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Videogames Books

Showing 1-50 of 2,392
Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 62 times as videogames)
avg rating 4.20 — 25,682 ratings — published 2017
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 54 times as videogames)
avg rating 4.22 — 1,347,717 ratings — published 2011
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Paperback)
by (shelved 49 times as videogames)
avg rating 4.10 — 1,474,273 ratings — published 2022
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 38 times as videogames)
avg rating 4.30 — 20,757 ratings — published 2003
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 27 times as videogames)
avg rating 3.52 — 3,736 ratings — published 2010
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 25 times as videogames)
avg rating 3.97 — 12,324 ratings — published 2014
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The Legend of Zelda: Hyrule Historia The Legend of Zelda: Hyrule Historia (Hardcover)
by (shelved 19 times as videogames)
avg rating 4.55 — 9,320 ratings — published 2011
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 19 times as videogames)
avg rating 3.71 — 20,028 ratings — published 2009
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 18 times as videogames)
avg rating 4.13 — 3,210 ratings — published 2001
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 18 times as videogames)
avg rating 3.79 — 8,415 ratings — published 2010
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 17 times as videogames)
avg rating 4.38 — 3,497 ratings — published 2008
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BioShock: Rapture BioShock: Rapture (Kindle Edition)
by (shelved 15 times as videogames)
avg rating 3.99 — 12,130 ratings — published 2011
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 15 times as videogames)
avg rating 4.04 — 1,533 ratings — published 2010
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Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
by (shelved 14 times as videogames)
avg rating 4.14 — 3,671 ratings — published 2021
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 14 times as videogames)
avg rating 4.05 — 8,517 ratings — published 2021
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Mass Effect: Revelation (Mass Effect, #1) Mass Effect: Revelation (Mass Effect, #1)
by (shelved 14 times as videogames)
avg rating 3.74 — 14,696 ratings — published 2007
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Ready Player Two (Ready Player One, #2) Ready Player Two (Ready Player One, #2)
by (shelved 13 times as videogames)
avg rating 3.44 — 195,846 ratings — published 2020
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 13 times as videogames)
avg rating 3.99 — 1,033 ratings — published 2003
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Jacked: The Outlaw Story of Grand Theft Auto Jacked: The Outlaw Story of Grand Theft Auto (Hardcover)
by (shelved 13 times as videogames)
avg rating 3.62 — 1,978 ratings — published 2012
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1001 Video Games You Must Play Before You Die 1001 Video Games You Must Play Before You Die (Hardcover)
by (shelved 13 times as videogames)
avg rating 3.82 — 601 ratings — published 2010
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 12 times as videogames)
avg rating 4.08 — 1,163 ratings — published 2010
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 12 times as videogames)
avg rating 3.90 — 1,377 ratings — published 2003
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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 12 times as videogames)
avg rating 4.11 — 1,599 ratings — published 1993
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Racing the Beam: The Atari Video Computer System (Platform Studies) Racing the Beam: The Atari Video Computer System (Platform Studies)
by (shelved 12 times as videogames)
avg rating 4.05 — 837 ratings — published 2009
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 12 times as videogames)
avg rating 3.84 — 365 ratings — published 2007
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 12 times as videogames)
avg rating 3.90 — 3,538 ratings — published 2004
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Halo: The Fall of Reach Halo: The Fall of Reach (Paperback)
by (shelved 11 times as videogames)
avg rating 4.26 — 37,938 ratings — published 2001
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 11 times as videogames)
avg rating 3.62 — 497 ratings — published 2011
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Power-Up: How Japanese Video Games Gave the World an Extra Life Power-Up: How Japanese Video Games Gave the World an Extra Life (Paperback)
by (shelved 11 times as videogames)
avg rating 4.00 — 456 ratings — published 2004
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Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution Doom Guy: Life in First Person: Building DOOM and a Gaming Revolution (Hardcover)
by (shelved 10 times as videogames)
avg rating 4.29 — 2,654 ratings — published 2023
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Brotherhood (Assassin's Creed, #2) Brotherhood (Assassin's Creed, #2)
by (shelved 10 times as videogames)
avg rating 3.93 — 10,836 ratings — published 2010
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Mass Effect: Ascension (Mass Effect, #2) Mass Effect: Ascension (Mass Effect, #2)
by (shelved 10 times as videogames)
avg rating 3.75 — 9,136 ratings — published 2008
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 9 times as videogames)
avg rating 4.17 — 3,856 ratings — published 2020
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 9 times as videogames)
avg rating 3.90 — 394 ratings — published 2008
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The Stolen Throne (Dragon Age, #1) The Stolen Throne (Dragon Age, #1)
by (shelved 9 times as videogames)
avg rating 3.74 — 10,657 ratings — published 2009
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Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (Hardcover)
by (shelved 8 times as videogames)
avg rating 3.98 — 802 ratings — published 2017
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The Art of the Last of Us Part II The Art of the Last of Us Part II (Hardcover)
by (shelved 8 times as videogames)
avg rating 4.62 — 836 ratings — published
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Odyssey (Assassin's Creed, #9) Odyssey (Assassin's Creed, #9)
by (shelved 8 times as videogames)
avg rating 3.70 — 1,581 ratings — published 2018
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The Legend of Zelda: Breath of the Wild – The Complete Official Guide – Expanded Edition The Legend of Zelda: Breath of the Wild – The Complete Official Guide – Expanded Edition (Hardcover)
by (shelved 8 times as videogames)
avg rating 4.69 — 1,577 ratings — published 2018
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The Umbrella Conspiracy (Resident Evil, #1) The Umbrella Conspiracy (Resident Evil, #1)
by (shelved 8 times as videogames)
avg rating 3.93 — 9,386 ratings — published 1998
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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture (Paperback)
by (shelved 8 times as videogames)
avg rating 3.59 — 900 ratings — published 2011
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The Making of Prince of Persia The Making of Prince of Persia (Kindle Edition)
by (shelved 8 times as videogames)
avg rating 4.09 — 2,028 ratings — published 2011
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
by (shelved 8 times as videogames)
avg rating 3.78 — 130 ratings — published 2009
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Dungeon Crawler Carl (Dungeon Crawler Carl, #1) Dungeon Crawler Carl (Dungeon Crawler Carl, #1)
by (shelved 7 times as videogames)
avg rating 4.42 — 653,888 ratings — published 2020
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Warcross (Warcross, #1) Warcross (Warcross, #1)
by (shelved 7 times as videogames)
avg rating 4.12 — 124,756 ratings — published 2017
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Armada Armada (Hardcover)
by (shelved 7 times as videogames)
avg rating 3.56 — 131,038 ratings — published 2015
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The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series) The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)
by (shelved 7 times as videogames)
avg rating 3.64 — 377 ratings — published 2013
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The Art of The Last of Us The Art of The Last of Us (Hardcover)
by (shelved 7 times as videogames)
avg rating 4.55 — 1,379 ratings — published 2013
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The History of Nintendo (1980-1991) - The Game & Watch The History of Nintendo (1980-1991) - The Game & Watch
by (shelved 7 times as videogames)
avg rating 3.98 — 91 ratings — published 2009
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McKenzie Wark
“Everything has value only when ranked against something else; everyone has value only when ranked against someone else. Every situation is win-lose, unless it is win-win—a situation where players are free to collaborate only because they seek prizes in different games. The real world appears as a video arcadia divided into many
and varied games.”
― McKenzie Wark, Gamer Theory

“For many game players, games exist for entertainment, for passing the time, for fun.
They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?”
― Mary Flanagan, Critical Play: Radical Game Design

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