Interactive Media Books
Showing 1-50 of 53
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories (Hardcover)
by (shelved 2 times as interactive-media)
avg rating 3.87 — 974 ratings — published 2011
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 2 times as interactive-media)
avg rating 3.79 — 8,394 ratings — published 2010
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 2 times as interactive-media)
avg rating 4.39 — 3,452 ratings — published 2008
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.86 — 748 ratings — published 2012
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 4.02 — 150 ratings — published 2014
Racing the Beam: The Atari Video Computer System (Platform Studies)
by (shelved 1 time as interactive-media)
avg rating 4.05 — 825 ratings — published 2009
Game Design Theory (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.12 — 76 ratings — published 2012
The Making of Prince of Persia (Kindle Edition)
by (shelved 1 time as interactive-media)
avg rating 4.10 — 1,986 ratings — published 2011
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.65 — 490 ratings — published 2011
Sketching User Experiences: Getting the Design Right and the Right Design (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.90 — 2,511 ratings — published 2007
Chris Crawford on Interactive Storytelling (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.74 — 133 ratings — published 2004
Chris Crawford on Game Design (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.74 — 186 ratings — published 2003
The Game Design Reader: A Rules of Play Anthology (Mit Press)
by (shelved 1 time as interactive-media)
avg rating 4.06 — 135 ratings — published 2005
First Person: New Media As Story, Performance, And Game (Mit Press)
by (shelved 1 time as interactive-media)
avg rating 3.74 — 159 ratings — published 2004
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.90 — 1,333 ratings — published 2003
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 1 time as interactive-media)
avg rating 3.99 — 1,024 ratings — published 2003
Universal Principles of Design (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 4.16 — 5,887 ratings — published 2003
Unit Operations: An Appoach to Videogame Criticism (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.67 — 218 ratings — published 2006
Finding Flow: The Psychology of Engagement with Everyday Life (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.90 — 7,204 ratings — published 1995
Atlas of Human Anatomy [with RealAnatomy Code] (Paperback)
by (shelved 1 time as interactive-media)
avg rating 4.67 — 15 ratings — published 2008
Interactions: Exploring the Functions of the HumanBody, 3.0 (DVD-ROM)
by (shelved 1 time as interactive-media)
avg rating 0.0 — 0 ratings — published 2008
Human Anatomy (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 4.34 — 136 ratings — published
Computers As Theatre (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.97 — 142 ratings — published 1991
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.94 — 646 ratings — published 1997
The Aesthetic of Play (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 4.25 — 79 ratings — published 2015
Mathematics Education for a New Era (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.71 — 21 ratings — published 2011
Critical Play: Radical Game Design (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.91 — 158 ratings — published 2009
A Theory Of Fun For Game Design (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.90 — 3,504 ratings — published 2004
Mind Amplifier: Can Our Digital Tools Make Us Smarter? (Kindle Edition)
by (shelved 1 time as interactive-media)
avg rating 3.59 — 127 ratings — published 2012
Spreadable Media: Creating Value and Meaning in a Networked Culture (Postmillennial Pop, 15)
by (shelved 1 time as interactive-media)
avg rating 3.72 — 524 ratings — published 2012
A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.90 — 183 ratings — published 2012
The Producer's Guide to Transmedia: How to Develop, Fund, Produce and Distribute Compelling Stories Across Multiple Platforms (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.70 — 33 ratings — published 2011
The Net Delusion: The Dark Side of Internet Freedom (Kindle Edition)
by (shelved 1 time as interactive-media)
avg rating 3.68 — 1,764 ratings — published 2010
Fun Inc.: Why Play is the 21st Century's Most Serious Business (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.40 — 326 ratings — published 2010
The Strength of Weak Ties
by (shelved 1 time as interactive-media)
avg rating 4.24 — 38 ratings — published 1973
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.60 — 10 ratings — published 2008
What Would Google Do?: Reverse Engineering Business Strategies for Survival and Success in the Internet Era (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.87 — 10,577 ratings — published 2009
Playing with Videogames (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.46 — 13 ratings — published 2008
Digital Experience Design: Ideas, Industries, Interaction (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 2.62 — 8 ratings — published 2008
New Media: A Critical Introduction (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.55 — 89 ratings — published 2003
The Wisdom of Crowds (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.82 — 24,824 ratings — published 2004
Born Digital: Understanding the First Generation of Digital Natives (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.62 — 1,435 ratings — published 2008
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.84 — 2,324 ratings — published 2008
Here Comes Everybody: The Power of Organizing Without Organizations (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.78 — 7,141 ratings — published 2008
This Is Not a Game: A Guide to Alternate Reality Gaming (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.84 — 80 ratings — published 2005
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.98 — 3,081 ratings — published 1938
Digital Storytelling: A Creator's Guide to Interactive Entertainment (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.43 — 91 ratings — published 2004
An Army of Davids: How Markets And Technology Empower Ordinary People to Beat Big Media, Big Government, And Other Goliaths (Hardcover)
by (shelved 1 time as interactive-media)
avg rating 3.55 — 197 ratings — published 2006
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.83 — 308 ratings — published 2006
The Future of Ideas: The Fate of the Commons in a Connected World (Paperback)
by (shelved 1 time as interactive-media)
avg rating 3.98 — 1,384 ratings — published 2001
“You can interact with a refrigerator: open the door and the light inside turns on. Close the door and the little light goes off. But how many people do you see standing in front of their refrigerators, opening and closing the doors, laughing?”
―
―
