Software

Computer software, or simply software, also known as computer programs, is the non-tangible component of computers.

Recoding America: Why Government Is Failing in the Digital Age and How We Can Do Better
Fundamentals of Data Engineering: Plan and Build Robust Data Systems
Why Machines Learn: The Elegant Math Behind Modern AI
Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
The Engineering Executive's Primer: Impactful Technical Leadership
The Software Engineer's Guidebook: Navigating senior, tech lead, and staff engineer positions at tech companies and startups
Engineering Management for the Rest of Us
Crafting Interpreters
Internet
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications
Ethical Hacking: A Hands-on Introduction to Breaking In
Learning Modern Linux: A Handbook for the Cloud Native Practitioner
Clean Code: A Handbook of Agile Software Craftsmanship
The Pragmatic Programmer: From Journeyman to Master
Designing Data-Intensive Applications
Refactoring: Improving the Design of Existing Code (Addison-wesley Object Technology Series)
The Mythical Man-Month: Essays on Software Engineering
Design Patterns: Elements of Reusable Object-Oriented Software
Domain-Driven Design: Tackling Complexity in the Heart of Software
Code Complete: A Practical Handbook of Software Construction
Clean Architecture
A Philosophy of Software Design
The Clean Coder: A Code of Conduct for Professional Programmers
Head First Design Patterns
Working Effectively with Legacy Code
Chess and the Art of Enterprise Architecture by Gerben WierdaAn Introduction to Enterprise Architecture by Scott A. BernardEnterprise Architecture As Strategy by Jeanne W. RossEnterprise Architecture Planning by Steven H. SpewakMastering Archimate - Edition II by Gerben Wierda
Enterprise Architecture
28 books — 4 voters
The Mythical Man-Month by Frederick P. Brooks Jr.The Manager's Path by Camille FournierPeopleware by Tom DeMarcoManagement 3.0 by Jurgen AppeloScaling Teams by Alexander Grosse
Software Team Leadership
28 books — 8 voters

The Pragmatic Programmer by Andy   HuntData Structures and Algorithms in Java by Robert LaforeThe Go Programming Language by Alan A.A. DonovanCracking the Coding Interview by Gayle Laakmann McDowellElements of Programming Interviews by Adnan Aziz
Software Development Dojo
23 books — 2 voters
Java 8 in Action by Raoul-Gabriel UrmaEffective Java  by Joshua BlochCreate an Uber Clone in 7 Days by Shai AlmogOptimizing Java by Benjamin J. EvansOOP Concepts Booster  by Rakesh Singh
Mastering Java
25 books — 6 voters



We see a lot of feature-driven product design in which the cost of features is not properly accounted. Features can have a negative value to customers because they make the products more difficult to understand and use. We are finding that people like products that just work. It turns out that designs that just work are much harder to produce that designs that assemble long lists of features.
Douglas Crockford, JavaScript: The Good Parts

Joseph Weizenbaum
The computer programmer is a creator of universes for which he alone is the lawgiver. No playwright, no stage director, no emperor, however powerful, has ever exercised such absolute authority to arrange a stage or field of battle and to command such unswervingly dutiful actors or troops.
Joseph Weizenbaum

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Tags contributing to this page include: software, computer-software, and software-development