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Sketching User Experiences: Getting the Design Right and the Right Design
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"Sketching User Experiences" approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI com
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Paperback, 443 pages
Published
April 1st 2007
by Morgan Kaufmann Publishers
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Start your review of Sketching User Experiences: Getting the Design Right and the Right Design

The title suggests that this book would be about designing user experiences in a holistic approach, as well as methods and techniques to brainstorm and prototype them, as opposed to just developing user interfaces.
However, it ends up meandering (for over 100 pages), trying to explain what the author's definition of "sketching" is, reiterating the importance of design throughout the book, and lamenting about how design isn't appreciated as a true industry. The author presents some real world exam ...more
However, it ends up meandering (for over 100 pages), trying to explain what the author's definition of "sketching" is, reiterating the importance of design throughout the book, and lamenting about how design isn't appreciated as a true industry. The author presents some real world exam ...more

I thought this book would be about sketching user experiences but instead it is 400 pages of something or other.
Periodically there's valuable information in here, or at least a vaguely interesting idea, so it's not 1-star material, but by gee by gosh by gum by jove this guy canNOT get to the point. Let me tell you something right now: literally no one wants to hear your tangential anecdotes. A lot of writers do this, to add personality I guess, but I'm not here to make friends, I'm here to get t ...more
Periodically there's valuable information in here, or at least a vaguely interesting idea, so it's not 1-star material, but by gee by gosh by gum by jove this guy canNOT get to the point. Let me tell you something right now: literally no one wants to hear your tangential anecdotes. A lot of writers do this, to add personality I guess, but I'm not here to make friends, I'm here to get t ...more

Bar none, the most illuminating volume on design process that I have ever read. This leveled me up. If you work in design in any capacity, you need to read this, especially if you didn't go through an academic program for it.
For producers and engineers, this is just as valuable in helping to describe the correct role for design in the production process, and to help you understand how to best facilitate, use, and enable your designers to achieve the results you want.
In short, if you're even re ...more
For producers and engineers, this is just as valuable in helping to describe the correct role for design in the production process, and to help you understand how to best facilitate, use, and enable your designers to achieve the results you want.
In short, if you're even re ...more

Rambly, but full of great insights for anyone who creates products (designers, engineers, product managers).
A selection of my Kindle highlights:
## Notation
Notation is a tool of thought. A problem properly represented is largely solved.
## Sketches
Disposable: If you can’t afford to throw it away when done, it is probably not a sketch. The investment with a sketch is in the concept, not the execution. By the way, this doesn’t mean that they have no value, or that you always dispose of them. Rather, ...more
A selection of my Kindle highlights:
## Notation
Notation is a tool of thought. A problem properly represented is largely solved.
## Sketches
Disposable: If you can’t afford to throw it away when done, it is probably not a sketch. The investment with a sketch is in the concept, not the execution. By the way, this doesn’t mean that they have no value, or that you always dispose of them. Rather, ...more

I think the author is very long-winded and has a hard time getting to the point.. which I think is "sketching a lot of ideas and getting lots of feedback is good for ideation." You don't need a whole book to say this, especially one that goes off-topic so much. I think if you are already a designer, this book is just preaching to the choir and wont teach you anything new. I know the author is very smart and well respected, but this book just didn't reflect that.
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You know how in high school English, you learned how to write a central thesis statement and then write supporting information around your thesis?
Well, this book has a great central thesis. And some of the supporting information is very interesting. But it gets pretty smushy the rest of the way, much more a rambling exploration of the history of design than a book about, well, sketching user experiences.
It's worth a read, but it would have been a much better article than book. ...more
Well, this book has a great central thesis. And some of the supporting information is very interesting. But it gets pretty smushy the rest of the way, much more a rambling exploration of the history of design than a book about, well, sketching user experiences.
It's worth a read, but it would have been a much better article than book. ...more

