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“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
Mat Buckland, Programming Game AI by Example

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Programming Game AI by Example: . Programming Game AI by Example
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Programming Game AI by Example (Wordware Game Developers Library) by Mat Buckland (1-Oct-2004) Paperback Programming Game AI by Example (Wordware Game Developers Library) by Mat Buckland (1-Oct-2004) Paperback
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