| 1 |
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The C Programming Language
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4.44 avg rating — 11,240 ratings
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| 2 |
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Structure and Interpretation of Computer Programs
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4.47 avg rating — 4,838 ratings
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| 3 |
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The C++ Programming Language
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4.10 avg rating — 4,019 ratings
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| 4 |
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Introduction to Algorithms
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4.35 avg rating — 9,273 ratings
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| 5 |
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Game Programming Patterns
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4.48 avg rating — 1,552 ratings
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| 6 |
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Effective C++: 55 Specific Ways to Improve Your Programs and Designs
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4.40 avg rating — 3,345 ratings
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| 7 |
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Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming
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3.49 avg rating — 92 ratings
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| 8 |
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Game Coding Complete
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3.97 avg rating — 251 ratings
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| 9 |
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Code Complete: A Practical Handbook of Software Construction
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4.30 avg rating — 9,456 ratings
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| 10 |
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Design Patterns: Elements of Reusable Object-Oriented Software
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4.20 avg rating — 11,880 ratings
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| 11 |
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Head First Design Patterns
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4.30 avg rating — 8,978 ratings
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| 12 |
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Clean Code: A Handbook of Agile Software Craftsmanship
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4.36 avg rating — 23,212 ratings
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| 13 |
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Refactoring: Improving the Design of Existing Code
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4.24 avg rating — 8,794 ratings
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| 14 |
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Working Effectively with Legacy Code
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4.14 avg rating — 4,662 ratings
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| 15 |
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
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4.11 avg rating — 18 ratings
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| 16 |
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Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
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4.22 avg rating — 188 ratings
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| 17 |
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Computer Systems: A Programmer's Perspective
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4.46 avg rating — 1,119 ratings
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| 18 |
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Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)
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4.12 avg rating — 1,121 ratings
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| 18 |
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C++ Primer (5th Edition)
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4.23 avg rating — 989 ratings
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| 20 |
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Modern Operating Systems
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4.15 avg rating — 2,185 ratings
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| 21 |
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Concrete Mathematics: A Foundation for Computer Science
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4.34 avg rating — 1,861 ratings
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| 22 |
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Computational Science and Engineering
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really liked it 4.00 avg rating — 39 ratings
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| 23 |
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C++ Concurrency in Action: Practical Multithreading
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4.28 avg rating — 333 ratings
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| 24 |
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Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library
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4.22 avg rating — 621 ratings
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| 25 |
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Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions
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4.21 avg rating — 388 ratings
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More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions
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4.25 avg rating — 183 ratings
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Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems, and Solutions
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4.18 avg rating — 106 ratings
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| 28 |
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C++ Coding Standards: 101 Rules, Guidelines, and Best Practices (C++ in Depth Series)
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4.21 avg rating — 462 ratings
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| 29 |
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More Effective C++: 35 New Ways to Improve Your Programs and Designs
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4.33 avg rating — 1,069 ratings
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| 30 |
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Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14
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4.56 avg rating — 1,572 ratings
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| 31 |
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Inside the C++ Object Model
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4.31 avg rating — 81 ratings
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| 31 |
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The Mythical Man-Month: Essays on Software Engineering
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4.01 avg rating — 14,962 ratings
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| 33 |
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Imperfect C++: Practical Solutions For Real-life Programming
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really liked it 4.00 avg rating — 22 ratings
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| 34 |
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C++ Templates: The Complete Guide
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4.23 avg rating — 220 ratings
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| 35 |
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Elements of Programming
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3.98 avg rating — 192 ratings
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| 36 |
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From Mathematics to Generic Programming
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4.14 avg rating — 214 ratings
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| 37 |
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Modern C++ Design: Generic Programming and Design Patterns Applied
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4.24 avg rating — 882 ratings
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| 38 |
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C# in Depth, 3rd Edition
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4.51 avg rating — 1,161 ratings
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| 39 |
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CLR via C#
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4.56 avg rating — 1,102 ratings
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| 40 |
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API Design for C++
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4.08 avg rating — 151 ratings
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| 41 |
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The Practice of Programming (Addison-Wesley Professional Computing Series)
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4.12 avg rating — 1,935 ratings
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| 42 |
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UML Distilled: A Brief Guide to the Standard Object Modeling Language
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3.80 avg rating — 1,514 ratings
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| 43 |
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Object-Oriented Analysis and Design with Applications
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3.91 avg rating — 607 ratings
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| 44 |
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Foundations of Game Engine Development, Volume 1: Mathematics
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4.25 avg rating — 64 ratings
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| 45 |
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3D Math Primer for Graphics and Game Development
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4.15 avg rating — 211 ratings
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| 46 |
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The Official ScratchJr Book: Help Your Kids Learn to Code
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4.58 avg rating — 50 ratings
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| 46 |
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The Nature of Code
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4.57 avg rating — 495 ratings
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| 48 |
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
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3.97 avg rating — 204 ratings
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| 49 |
