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274 pages, Hardcover
First published December 21, 2011
People assume that time is a strict progression of cause to effect, but actually — from a non-linear, non-subjective viewpoint — it's more like a big ball of wibbly-wobbly... timey-wimey... stuff.My sister got this for me months ago, and it took me awhile to get around to reading it because, honestly, it's kind of intimidating. And once I did get into it, it took me a while to finish it because a huge portion is devoted to Skyward Sword, which is a game that I've played for approximately ten minutes at a friend's house four years ago.
—The Tenth Doctor, Doctor Who, "Blink"
Perhaps the 'pig Ganon' caption on this piece of concept art was a nickname given to him by the staff?Surely that's the kind of thing you could interview people to ask them, isn't it? Isn't that the whole point of this book?
"The History of Hyrule" allows players to determine where each Zelda game is positioned in the chronology of the series. One thing to bear in mind, however, is that the question the developers of the Legend of Zelda series asked themselves before starting on a game was, "What kind of game play should we focus on?" rather than "What kind of story should we write?" For example, the theme of Ocarina of Time , the first Zelda game I was involved with, was, "What kind of responsive game play will we be able to create in a 3-D environment? [...]
"Because the games were developed in such a manner, it could be said that Zelda's story lines were afterthoughts. As a result, I feel that even the story of "The Legend Begins" in Skyward Sword was something that simply came about by chance.
"Flipping through the pages of "The History of Hyrule", you may even find a few inconsistencies. However, peoples such as the Mogma tribe and items such as the Beetle that appear in Skyward Sword may show up again in other eras. Thus, it is my hope that the fans will be broad minded enough to take into consideration that this is simply how Zelda is made."