What do you think?


Physics for Game Programmers
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
- GenresProgrammingMathematics
497 pages, Paperback
First published January 1, 2005
Ratings & Reviews
Friends & Following
Create a free account to discover what your friends think of this book!
Community Reviews
Displaying 1 - 1 of 1 review
May 6, 2026
I really like to get back to this book in future, if you like to learn how the physics systems works in video games in low-level terms this is a great starting place!
Displaying 1 - 1 of 1 review