Good, but far more of a theoretical treatise than it sounds from the title. Still, bit of a classic, although if you've read lot of contemporary UX stuff you'll find either known already or intuitively right. Of course, Buxton was one of the originators of such ideas so always worth a read...
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This is the first time I read a +400 pages book completely and I enjoyed every second of it. As a CS student, I'm amazed of how much it shapes your vision of design and HCI, giving you a whole new perspective as you gain knowledge of a vast bibliography of history, art and design books. I fell in love once again with knowledge. Every page is worth the reading but specially that last chapter that closed the book with an invitation to make your dreams come true.
And I'll do it. I'm inspired. A lif ...more
And I'll do it. I'm inspired. A lif ...more

Starts off slowly, but it does pick up. "Superficial hand-waving" as Bill Buxton himself describes it, the first half of the book just sprawls with concepts that are way abstract to grasp or apply in practical situtations for any aspiring or established designer. The case study on Apple perfectly encapsulates what the remainder of the book preaches. Sketching User Experiences offers a thought-provoking view on design thinking, let alone sketching and ideation. The examples are extremely relevant
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Jul 07, 2008
Sean Howard
rated it
it was amazing
Recommends it for:
Anyone interested in improving their ability to innovate
A wonderful look at sketching and how it applies to problem solving, creativity and design thinking. A bit focused on industrial design in some places but worth a read. My favorite part is his story about the ceramics profession which I paraphrased about here:
http://www.craphammer.ca/2008/11/a-st... ...more
http://www.craphammer.ca/2008/11/a-st... ...more

Other readers have pointed out two weaknesses of the book 1) it's a bit rambling, covering a grab bag of loosely-connected topics that were of interest to the author. 2) it's dated: the past 10 years have seen major changes in technology, hot topics for products, and methods of design and product development that render some parts of the book irrelevant or quaint.
That said, I found this book valuable for its articulation of what is sketching vs. prototyping and its numerous examples of methods o ...more
That said, I found this book valuable for its articulation of what is sketching vs. prototyping and its numerous examples of methods o ...more

It was probably much more ground breaking at the time it was written. But reading it today - out of its original context - I imagine it is only relevant for people just getting in to design. Even then, despite the occasional fun anecdote, it really takes it time at getting to the point. I think I would've gained more from the book it was written in 60 pages instead of 420.
I was a little disappointed to see, that the book doesn't convey a lot of examples on how to convey user experience (like ho ...more
I was a little disappointed to see, that the book doesn't convey a lot of examples on how to convey user experience (like ho ...more

Minus: Longwinded, stream-of-concious-y, no real structure.
Plus: I like the anecdotal style, the message of the importance of sketching, the three-dimensionality in which the concept of sketching is explored through various contexts. I also like the thoughts on experience design and "design in the wild".
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Plus: I like the anecdotal style, the message of the importance of sketching, the three-dimensionality in which the concept of sketching is explored through various contexts. I also like the thoughts on experience design and "design in the wild".
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Really awesome even if you already know about sketching and User Experiences. I got a good primer for my UX growth and I feel it's worth at least a read and at most put them into use in your techniques.
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I love Buxtons perspective on sketching even though his opinions can be agreed or disagreed upon in terms of how to interpret a sketch and prototype. Nonetheless, he challenges the thought of them making them useful to one's own insight.
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If you're serious about design or want to understand the design process and its importance, this is a good read.
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I think this book was great once. Now most of the ideas are ingrained in UX and design, and don't seem very novel. I had a hard time getting through the book, and in the end chose not to finish it.
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"new" product is far more valuable than "n+1" product for an organization. One of the "new"-product strategy, according to the book, is M&A.
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Very text heavy, read only if you're invested.
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I am completely new to the world of UX, so I was looking for something that would be more technique focused rather than purely theoretical. The theory is valuable, make no mistake about that, and the author has some great insights when it comes to thinking about the design process, but it really is just a book on sketching methods, or rather the theory behind the methods. The author appears quite intent on hammering home the idea that sketches should be quick, disposable, and leave the design op
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Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio and on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first
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“Sketches are social things. They are lonely outside the company of other sketches and related reference material. They are lonely if they are discarded as soon as they are done. And they definitely are happiest when everyone in the studio working on the project has spent time with them.”
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