Interactive Media


The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
Reality is Broken: Why Games Make Us Better and How They Can Change the World
The Art of Game Design: A Book of Lenses
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't
Racing the Beam: The Atari Video Computer System (Platform Studies)
Game Design Theory
The Making of Prince of Persia
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Sketching User Experiences:  Getting the Design Right and the Right Design
Chris Crawford on Interactive Storytelling
Chris Crawford on Game Design
The Game Design Reader: A Rules of Play Anthology (Mit Press)
First Person: New Media As Story, Performance, And Game (Mit Press)
What Video Games Have to Teach Us About Learning and Literacy
You can interact with a refrigerator: open the door and the light inside turns on. Close the door and the little light goes off. But how many people do you see standing in front of their refrigerators, opening and closing the doors, laughing?
Chris Crawford