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Head First Design Patterns (Head First Series)

4.19 of 5 stars 4.19  ·  rating details  ·  3,027 ratings  ·  182 reviews
You're not alone.

At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experien
Paperback, 638 pages
Published November 4th 2004 by O'Reilly Media (first published January 1st 2004)
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The Pragmatic Programmer by Andrew HuntThe  C Programming Language by Brian W. KernighanDesign Patterns by Erich GammaStructure and Interpretation of Computer Programs by Harold AbelsonCode Complete by Steve McConnell
Essential Programming Books
18th out of 112 books — 255 voters
The Pragmatic Programmer by Andrew HuntClean Code by Robert C. MartinCode Complete by Steve McConnellRefactoring by Martin FowlerWorking Effectively with Legacy Code by Michael C. Feathers
Software Craftsmanship
6th out of 19 books — 62 voters

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Dec 02, 2007 Alex rated it 5 of 5 stars
Shelves: work
Easily the best introduction to design patterns I've seen. If you're new to object-oriented design or new to design patterns, this is the first (but definitely not the only) book you should buy.

Computer books are so often textbooks written in the high-falutin' language of hooded academics. There's nothing wrong with that, but such language is next to useless for the uninitiated. O'Reilly's Head First series breaks the textbook mold with verve. I find Design Patterns to be, by far, the most succe
Nov 28, 2012 Joecolelife rated it 5 of 5 stars
Recommended to Joecolelife by:
If your previous attempts to learn design patterns have induced bouts of narcolepsy, Head First has a better idea. Using their now familiar and very effective teaching style, the design patterns are presented with fun and humor. Off-beat coding examples in Java are used to illustrate the problems that the patterns are to solve and the pattern-influenced solutions. For those of us who are micro-confined, the C# version is available from the website.

Rather than teach just the design patterns, the
Ibrahim Al-bluwi
I fell in love with this book as soon as it got into my hands. I was struck by how it is written and organized.

Unlike all other books, it follows a very exciting comic like writing style. The book is full of humor and it takes the reader step by step towards a solid understanding of what software design patterns are. I clearly got the feeling that the authors are trying hard to make "me" understand rather than just presenting some information on the topic.

I recommend this book for any one with a
Jeffery Moulton
This is one of the best technical books I've ever read. It changed my world as a programmer and what I thought was a good technical book. The topic is very important for any developer that works with object-oriented programming (OOP) and the book presents a complicated topic in a fun, readable way (with lots of pictures!).

I highly recommend this book to any developer, no matter how experienced, and especially those who struggle getting through the long, boring technical books out there and are l
I tried to start my design pattern education with the classic GOF's book. Well, it ended with the first few pages and became a coffee cup coaster. Sacrilege, I know, but I have to be honest. I also tried another Head First book, on another topic and while okay, it just didn't speak to me. I only tried this book after a Microsoft Partner I respected recommended it. Wow. It is probably one of the best introductory technical books I've read in my 20 years of programming. The whimsical and technical ...more
John Chilton
I am going to give this book a review even though I am only part of the way through, in part because I think it belongs on my highly-recommend list. The original GOF patterns book is good, is a classic, and should probably be on your bookshelf. This however is much better book on patterns for the typical developer, the content is more accessible and is more up-to-date. Moreover this book has a great attitude and is a lot of fun to read.
not read it completely, just the first 3 see the taste of head first series. although it was helpful, but i am comfortable with a book like C# design patterns.
Knute Snortum
Head First Design Patterns is a great way to get a good overview (and some meat) about design patterns. This will interest programmers and computer scientists the most, but as you learn near the end of the book, design pattern were first created by an architect! So if you're interested is solving problems or how to break apart a problem into pieces that are more easily solved, this book may interest you.

If you're like me -- a software developer who's been around a while -- you will have noticed
Must read even for experienced programmers. Explained in the very practical and attractive way.

Someone has already solved your problems.

Favor composition over inheritance.

How many design meetings have you been in that quickly degrade into implementation details?

