mean streak and a reckless bladder.”
David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture