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Vulkan Programming Guide: The Official Guide to Learning Vulkan

3.81  ·  Rating details ·  16 ratings  ·  6 reviews
The Definitive Vulkan(TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan(TM) Programming Guide is the ess ...more
Paperback, 480 pages
Published October 31st 2016 by Addison-Wesley Professional
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N0dgrand87
Jul 03, 2019 rated it really liked it
This is much convenient than just to read Vulkan spec to get the idea about major Vulkan API concepts.
The issue is it lacks examples or description for proper uses cases for data structures\APIs described
However, It gives a good overview of multipass rendering and deferred rendering use cases and how it could be done with Vulkan APIs in great details.
Samiur Khan
Just read the official docs provided by the Khronos Group and platform specific providers like LunarG: https://vulkan.lunarg.com/doc/sdk/1.2... ...more
John
Mar 03, 2017 rated it really liked it
It's exactly what you'd think it is. It's not a riveting read, but it's a pretty thorough run-over of the subject. Perhaps best if you're already quite familiar with modern rendering APIs, though. ...more
Gregory Blake
Dec 05, 2016 rated it really liked it
Vulkan Programming Guide is an excellent resource for experienced practitioners that interact with the Vulkan Graphics and Compute API, including device initialization, compute and graphics shaders, rendering, synchronization, and a ton more. If you use graphics cards pipelines, this book should be on your shelf.

Vulkan Programming Guide is not several things, however:
- Deeply informative about GLSL, which Vulkan pipelines consume.
- A Beginner's Guide to Graphics or Graphics Compute.
- Easy to rea
...more
Mike Macdonald
rated it it was amazing
Feb 02, 2018
Tim Verstraete
Apr 15, 2017 rated it really liked it
I really liked this book, I found it better written then the OpenGL books I have read ... only 2 major remarks = more and better drawings, diagrams, architecture overview and secondly get the source code out, I would rather have incomplete and imperfect code and see the complete context than see nothing now ... thankfully the vulkan SDK contains a lot of good examples!
Lucas Obendorf
rated it it was amazing
Jul 13, 2017
Rodrigo Hernandez
Apr 18, 2017 rated it liked it
Sparse, the book kind of reads like the Vulkan specification with sidenotes and seems to jump from one topic to a different one unrelated at the time. You have to go back and forth looking for what you need to do next rather having a natural progression of topics.
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