| 1 |
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The C Programming Language
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4.44 avg rating — 11,338 ratings
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| 2 |
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The C++ Programming Language
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4.10 avg rating — 4,026 ratings
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| 3 |
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Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming
by
3.49 avg rating — 92 ratings
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| 4 |
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Game Coding Complete
by
3.97 avg rating — 253 ratings
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| 5 |
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
by
3.95 avg rating — 19 ratings
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| 6 |
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Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
by
4.23 avg rating — 189 ratings
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| 7 |
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Structure and Interpretation of Computer Programs
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4.47 avg rating — 4,860 ratings
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| 8 |
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Computer Systems: A Programmer's Perspective
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4.46 avg rating — 1,137 ratings
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| 9 |
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Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)
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4.12 avg rating — 1,127 ratings
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| 10 |
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Modern Operating Systems
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4.15 avg rating — 2,191 ratings
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| 11 |
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Introduction to Algorithms
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4.35 avg rating — 9,321 ratings
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| 12 |
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Concrete Mathematics: A Foundation for Computer Science
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4.34 avg rating — 1,864 ratings
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| 13 |
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Computational Science and Engineering
by
really liked it 4.00 avg rating — 39 ratings
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| 14 |
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C++ Concurrency in Action: Practical Multithreading
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4.28 avg rating — 336 ratings
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| 15 |
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Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library
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4.22 avg rating — 622 ratings
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| 16 |
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Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions
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4.21 avg rating — 387 ratings
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| 17 |
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More Exceptional C++: 40 New Engineering Puzzles, Programming Problems, and Solutions
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4.25 avg rating — 183 ratings
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| 18 |
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Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems, and Solutions
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4.18 avg rating — 106 ratings
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| 19 |
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C++ Coding Standards: 101 Rules, Guidelines, and Best Practices (C++ in Depth Series)
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4.21 avg rating — 464 ratings
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| 20 |
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Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)
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4.40 avg rating — 3,354 ratings
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rated it 4 stars
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| 21 |
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More Effective C++: 35 New Ways to Improve Your Programs and Designs
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4.33 avg rating — 1,071 ratings
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| 22 |
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Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14
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4.56 avg rating — 1,580 ratings
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| 23 |
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Inside the C++ Object Model
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4.32 avg rating — 82 ratings
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| 24 |
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Imperfect C++: Practical Solutions For Real-life Programming
by
really liked it 4.00 avg rating — 22 ratings
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| 25 |
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C++ Templates: The Complete Guide
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4.23 avg rating — 220 ratings
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| 26 |
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Elements of Programming
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3.97 avg rating — 193 ratings
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| 27 |
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From Mathematics to Generic Programming
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4.14 avg rating — 216 ratings
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| 28 |
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Modern C++ Design: Generic Programming and Design Patterns Applied
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4.24 avg rating — 883 ratings
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| 29 |
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C# in Depth with eBook
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4.51 avg rating — 1,166 ratings
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| 30 |
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CLR via C#
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4.56 avg rating — 1,104 ratings
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| 31 |
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Code Complete: A Practical Handbook of Software Construction
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4.30 avg rating — 9,482 ratings
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| 32 |
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API Design for C++
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4.08 avg rating — 152 ratings
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| 33 |
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Design Patterns: Elements of Reusable Object-Oriented Software
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4.20 avg rating — 11,950 ratings
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| 34 |
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Head First Design Patterns
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4.30 avg rating — 9,016 ratings
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| 35 |
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The Practice of Programming (Addison-Wesley Professional Computing Series)
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4.12 avg rating — 1,934 ratings
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| 36 |
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Clean Code: A Handbook of Agile Software Craftsmanship
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4.35 avg rating — 23,423 ratings
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| 37 |
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Refactoring: Improving the Design of Existing Code
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4.24 avg rating — 8,842 ratings
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| 38 |
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Working Effectively with Legacy Code
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4.14 avg rating — 4,679 ratings
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| 39 |
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UML Distilled: A Brief Guide to the Standard Object Modeling Language
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3.80 avg rating — 1,516 ratings
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| 40 |
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Object-Oriented Analysis and Design with Applications
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3.91 avg rating — 607 ratings
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| 41 |
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Foundations of Game Engine Development, Volume 1: Mathematics
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4.24 avg rating — 63 ratings
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rated it 4 stars
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| 42 |
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3D Math Primer for Graphics and Game Development
by
4.15 avg rating — 212 ratings
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| 43 |
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
by
3.98 avg rating — 205 ratings
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| 44 |
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Essential Mathematics for Games and Interactive Applications
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really liked it 4.00 avg rating — 71 ratings
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| 45 |
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Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
by
3.92 avg rating — 39 ratings
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| 46 |
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Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
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4.10 avg rating — 30 ratings
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| 47 |
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Computational Geometry: Algorithms and Applications
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4.17 avg rating — 169 ratings
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| 48 |
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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
by
3.85 avg rating — 13 ratings
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| 49 |
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Div, Grad, Curl, and All That: An Informal Text on Vector Calculus
by
4.24 avg rating — 814 ratings
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| 50 |
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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4.28 avg rating — 112 ratings
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| 51 |
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Unity in Action
by
4.21 avg rating — 124 ratings
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| 52 |
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
by
4.04 avg rating — 69 ratings
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| 53 |
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Game Programming Patterns
by
4.49 avg rating — 1,580 ratings
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| 54 |
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Game Programming Golden Rules (Game Development Series)
by
3.27 avg rating — 11 ratings
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| 55 |
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Augmented Reality: Principles and Practice
by
3.69 avg rating — 29 ratings
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| 56 |
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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
by
3.82 avg rating — 28 ratings
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| 57 |
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Best of Game Programming Gems
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really liked it 4.00 avg rating — 24 ratings
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| 58 |
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Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning)
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really liked it 4.00 avg rating — 2 ratings
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| 59 |
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Advanced Game Programming: A GameDev.net Collection
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liked it 3.00 avg rating — 4 ratings
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| 60 |
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Game Programming Gems
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4.03 avg rating — 116 ratings
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| 61 |
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Game Programming Gems 2
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really liked it 4.00 avg rating — 76 ratings
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| 62 |
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Game Programming Gems 3
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3.74 avg rating — 54 ratings
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| 63 |
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Game Programming Gems 4
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3.72 avg rating — 47 ratings
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| 64 |
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Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
by
3.97 avg rating — 39 ratings
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| 65 |
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Game Programming Gems 6
by
3.78 avg rating — 36 ratings
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| 66 |
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Game Programming Gems 7
by
3.84 avg rating — 31 ratings
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| 67 |
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Game Programming Gems 8
by
3.78 avg rating — 27 ratings
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| 68 |
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Game Engine Architecture
by
4.40 avg rating — 588 ratings
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| 69 |
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
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3.80 avg rating — 30 ratings
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| 70 |
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by
3.42 avg rating — 59 ratings
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| 71 |
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Game Engine Gems 1
by
3.64 avg rating — 14 ratings
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| 72 |
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Game Engine Gems 2
by
3.33 avg rating — 6 ratings
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| 73 |
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Game Engine Gems 3
by
it was ok 2.00 avg rating — 2 ratings
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