4 books
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1 voter
Gamedev
“
Carmack was of the moment. His ruling force was focus. Time existed for him not in some promising future or sentimental past but in the present condition, the intricate web ol problems and solutions, imagination and code. He kept nothing from the past–no pictures, no records, no games, no computer disks. He didn’t even save copies of his first games, Wraith and Shadowforge. There was no yearbook to remind of his time at Shadowforge. There was no yearbook to remind of his time at school, no magaz
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― Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
― Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture































