Jump to ratings and reviews
Rate this book

Real-Time Volume Graphics

Rate this book
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

515 pages, Hardcover

First published July 24, 2006

Loading...
Loading...

About the author

Klaus Engel

11 books8 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (25%)
4 stars
2 (50%)
3 stars
1 (25%)
2 stars
0 (0%)
1 star
0 (0%)
No one has reviewed this book yet.