Mat Buckland
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Programming Game AI by Example
11 editions
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published
2004
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AI Techniques for Game Programming
8 editions
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published
2002
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AI Techniques for Game Programming by Buckland, Mat [Cengage,2002]
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Al Techniques for Game Programming with CDROM (Premier Press Game Development
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published
2002
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* Note: these are all the books on Goodreads for this author. To add more, click here.
“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
― Programming Game AI by Example
― Programming Game AI by Example
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