Knowing the OO basics does not make you a good OO designer.

Remember, code should be closed (to change) like the lotus flower in the evening, yet open (to extension) like the lotus flower in the morning.

A class should have on
Apr 21, 2012 Laurence is currently reading it
If you want to get up to speed on object oriented programming techniques, but your mind can't handle pages & pages of dense technical prose, then this is for you!

Written & laid out in a comic book style similar to the "... For Beginners" books (Marx For Beginners, Zen For Beginners etc, see the technical explanations are reassuringly well spaced out between brain-friendly pictures and diagrams.

The text itself is in the form of a (rather goofy) story abo
great intro to patterns for noobs like me.
Much more readable than the Gang of Four book.

A bit outdated - lacking functional design patterns and over relies on mutability, especially in the State Pattern.
Everything in the Composite Pattern chapter could be implemented more cleanly and elegantly using the Visitor Pattern. Proxy pattern is pretty outdated too. Then again, the gang of four book is pretty old too at this point.

Code uses pretty old version of Java - Doesn't have enums or generics, to
Matt Hooper
Jun 03, 2007 Matt Hooper rated it 5 of 5 stars
Recommends it for: Software developers looking to become OO experts
This is an outstanding book and is actually quite fun to read!

I don't personally own it but we had a copy in out restroom at work and I'd read through it periodically. I read the classic gang of four patterns book prior to this one and I must say that this one is probably better of the two for most people, especially more inexperienced developers. The focus of this book is less on a pattern language and more on how to use object oriented languages to solve real problems and while not building a
Meh, this was fine, but not as tight as Head First SQL - The Head First formula doesn't scale super-well to a book of this size, and the segments are too disconnected. It's still good at giving you the gist of the concept, but the topic of design patterns seems to lend itself to a catalog format that Head First doesn't handle very well. Got me thinking, but I won't be ready to talk intelligently about patterns until I get a more traditional book.

Actually, I just saw that this is only 31 pages lo
I'd always been a bit worried about the head first series - they look a bit like astrophysics for idiots - but having read the patterns book I'm impressed, I feel like a lot more has sunk in that the last patters book I read (C# Design Patterns, which was over-obsessed with swim meets and felt like the author had been forced to use C# at gunpoint - I wouldn't recommend it). I also liked getting to do a crossword puzzle at the end of most chapters. It's Java oriented but only gets deeply into Jav ...more
Milad Khajavi
عالی عالی عالی.
الگوها به صورت خام یاد بگیرین بعداً نمیتونین به صورت کاربردی ازشون استفاده کنید.
اما اگه در حین پروژه به مشکل بر بخورین بعد برین سراغ الگوها تا مشکلتون رو حل کنند، دیگه ملکهٔ ذهنتون میشه و بهتر و عمیقتر یاد میگیرین.
این کتاب چنین نقشی رو براتون بازی میکنه.
اول شروع میکنه پروژه رو نوشتن، بعد مشکل رو عیناً نشونتون میده بعد هم راهحلاش رو با استفاده از الگوهای طراحی یادتون میده.
در کنار این کتاب، کتاب GoF رو هم حتماً مرور کنید.
راستی اینجا رو هم یه نگاهی بندازین به دردتون میخوره
Le meilleur livre concernant les Design Patterns.

En lieu et place du célèbre catalogue de D.P. du GoF (Gang of Four), ici les concepts et bonnes pratiques de conception sont détaillées.

Les Design Patterns sont illustrés et expliqués pas à pas. On part d'un exemple de base, les auteurs volontairement font des erreurs de conception et expliquent les défauts de telle ou telle conception. Puis à travers l'application des bonnes pratiques, ils expliquent comment on en est arrivé à définir chaque D.P
The patterns themselves are, of course, essential knowledge for any computer programmer. All example code is in Java, but written at such a high level that the basic concepts can be applied to practically any object oriented language.

There is much to learn here, but for each pattern explored, the book beats you over the head with it, telling you the same thing repeatedly, just from slightly different perspectives.

