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Dang-Khoa Le Tan
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A Study Path For Game Programmer Part 2
(12 Books)
1
Language Implementation Patterns: Techniques for Implementing Domain-Specific Languages
by
Terence Parr
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3.87 avg rating — 189 ratings
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2
ZX Spectrum Games Code Club: Twenty fun games to code and learn
by
Gary Plowman
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3.95 avg rating — 19 ratings
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3
The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series)
by
Richard Jones
4.39 avg rating — 54 ratings
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4
Hacker's Delight
by
Henry S. Warren Jr.
4.20 avg rating — 1,136 ratings
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5
Modern X86 Assembly Language Programming: 32-bit, 64-bit, SSE, and AVX
by
Daniel Kusswurm
3.88 avg rating — 24 ratings
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6
Fundamentals of Computer Graphics
by
Peter Shirley
3.84 avg rating — 123 ratings
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7
Computer Graphics: Principles and Practice
by
John F. Hughes
4.22 avg rating — 368 ratings
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8
Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set
by
Andrew S. Glassner
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4.00 avg rating — 6 ratings
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Digital Image Processing
by
Rafael C. Gonzalez
4.08 avg rating — 747 ratings
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10
Graphics Shaders: Theory and Practice
by
Mike Bailey
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4.75 avg rating — 20 ratings
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OpenGL Shading Language (3rd Edition)
by
Randi J. Rost
3.86 avg rating — 65 ratings
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Real-Time Shadows
by
Elmar Eisemann
3.88 avg rating — 8 ratings
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