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AI Game Programming Wisdom #3

AI Game Programming Wisdom 3

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AI Game Programming Wisdom 3 Packed with the insights of industry pros, this book includes tricks, techniques, algorithms, architectures, and approaches to help you avoid redundancy and save useful programming time. This book provides advances, discoveries, and techniques that affects the direction and use of game AI for the next generation of games. Full description

700 pages, Hardcover

First published March 9, 2006

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About the author

Steve Rabin

19 books8 followers

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January 29, 2026
AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new gameplay experiences. The wealth of knowledge gained through this hard work is invaluable and by sharing it, the 50+ authors in this book have generously given you the tools and techniques you need to build top tier games. In AI Game Programming Wisdom 3, you'll find an entirely new collection of exclusive tips, tricks, techniques, algorithms, and architectures that can't be found anywhere else. And as with previous volumes, the goal of this book is to offer useful, insightful, and clever ideas to help expand your own personal AI toolbox. New to this volume is the inclusion of longer and more detailed articles that allow for a more in-depth exploration of each topic. With this book, you'll be standing on the shoulders of game industry giants and taking advantage of their hard earned wisdom and insights. So take these techniques, build\ upon them, and lead the industry toward innovative gameplay and the next generation of games.
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