47 books
—
18 voters
Discover new books on Goodreads
Meet your next favorite book
Videogames Books
Showing 1-50 of 2,392
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 62 times as videogames)
avg rating 4.20 — 25,682 ratings — published 2017
Ready Player One (Ready Player One, #1)
by (shelved 54 times as videogames)
avg rating 4.22 — 1,347,717 ratings — published 2011
Tomorrow, and Tomorrow, and Tomorrow (Paperback)
by (shelved 49 times as videogames)
avg rating 4.10 — 1,474,273 ratings — published 2022
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 38 times as videogames)
avg rating 4.30 — 20,757 ratings — published 2003
Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as videogames)
avg rating 3.52 — 3,736 ratings — published 2010
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 25 times as videogames)
avg rating 3.97 — 12,324 ratings — published 2014
The Legend of Zelda: Hyrule Historia (Hardcover)
by (shelved 19 times as videogames)
avg rating 4.55 — 9,320 ratings — published 2011
Renaissance (Assassin's Creed, #1)
by (shelved 19 times as videogames)
avg rating 3.71 — 20,028 ratings — published 2009
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 18 times as videogames)
avg rating 4.13 — 3,210 ratings — published 2001
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 18 times as videogames)
avg rating 3.79 — 8,415 ratings — published 2010
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 17 times as videogames)
avg rating 4.38 — 3,497 ratings — published 2008
BioShock: Rapture (Kindle Edition)
by (shelved 15 times as videogames)
avg rating 3.99 — 12,130 ratings — published 2011
Replay: The History of Video Games (Paperback)
by (shelved 15 times as videogames)
avg rating 4.04 — 1,533 ratings — published 2010
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
by (shelved 14 times as videogames)
avg rating 4.14 — 3,671 ratings — published 2021
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 14 times as videogames)
avg rating 4.05 — 8,517 ratings — published 2021
Mass Effect: Revelation (Mass Effect, #1)
by (shelved 14 times as videogames)
avg rating 3.74 — 14,696 ratings — published 2007
Ready Player Two (Ready Player One, #2)
by (shelved 13 times as videogames)
avg rating 3.44 — 195,846 ratings — published 2020
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 13 times as videogames)
avg rating 3.99 — 1,033 ratings — published 2003
Jacked: The Outlaw Story of Grand Theft Auto (Hardcover)
by (shelved 13 times as videogames)
avg rating 3.62 — 1,978 ratings — published 2012
1001 Video Games You Must Play Before You Die (Hardcover)
by (shelved 13 times as videogames)
avg rating 3.82 — 601 ratings — published 2010
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 12 times as videogames)
avg rating 4.08 — 1,163 ratings — published 2010
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 12 times as videogames)
avg rating 3.90 — 1,377 ratings — published 2003
Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 12 times as videogames)
avg rating 4.11 — 1,599 ratings — published 1993
Racing the Beam: The Atari Video Computer System (Platform Studies)
by (shelved 12 times as videogames)
avg rating 4.05 — 837 ratings — published 2009
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 12 times as videogames)
avg rating 3.84 — 365 ratings — published 2007
A Theory Of Fun For Game Design (Paperback)
by (shelved 12 times as videogames)
avg rating 3.90 — 3,538 ratings — published 2004
Halo: The Fall of Reach (Paperback)
by (shelved 11 times as videogames)
avg rating 4.26 — 37,938 ratings — published 2001
How to Do Things with Videogames (Electronic Mediations)
by (shelved 11 times as videogames)
avg rating 3.62 — 497 ratings — published 2011
Power-Up: How Japanese Video Games Gave the World an Extra Life (Paperback)
by (shelved 11 times as videogames)
avg rating 4.00 — 456 ratings — published 2004
Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution (Hardcover)
by (shelved 10 times as videogames)
avg rating 4.29 — 2,654 ratings — published 2023
Brotherhood (Assassin's Creed, #2)
by (shelved 10 times as videogames)
avg rating 3.93 — 10,836 ratings — published 2010
Mass Effect: Ascension (Mass Effect, #2)
by (shelved 10 times as videogames)
avg rating 3.75 — 9,136 ratings — published 2008
Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 9 times as videogames)
avg rating 4.17 — 3,856 ratings — published 2020
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 9 times as videogames)
avg rating 3.90 — 394 ratings — published 2008
The Stolen Throne (Dragon Age, #1)
by (shelved 9 times as videogames)
avg rating 3.74 — 10,657 ratings — published 2009
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (Hardcover)
by (shelved 8 times as videogames)
avg rating 3.98 — 802 ratings — published 2017
The Art of the Last of Us Part II (Hardcover)
by (shelved 8 times as videogames)
avg rating 4.62 — 836 ratings — published
Odyssey (Assassin's Creed, #9)
by (shelved 8 times as videogames)
avg rating 3.70 — 1,581 ratings — published 2018
The Legend of Zelda: Breath of the Wild – The Complete Official Guide – Expanded Edition (Hardcover)
by (shelved 8 times as videogames)
avg rating 4.69 — 1,577 ratings — published 2018
The Umbrella Conspiracy (Resident Evil, #1)
by (shelved 8 times as videogames)
avg rating 3.93 — 9,386 ratings — published 1998
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form (Paperback)
by (shelved 8 times as videogames)
avg rating 3.86 — 753 ratings — published 2012
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture (Paperback)
by (shelved 8 times as videogames)
avg rating 3.59 — 900 ratings — published 2011
The Making of Prince of Persia (Kindle Edition)
by (shelved 8 times as videogames)
avg rating 4.09 — 2,028 ratings — published 2011
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
by (shelved 8 times as videogames)
avg rating 3.78 — 130 ratings — published 2009
Dungeon Crawler Carl (Dungeon Crawler Carl, #1)
by (shelved 7 times as videogames)
avg rating 4.42 — 653,888 ratings — published 2020
Warcross (Warcross, #1)
by (shelved 7 times as videogames)
avg rating 4.12 — 124,756 ratings — published 2017
Armada (Hardcover)
by (shelved 7 times as videogames)
avg rating 3.56 — 131,038 ratings — published 2015
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)
by (shelved 7 times as videogames)
avg rating 3.64 — 377 ratings — published 2013
The Art of The Last of Us (Hardcover)
by (shelved 7 times as videogames)
avg rating 4.55 — 1,379 ratings — published 2013
The History of Nintendo (1980-1991) - The Game & Watch
by (shelved 7 times as videogames)
avg rating 3.98 — 91 ratings — published 2009
“Everything has value only when ranked against something else; everyone has value only when ranked against someone else. Every situation is win-lose, unless it is win-win—a situation where players are free to collaborate only because they seek prizes in different games. The real world appears as a video arcadia divided into many
and varied games.”
― Gamer Theory
and varied games.”
― Gamer Theory
“For many game players, games exist for entertainment, for passing the time, for fun.
They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?”
― Critical Play: Radical Game Design
They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?”
― Critical Play: Radical Game Design












