Tackle genetic algorithms and neural networks one step at a time using fun, practical examples. You'll learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences; how you can evolve neural motion controllers for your game agents; and how neural networks may be applied to obstacle avoidance and map exploration. You'll also cover backpropagation and pattern recognition as well as techniques for creating neural networks with dynamic topologies.
Books can be attributed to "Unknown" when the author or editor (as applicable) is not known and cannot be discovered. If at all possible, list at least one actual author or editor for a book instead of using "Unknown".
Books whose authorship is purposefully withheld should be attributed instead to Anonymous.