Between the repetition, and the space-filling clip art that is the hallmark of thi
Stephan Renkens
Sometimes people think that computer books are boring. For sure they have many more pages than they used to have 20-30 years ago. This book is thick, and for sure not boring. And it is about something that any IT person should know about. Design Patterns are entities/techniques to keep your code simple and very easy to change according to ever changing needs and circumstances.

This is not the first book on design pattern. My bookshelves carry its famous predecessor with the same name, written by
Lex Javier
Head First has always been a series of fun educational books, but I've always been cautious of reading from this series. It might be my serious nature, and my preference for serious books with serious words. It might be the 600 pages (more or less) per book, an amount I am too lazy to read, that I believe is used uneconomically in 1950s inspired pictures.

But this book is amazing addicting.

Every chapter has its own design problem tailored for the design pattern. The writers are Socratic in approa
The book picks a totally artificial application (Simulated Ducks!) and then proceeds to extol the virtues of OO. The important point is glossed over in the first few pages, the majority of the duck application is NOT oop. It's procedural and does not benefit from the OOP patterns. Frankly, I am sick of the promises of OOP. From where I sit in the trenches it has it's place but it doesn't work for everything.
Head First has been my go-to book for any of the technical details I wanted to learn. If Head First published a book for that topic, I will own it and ear mark it with all my extra notes or quotes or whatever. I thoroughly enjoyed all the books I have read by them, but this book did not quite live up to my expectations. Design patterns are slightly dull for an inexperienced programmer. For an experienced programmer, they are just best practices with names coined around them. I am personally some ...more
An amazing display of learning theory in practice. Not only did I learn design patterns from this book (which I tried to do in the past but didn't have the patience for the Gang of Four book), but I learned a lot about teaching and presenting based on the brain-friendly techniques used to keep your attention. This book really is amazing!
Very good book where you can learn - or relearn - the design patterns by the "Gang of Four", such as the abstract factory or singleton patterns with a very entertaining and easy to remember fashion. The best of its kind and a "must have" for any software developer.
Rakesh Gopal
A must-read book for software engineers and architects. This is one of the books that will give you the maturity of a software developer, who has worked for many years on many projects, from scratch to production to maintenance.
It has rarely happened that software is written and used as-it-is, forever, without requesting for more changes. This is exactly the problem, design patterns solve. They make software reluctant to changes. You realize how important it is to program objects for interfaces,
I've read about a hundred computer books for work and for fun and I don't want to clutter up goodreads with all of them, just the ones that stand out. This one stands out.
This is a funny book. Not only funny is very visual and address the key ideas with very explicit, and simple, examples. The book is a must read, definitely. The book is inspired on the classic book of Eric Gamma and reveals the main patterns used in software development. The concept is very well drawn and all the flow and evolution between patterns is also taken into account to build a road from the simplest concept into the most advanced and more sofisticated ones that use some trickery to make ...more
Muhammad Daif
The book is amazing ... very simple language, very illustrative and well-said examples. It changes your way of thinking when it comes to OOP.
Maxim Chetruşca
"If it walks like a duck and quacks like a duck, then it might be a turkey wrapped with a duck adapter..."
Max Savchenko
Если вы изучаете программирование и слышали, что вам просто необходимо знать про паттерны проектирования, но начинаете ощущать себя дурачком уже на десятой странице книги от "Банды четырех", то вам сюда. Материал изложен в интересной игровой форме, снабжен забавными картинками и позволяет понять, в каких реальных условиях можно задуматься об использовании конкретного паттерна. Но книга от GoF вам все равно понадобится в дальнейшем в качестве каталога.
P.S. Вы тоже после прочтения книги захотели з
Nathan Glenn
The cover on this book looks seriously stupid, so I never gave it much thought until I read reviews. This turned out to be a fantastic book! They introduce you to the general idea of design patterns, and then spend one chapter each on several important design patterns, all the while explaining the OO design principles that guide the usage and creation of these patterns. The chapters have exercises where you write code, consider alternative routes or drawbacks of the current approach, test your p ...more
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