Mat Buckland



Average rating: 4.0 · 278 ratings · 8 reviews · 3 distinct worksSimilar authors
Programming Game AI by Example

4.06 avg rating — 240 ratings — published 2004 — 6 editions
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AI Techniques for Game Prog...

3.61 avg rating — 38 ratings — published 2002 — 2 editions
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Al Techniques for Game Prog...

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0.00 avg rating — 0 ratings — published 2002
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“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
Mat Buckland, Programming Game AI by Example



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