Game Dev Books

Showing 1-50 of 990
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 61 times as game-dev)
avg rating 4.39 — 3,419 ratings — published 2008
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 44 times as game-dev)
avg rating 4.20 — 24,535 ratings — published 2017
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Game Programming Patterns Game Programming Patterns (Paperback)
by (shelved 42 times as game-dev)
avg rating 4.48 — 1,586 ratings — published 2011
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 31 times as game-dev)
avg rating 3.90 — 3,464 ratings — published 2004
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 28 times as game-dev)
avg rating 4.09 — 1,136 ratings — published 2010
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Game Engine Architecture Game Engine Architecture (Hardcover)
by (shelved 26 times as game-dev)
avg rating 4.40 — 589 ratings — published 2009
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 23 times as game-dev)
avg rating 4.30 — 20,159 ratings — published 2003
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 18 times as game-dev)
avg rating 4.05 — 8,061 ratings — published 2021
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 18 times as game-dev)
avg rating 3.99 — 1,013 ratings — published 2003
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 16 times as game-dev)
avg rating 4.47 — 514 ratings — published 2013
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 14 times as game-dev)
avg rating 4.11 — 511 ratings — published 2008
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 14 times as game-dev)
avg rating 4.18 — 3,654 ratings — published 2020
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 14 times as game-dev)
avg rating 3.91 — 381 ratings — published 2008
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Game Coding Complete Game Coding Complete (Paperback)
by (shelved 11 times as game-dev)
avg rating 3.97 — 253 ratings — published 2003
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Foundations of Game Engine Development, Volume 1: Mathematics Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 10 times as game-dev)
avg rating 4.24 — 63 ratings — published
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 10 times as game-dev)
avg rating 3.79 — 8,358 ratings — published 2010
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How to Make a Video Game All By Yourself: 10 steps, just you and a computer How to Make a Video Game All By Yourself: 10 steps, just you and a computer (Kindle Edition)
by (shelved 9 times as game-dev)
avg rating 3.96 — 207 ratings — published 2022
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Game Engine Black Book: Doom Game Engine Black Book: Doom (Paperback)
by (shelved 9 times as game-dev)
avg rating 4.47 — 399 ratings — published 2018
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Game Engine Black Book, Wolfenstein 3D Game Engine Black Book, Wolfenstein 3D (Hardcover)
by (shelved 9 times as game-dev)
avg rating 4.47 — 626 ratings — published 2017
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 9 times as game-dev)
avg rating 3.94 — 134 ratings — published 2013
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 9 times as game-dev)
avg rating 4.20 — 160 ratings — published 2006
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Doom Guy: Life in First Person Doom Guy: Life in First Person (Hardcover)
by (shelved 8 times as game-dev)
avg rating 4.29 — 2,451 ratings — published 2023
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 8 times as game-dev)
avg rating 4.00 — 501 ratings — published 2014
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
by (shelved 8 times as game-dev)
avg rating 4.29 — 228 ratings — published
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Slay the Dragon: Writing Great Video Games Slay the Dragon: Writing Great Video Games (Paperback)
by (shelved 8 times as game-dev)
avg rating 3.79 — 273 ratings — published 2015
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 8 times as game-dev)
avg rating 4.15 — 47,710 ratings — published 1988
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 8 times as game-dev)
avg rating 4.12 — 184 ratings — published 2012
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 7 times as game-dev)
avg rating 3.90 — 167 ratings — published 2006
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The WoW Diary: A Journal of Computer Game Development The WoW Diary: A Journal of Computer Game Development (Hardcover)
by (shelved 7 times as game-dev)
avg rating 4.46 — 633 ratings — published 2018
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The GameDev Business Handbook The GameDev Business Handbook (Kindle Edition)
by (shelved 7 times as game-dev)
avg rating 4.24 — 90 ratings — published
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 7 times as game-dev)
avg rating 4.31 — 136 ratings — published 2014
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Procedural Generation in Game Design Procedural Generation in Game Design (Kindle Edition)
by (shelved 7 times as game-dev)
avg rating 4.03 — 110 ratings — published
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 7 times as game-dev)
avg rating 3.97 — 12,045 ratings — published 2014
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Spelunky (Boss Fight Books, #11) Spelunky (Boss Fight Books, #11)
by (shelved 7 times as game-dev)
avg rating 4.44 — 1,713 ratings — published 2015
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library) 3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 6 times as game-dev)
avg rating 4.15 — 213 ratings — published 2002
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Foundations of Game Engine Development, Volume 2: Rendering Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 6 times as game-dev)
avg rating 4.19 — 21 ratings — published
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Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 6 times as game-dev)
avg rating 4.52 — 345 ratings — published
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Designing Virtual Worlds Designing Virtual Worlds (Paperback)
by (shelved 6 times as game-dev)
avg rating 4.02 — 174 ratings — published 2003
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 6 times as game-dev)
avg rating 3.99 — 309 ratings — published 2008
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Programming Game AI by Example: . Programming Game AI by Example: . (Paperback)
by (shelved 6 times as game-dev)
avg rating 4.03 — 270 ratings — published 2004
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 6 times as game-dev)
avg rating 3.98 — 205 ratings — published 2001
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (Hardcover)
by (shelved 5 times as game-dev)
avg rating 4.17 — 6,587 ratings — published 2024
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GAMEDEV: 10 Steps to Making Your First Game Successful GAMEDEV: 10 Steps to Making Your First Game Successful (Kindle Edition)
by (shelved 5 times as game-dev)
avg rating 4.36 — 200 ratings — published
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 5 times as game-dev)
avg rating 3.99 — 3,009 ratings — published 1938
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 5 times as game-dev)
avg rating 4.11 — 88,875 ratings — published 1990
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 5 times as game-dev)
avg rating 4.03 — 180 ratings — published 2018
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Graphics Programming Black Book Graphics Programming Black Book (Paperback)
by (shelved 5 times as game-dev)
avg rating 4.40 — 90 ratings — published 1997
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 5 times as game-dev)
avg rating 3.53 — 363 ratings — published 2013
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Beginning C++ Through Game Programming Beginning C++ Through Game Programming (Paperback)
by (shelved 5 times as game-dev)
avg rating 3.86 — 359 ratings — published 2004
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