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Language Implementation Patterns: Techniques for Implementing Domain-Specific Languages
by
3.87 avg rating — 188 ratings
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
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4.19 avg rating — 16 ratings
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The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series)
by
4.42 avg rating — 53 ratings
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Hacker's Delight
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4.20 avg rating — 1,136 ratings
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Modern X86 Assembly Language Programming: 32-bit, 64-bit, SSE, and AVX
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3.87 avg rating — 23 ratings
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Fundamentals of Computer Graphics
by
3.84 avg rating — 122 ratings
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Computer Graphics: Principles and Practice
by
4.22 avg rating — 368 ratings
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Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set
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really liked it 4.00 avg rating — 6 ratings
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Digital Image Processing
by
4.09 avg rating — 742 ratings
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Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization
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4.16 avg rating — 50 ratings
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Graphics Shaders: Theory and Practice
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4.75 avg rating — 20 ratings
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OpenGL Shading Language (3rd Edition)
by
3.86 avg rating — 65 ratings
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Real-Time Shadows
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3.88 avg rating — 8 ratings
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Unity 5 Game Optimization: Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine
by
4.80 avg rating — 10 ratings
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Video Game Optimization
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3.36 avg rating — 14 ratings
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GPGPU Programming for Games and Science
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0.00 avg rating — 0 ratings
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VECTOR GAME MATH PROCESSORS (OP): .
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3.33 avg rating — 3 ratings
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Game Development Tools
by
3.57 avg rating — 7 ratings
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19 |
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Designing the User Experience of Game Development Tools
by
4.12 avg rating — 16 ratings
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20 |
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Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming
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4.20 avg rating — 5 ratings
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21 |
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Introduction to 3D Game Programming with DirectX 12
by
4.16 avg rating — 19 ratings
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
by
3.75 avg rating — 8 ratings
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OpenGL Superbible: Comprehensive Tutorial and Reference
by
4.21 avg rating — 47 ratings
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OpenGL ES 3.0 Programming Guide (2nd Edition)
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4.30 avg rating — 10 ratings
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OpenGL Insights
by
4.31 avg rating — 13 ratings
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Vulkan Programming Guide: The Official Guide to Learning Vulkan
by
3.70 avg rating — 23 ratings
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Practical Rendering and Computation with Direct3D 11
by
4.44 avg rating — 27 ratings
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Real-Time Rendering, Third Edition
by
4.52 avg rating — 339 ratings
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Real-Time Volume Graphics
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really liked it 4.00 avg rating — 4 ratings
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Graphics Programming Methods (Graphics Series)
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2.80 avg rating — 5 ratings
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GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
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4.02 avg rating — 41 ratings
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GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation
by
3.96 avg rating — 45 ratings
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GPU Gems 3
by
4.07 avg rating — 29 ratings
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GPU Pro: Advanced Rendering Techniques
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4.19 avg rating — 21 ratings
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GPU Pro 2
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really liked it 4.00 avg rating — 14 ratings
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GPU PRO 3: Advanced Rendering Techniques
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4.17 avg rating — 12 ratings
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GPU Pro 4: Advanced Rendering Techniques
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4.25 avg rating — 8 ratings
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GPU Pro 5: Advanced Rendering Techniques
by
4.36 avg rating — 11 ratings
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GPU Pro 6: Advanced Rendering Techniques
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4.25 avg rating — 4 ratings
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GPU Pro 7: Advanced Rendering Techniques
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4.50 avg rating — 2 ratings
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41 |
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Physically Based Rendering: From Theory to Implementation
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4.56 avg rating — 171 ratings
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42 |
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Ray Tracing from the Ground Up
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4.20 avg rating — 25 ratings
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43 |
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Advanced Global Illumination
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4.33 avg rating — 24 ratings
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44 |
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Production Volume Rendering: Design and Implementation
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4.25 avg rating — 4 ratings
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Texturing & Modeling: A Procedural Approach (MORGAN KAUFMANN SERIES IN COMPUTER GRAPHICS AND GEOMETRIC MODELING)
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4.56 avg rating — 32 ratings
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Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
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really liked it 4.00 avg rating — 13 ratings
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3D Engine Design for Virtual Globes
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4.43 avg rating — 14 ratings
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Polygon Mesh Processing
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4.32 avg rating — 22 ratings
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Isosurfaces: Geometry, Topology, and Algorithms
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0.00 avg rating — 0 ratings
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50 |
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Non-Photorealistic Rendering
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4.22 avg rating — 9 ratings
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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics)
by
3.70 avg rating — 10 ratings
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Graphics gems
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4.18 avg rating — 11 ratings
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Graphics Gems II
