467 books
—
236 voters
Game Books
Showing 1-50 of 5,423
The Game: Penetrating the Secret Society of Pickup Artists (Hardcover)
by (shelved 36 times as game)
avg rating 3.73 — 32,809 ratings — published 2005
Ready Player One (Ready Player One, #1)
by (shelved 31 times as game)
avg rating 4.22 — 1,330,542 ratings — published 2011
Ender’s Game (Ender's Saga, #1)
by (shelved 30 times as game)
avg rating 4.31 — 1,493,784 ratings — published 1985
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 29 times as game)
avg rating 4.39 — 3,454 ratings — published 2008
A Theory Of Fun For Game Design (Paperback)
by (shelved 27 times as game)
avg rating 3.90 — 3,505 ratings — published 2004
The Hunger Games (The Hunger Games, #1)
by (shelved 26 times as game)
avg rating 4.35 — 10,153,440 ratings — published 2008
Caraval (Caraval, #1)
by (shelved 25 times as game)
avg rating 3.97 — 944,203 ratings — published 2016
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 24 times as game)
avg rating 4.20 — 25,247 ratings — published 2017
A Game of Thrones (A Song of Ice and Fire, #1)
by (shelved 23 times as game)
avg rating 4.45 — 2,786,821 ratings — published 1996
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 23 times as game)
avg rating 3.79 — 8,396 ratings — published 2010
The Mystery Method: How to Get Beautiful Women Into Bed (Hardcover)
by (shelved 21 times as game)
avg rating 3.77 — 3,387 ratings — published 2007
The Art of Seduction (Paperback)
by (shelved 21 times as game)
avg rating 3.90 — 43,703 ratings — published
The Running Man (Paperback)
by (shelved 20 times as game)
avg rating 3.88 — 177,342 ratings — published 1982
The Rational Male (Paperback)
by (shelved 19 times as game)
avg rating 4.13 — 8,336 ratings — published 2013
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 18 times as game)
avg rating 4.11 — 1,431,293 ratings — published 2022
Models: Attract Women Through Honesty (Paperback)
by (shelved 18 times as game)
avg rating 4.30 — 20,962 ratings — published 2011
The Way of the Superior Man: A Spiritual Guide to Mastering the Challenges of Women, Work, and Sexual Desire (Paperback)
by (shelved 16 times as game)
avg rating 4.04 — 34,934 ratings — published 1997
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 16 times as game)
avg rating 3.98 — 3,091 ratings — published 1938
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 15 times as game)
avg rating 4.30 — 20,466 ratings — published 2003
Mass Effect: Revelation (Mass Effect, #1)
by (shelved 15 times as game)
avg rating 3.74 — 14,550 ratings — published 2007
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 14 times as game)
avg rating 3.99 — 1,025 ratings — published 2003
The Inheritance Games (The Inheritance Games, #1)
by (shelved 13 times as game)
avg rating 4.12 — 1,129,412 ratings — published 2020
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 13 times as game)
avg rating 4.11 — 517 ratings — published 2008
The Message Game: A Guide To Dating At The Touch Of A Button (Kindle Edition)
by (shelved 13 times as game)
avg rating 4.19 — 201 ratings — published
The Westing Game (Paperback)
by (shelved 13 times as game)
avg rating 3.99 — 239,395 ratings — published 1978
Dungeon Crawler Carl (Dungeon Crawler Carl, #1)
by (shelved 12 times as game)
avg rating 4.45 — 449,658 ratings — published 2020
Twisted Games (Twisted, #2)
by (shelved 12 times as game)
avg rating 4.08 — 1,129,410 ratings — published 2021
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 12 times as game)
avg rating 3.91 — 391 ratings — published 2008
Sex God Method (Paperback)
by (shelved 12 times as game)
avg rating 4.14 — 784 ratings — published 2008
No More Mr. Nice Guy (Hardcover)
by (shelved 12 times as game)
avg rating 4.04 — 25,171 ratings — published 2000
Catching Fire (The Hunger Games, #2)
by (shelved 12 times as game)
avg rating 4.36 — 4,273,357 ratings — published 2009
The Selfish Gene (Paperback)
by (shelved 11 times as game)
avg rating 4.16 — 196,125 ratings — published 1976
Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 10 times as game)
avg rating 4.57 — 15,084 ratings — published 2014
The Last Wish (The Witcher, #0.5)
by (shelved 10 times as game)
avg rating 4.14 — 429,319 ratings — published 1993
Renaissance (Assassin's Creed, #1)
by (shelved 10 times as game)
avg rating 3.72 — 19,826 ratings — published 2009
Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 10 times as game)
avg rating 3.72 — 7,779 ratings — published 1986
The Hawthorne Legacy (The Inheritance Games, #2)
by (shelved 9 times as game)
avg rating 4.18 — 654,685 ratings — published 2021
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 9 times as game)
avg rating 4.08 — 1,153 ratings — published 2010
The Legend of Zelda: Hyrule Historia (Hardcover)
by (shelved 9 times as game)
avg rating 4.55 — 9,262 ratings — published 2011
Halo: The Fall of Reach (Paperback)
by (shelved 9 times as game)
avg rating 4.26 — 37,035 ratings — published 2001
The Natural: How to Effortlessly Attract the Women You Want (Hardcover)
by (shelved 9 times as game)
avg rating 3.75 — 818 ratings — published 2012
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 9 times as game)
avg rating 3.84 — 360 ratings — published 2007
Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 9 times as game)
avg rating 4.36 — 2,330 ratings — published 1979
Mass Effect: Ascension (Mass Effect, #2)
by (shelved 9 times as game)
avg rating 3.75 — 9,052 ratings — published 2008
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 8 times as game)
avg rating 4.05 — 8,325 ratings — published 2021
Warcross (Warcross, #1)
by (shelved 8 times as game)
avg rating 4.12 — 124,034 ratings — published 2017
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 8 times as game)
avg rating 4.47 — 533 ratings — published 2013
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 8 times as game)
avg rating 3.61 — 344 ratings — published 2006
Survival Quest (The Way of the Shaman, #1)
by (shelved 8 times as game)
avg rating 4.15 — 11,211 ratings — published 2012
Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 8 times as game)
avg rating 4.29 — 2,603 ratings — published 1978
“Oh, if only it were possible to find understanding,” Joseph exclaimed. “If only there were a dogma to believe in. Everything is contradictory, everything tangential; there are no certainties anywhere. Everything can be interpreted one way and then again interpreted in the opposite sense. The whole of world history can be explained as development and progress and can also be seen as nothing but decadence and meaninglessness. Isn’t there any truth? Is there no real and valid doctrine?”
The master had never heard him speak so fervently. He walked on in silence for a little, then said: “There is truth, my boy. But the doctrine you desire, absolute, perfect dogma that alone provides wisdom, does not exist. Nor should you long for a perfect doctrine, my friend. Rather, you should long for the perfection of yourself. The deity is within you, not in ideas and books. Truth is lived, not taught. Be prepared for conflicts, Joseph Knecht - I can see that they already have begun.”
― The Glass Bead Game
The master had never heard him speak so fervently. He walked on in silence for a little, then said: “There is truth, my boy. But the doctrine you desire, absolute, perfect dogma that alone provides wisdom, does not exist. Nor should you long for a perfect doctrine, my friend. Rather, you should long for the perfection of yourself. The deity is within you, not in ideas and books. Truth is lived, not taught. Be prepared for conflicts, Joseph Knecht - I can see that they already have begun.”
― The Glass Bead Game
“Being caught up in a game without having a clue about the rules, may be extremely maddening and frustrating. Liberty may be so frightening and grueling, that many don’t conceal their passion for rules and regulations, since these can give a relieving feeling of security and protection. ("When forgetting the rules of the game" )”
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