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The GameDev Business Handbook

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4.13  ·  Rating details ·  15 ratings  ·  3 reviews
The GameDev Business Handbook is an instructional guide for creating and sustaining your independent video game studio.

It features interviews with more than 25 prominent members of the video game industry, including Vlambeer’s Rami Ismail, Capybara Games’ Nathan Vella, Romero Games’ Brenda Romero, video game attorney Ryan Morrison, Klei Entertainment’s Jamie Cheng, Superg
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Kindle Edition, 316 pages
Published November 21st 2017 by Bithell Games
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Zhiming Chen
Jul 04, 2018 rated it really liked it  ·  review of another edition

This book IS NOT about making better games. In the foreword, Mike Bithell explains that there are plenty of books out there on how to make good games so this is not trying to be that.
This book IS about the many other things around game development that does not involve making the game; which, whether they know it or not, is something that independent developers are notorious for neglecting, myself included.

This book is great introduction to the business of game development. Covering a wide range

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Jaysen Huculak
Mar 25, 2018 rated it it was amazing
Shelves: read-2018
The best crash course in running a game studio ever written. It is succinct, efficient and effective.

This book takes you on a journey through all the aspects of running a game company. It highlights all the business work involved. The interviews read like you're getting their insights beamed into your brain. Given the breadth of topics covered don't expect deep technical depth but rather advice on who to lean on. Having been through studio startups the first chapters are very on point and cover
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Ondrej David
Nov 01, 2018 rated it really liked it
Good surface level overview

Goes through the various business whims of being a game developer or running a studio. Good lessons from good people.

It’s dearly missing a deeper insight. With all the quoted names attached I wish there was more stories. Internal odd-case stories that no one might run into, but would illustrate the uniqueness and how the lessons preached helped out. One case where we get this is the GDC copyright infringement youngling being a smartass.

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