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3.80 avg rating — 15 ratings
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Graphics Gems 3
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3.93 avg rating — 14 ratings
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Graphics Gems IV
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4.30 avg rating — 10 ratings
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Graphics Gems V
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4.21 avg rating — 14 ratings
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Jim Blinn's Corner: A Trip Down the Graphics Pipeline (Jim Blinn's Corner Series)
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4.12 avg rating — 24 ratings
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Jim Blinn's Corner: Dirty Pixels (Jim Blinn's Corner Series)
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really liked it 4.00 avg rating — 17 ratings
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Jim Blinn's Corner: Notation, Notation, Notation (Jim Blinn's Corner Series)
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4.12 avg rating — 24 ratings
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Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
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really liked it 4.00 avg rating — 4 ratings
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Andrew Glassner's Other Notebook: Further Recreations in Computer Graphics
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3.83 avg rating — 6 ratings
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The Magic of Computer Graphics
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2.60 avg rating — 5 ratings
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63 |
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Game Audio Programming
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4.25 avg rating — 8 ratings
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Getting Started with C++ Audio Programming for Game Development
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4.22 avg rating — 9 ratings
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The Nature of Code
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4.57 avg rating — 491 ratings
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Character Animation With Direct3D
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4.40 avg rating — 5 ratings
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Real-time 3D Character Animation with Visual C++
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liked it 3.00 avg rating — 1 rating
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Computer Animation: Algorithms and Techniques
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4.22 avg rating — 27 ratings
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Game Inverse Kinematics: A Practical Introduction
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3.83 avg rating — 6 ratings
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Physics Based Animation (Graphics Series)
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3.20 avg rating — 5 ratings
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Real-Time Cameras
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3.84 avg rating — 19 ratings
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Physics for Game Programmers
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3.87 avg rating — 23 ratings
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Physics for Game Developers: Science, math, and code for realistic effects
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3.53 avg rating — 144 ratings
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Physics Modeling for Game Programmers
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liked it 3.00 avg rating — 2 ratings
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75 |
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Game Physics Engine Development
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4.20 avg rating — 74 ratings
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Game Physics
by
3.71 avg rating — 51 ratings
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Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology)
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3.50 avg rating — 10 ratings
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
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4.51 avg rating — 104 ratings
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79 |
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Game Physics Pearls
by
2.60 avg rating — 5 ratings
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80 |
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The Art of Fluid Animation
by
3.33 avg rating — 9 ratings
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81 |
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Fluid Simulation for Computer Graphics
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3.89 avg rating — 9 ratings
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82 |
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Artificial Intelligence for Games
by
4.20 avg rating — 160 ratings
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AI for Game Developers: Creating Intelligent Behavior in Games
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3.59 avg rating — 61 ratings
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84 |
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Programming Game AI by Example: .
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4.03 avg rating — 265 ratings
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Unity AI Game Programming
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3.59 avg rating — 17 ratings
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86 |
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Artificial Intelligence: A Modern Approach
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4.20 avg rating — 4,400 ratings
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87 |
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Behavioral Mathematics for Game AI
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4.10 avg rating — 50 ratings
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AI Game Programming Wisdom
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3.67 avg rating — 78 ratings
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89 |
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AI Game Programming Wisdom 2
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3.91 avg rating — 32 ratings
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AI Game Programming Wisdom 3
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4.17 avg rating — 29 ratings
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AI Game Programming Wisdom 4
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3.91 avg rating — 22 ratings
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Game AI Pro: Collected Wisdom of Game AI Professionals
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4.44 avg rating — 34 ratings
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Game AI Pro 2: Collected Wisdom of Game AI Professionals
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4.53 avg rating — 17 ratings
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Multiplayer Game Programming: Architecting Networked Games
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4.33 avg rating — 83 ratings
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Massively Multiplayer Game Development
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3.50 avg rating — 30 ratings
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Massively Multiplayer Game Development 2
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3.59 avg rating — 22 ratings
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Programming with POSIX Threads
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4.33 avg rating — 61 ratings
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Advanced Programming in the UNIX Environment
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4.34 avg rating — 1,721 ratings
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Linux System Programming: Talking Directly to the Kernel and C Library
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4.25 avg rating — 293 ratings
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TCP/IP Illustrated, Volume 1: The Protocols
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4.49 avg rating — 150 ratings
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