Gamedev


The Art of Game Design: A Book of Lenses
Game Programming Patterns
Blood, Sweat, and Pixels
Level Up!: The Guide to Great Video Game Design
A Theory Of Fun For Game Design
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Game Engine Architecture
Designing Games: A Guide to Engineering Experiences
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Rules of Play: Game Design Fundamentals (Mit Press)
Game Feel (Morgan Kaufmann Game Design Books)
Press Reset: Ruin and Recovery in the Video Game Industry
Challenges for Game Designers
Sid Meier's Memoir!: A Life in Computer Games
Real-Time Rendering, Third Edition
David Kushner
Carmack was of the moment. His ruling force was focus. Time existed for him not in some promising future or sentimental past but in the present condition, the intricate web ol problems and solutions, imagination and code. He kept nothing from the past–no pictures, no records, no games, no computer disks. He didn’t even save copies of his first games, Wraith and Shadowforge. There was no yearbook to remind of his time at Shadowforge. There was no yearbook to remind of his time at school, no magaz ...more
David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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