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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2)
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4.17 avg rating — 78 ratings
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| 50 |
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Learn to Program with Scratch: A Visual Introduction to Programming with Art, Science, Math and Games
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4.17 avg rating — 113 ratings
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| 50 |
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Essential Mathematics for Games and Interactive Applications
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really liked it 4.00 avg rating — 70 ratings
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| 52 |
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Help Your Kids with Computer Coding: A Unique Step-by-Step Visual Guide, from Binary Code to Building Games
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4.20 avg rating — 113 ratings
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| 52 |
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Game Scripting Mastery
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3.70 avg rating — 20 ratings
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| 54 |
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Invent Your Own Computer Games with Python
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4.16 avg rating — 252 ratings
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| 54 |
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Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
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3.92 avg rating — 38 ratings
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| 56 |
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Making Games with Python & Pygame
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3.92 avg rating — 119 ratings
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| 57 |
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Learn to Program with Minecraft: Transform Your World with the Power of Python
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4.12 avg rating — 74 ratings
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| 57 |
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Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
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4.10 avg rating — 30 ratings
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| 59 |
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Adventures in Minecraft
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4.33 avg rating — 46 ratings
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| 60 |
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3D Game Programming for Kids: Create Interactive Worlds with JavaScript
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3.88 avg rating — 32 ratings
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| 60 |
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Computational Geometry: Algorithms and Applications
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4.17 avg rating — 168 ratings
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| 62 |
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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
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3.85 avg rating — 13 ratings
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| 63 |
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Div, Grad, Curl, and All That: An Informal Text on Vector Calculus
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4.24 avg rating — 810 ratings
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Algorithms
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4.42 avg rating — 1,816 ratings
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| 65 |
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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4.28 avg rating — 111 ratings
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Unity in Action
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4.21 avg rating — 125 ratings
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| 67 |
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The C++ Standard Library: A Tutorial and Reference
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4.21 avg rating — 622 ratings
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The Boost C++ Libraries
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3.58 avg rating — 40 ratings
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| 69 |
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
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4.04 avg rating — 69 ratings
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| 70 |
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Game Programming Golden Rules (Game Development Series)
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3.27 avg rating — 11 ratings
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| 71 |
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Optimized C++: Proven Techniques for Heightened Performance
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3.46 avg rating — 41 ratings
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| 72 |
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Augmented Reality: Principles and Practice
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3.68 avg rating — 28 ratings
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| 73 |
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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
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3.81 avg rating — 27 ratings
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| 74 |
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Best of Game Programming Gems
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| 75 |
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Programming in Lua, fourth edition
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3.96 avg rating — 414 ratings
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| 76 |
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Lua Programming Gems
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| 76 |
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Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning)
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| 78 |
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Microsoft Visual C# Step by Step
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| 79 |
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Advanced Game Programming: A GameDev.net Collection
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| 80 |
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Game Programming Gems
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4.02 avg rating — 115 ratings
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| 81 |
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Game Programming Gems 2
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Agile Software Development, Principles, Patterns, and Practices
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4.25 avg rating — 1,313 ratings
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| 83 |
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Game Programming Gems 3
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3.74 avg rating — 54 ratings
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| 84 |
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Game Programming Gems 4
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3.72 avg rating — 47 ratings
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Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
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3.97 avg rating — 39 ratings
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| 86 |
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Game Programming Gems 6
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3.78 avg rating — 36 ratings
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| 87 |
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The Unified Modeling Language User Guide (The Addison-Wesley Object Technology Series)
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3.57 avg rating — 221 ratings
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| 88 |
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Game Programming Gems 7
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3.84 avg rating — 31 ratings
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| 89 |
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Game Programming Gems 8
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3.78 avg rating — 27 ratings
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| 90 |
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Game Engine Architecture
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4.40 avg rating — 580 ratings
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| 91 |
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
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3.80 avg rating — 30 ratings
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| 92 |
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
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3.42 avg rating — 59 ratings
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| 93 |
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Game Engine Gems 1
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3.64 avg rating — 14 ratings
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| 94 |
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Game Engine Gems 2
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3.33 avg rating — 6 ratings
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| 95 |
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Learning Unreal Engine Game Development
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3.40 avg rating — 10 ratings
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| 95 |
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Game Engine Gems 3
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it was ok 2.00 avg rating — 2 ratings
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| 97 |
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Blueprints Visual Scripting for Unreal Engine
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4.15 avg rating — 26 ratings
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| 98 |
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Cocos2d-x by Example: Beginner's Guide - Second Edition
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3.88 avg rating — 32 ratings
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| 99 |
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Cross Platform Game Programming
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3.17 avg rating — 6 ratings
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| 100 |
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Android NDK Game Development Cookbook
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4.33 avg rating — 3 ratings
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