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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)

3.87  ·  Rating Details ·  23 Ratings  ·  0 Reviews

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

This book is a complete guide to the

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Hardcover, 752 pages
Published December 17th 2004 by CRC Press (first published December 1st 2004)
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