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Gamification Books
Showing 1-50 of 312
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 73 times as gamification)
avg rating 3.79 — 8,418 ratings — published 2010
Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 63 times as gamification)
avg rating 4.13 — 1,577 ratings — published 2015
For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 54 times as gamification)
avg rating 3.75 — 1,075 ratings — published 2012
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 37 times as gamification)
avg rating 3.65 — 491 ratings — published 2011
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 36 times as gamification)
avg rating 3.83 — 305 ratings — published 2012
Gamify (Hardcover)
by (shelved 30 times as gamification)
avg rating 3.44 — 528 ratings — published 2014
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 21 times as gamification)
avg rating 4.38 — 3,516 ratings — published 2008
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games (Audio CD)
by (shelved 20 times as gamification)
avg rating 3.93 — 3,000 ratings — published 2015
Drive: The Surprising Truth About What Motivates Us (Hardcover)
by (shelved 20 times as gamification)
avg rating 3.95 — 128,415 ratings — published 2009
A Theory Of Fun For Game Design (Paperback)
by (shelved 19 times as gamification)
avg rating 3.89 — 3,554 ratings — published 2004
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 17 times as gamification)
avg rating 3.90 — 63 ratings — published 2013
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 16 times as gamification)
avg rating 3.99 — 1,033 ratings — published 2003
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (Hardcover)
by (shelved 15 times as gamification)
avg rating 3.71 — 194 ratings — published 2013
The Gamification Toolkit (ebook)
by (shelved 14 times as gamification)
avg rating 3.50 — 132 ratings — published 2015
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Hardcover)
by (shelved 10 times as gamification)
avg rating 3.56 — 208 ratings — published 2010
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 9 times as gamification)
avg rating 3.98 — 3,186 ratings — published 1938
Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Edition)
by (shelved 9 times as gamification)
avg rating 3.90 — 31 ratings — published 2015
Rethinking Gamification (Paperback)
by (shelved 9 times as gamification)
avg rating 4.29 — 17 ratings — published 2014
Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 9 times as gamification)
avg rating 4.12 — 52,686 ratings — published 2013
The Multiplayer Classroom: Designing Coursework As a Game (Paperback)
by (shelved 9 times as gamification)
avg rating 3.81 — 226 ratings — published 2011
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 8 times as gamification)
avg rating 4.11 — 521 ratings — published 2008
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.79 — 247 ratings — published 2013
Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.95 — 6,790 ratings — published 2010
Game Frame: Using Games as a Strategy for Success (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.67 — 189 ratings — published 2011
Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.39 — 116 ratings — published 2009
Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story (Hardcover)
by (shelved 7 times as gamification)
avg rating 4.05 — 2,840 ratings — published 2016
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 7 times as gamification)
avg rating 4.10 — 92,264 ratings — published 1990
Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 7 times as gamification)
avg rating 3.71 — 7,936 ratings — published 1986
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 7 times as gamification)
avg rating 3.90 — 1,378 ratings — published 2003
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 7 times as gamification)
avg rating 4.07 — 639 ratings — published 1978
Game on: Energize Your Business with Social Media Games (Kindle Edition)
by (shelved 7 times as gamification)
avg rating 3.70 — 27 ratings — published 2011
Gamification at Work: Designing Engaging Business Software (Paperback)
by (shelved 6 times as gamification)
avg rating 3.59 — 39 ratings — published 2013
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by (shelved 6 times as gamification)
avg rating 3.99 — 111 ratings — published 2011
Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
by (shelved 6 times as gamification)
avg rating 3.39 — 115 ratings — published 2008
Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes (Paperback)
by (shelved 6 times as gamification)
avg rating 4.17 — 4,896 ratings — published 1993
Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.08 — 153 ratings — published
Enterprise Gamification (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.12 — 16 ratings — published 2014
Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)
by (shelved 5 times as gamification)
avg rating 3.97 — 305 ratings — published 2006
Flourish: A Visionary New Understanding of Happiness and Well-being (Hardcover)
by (shelved 5 times as gamification)
avg rating 3.83 — 7,547 ratings — published
Enterprise Games: Using Game Mechanics to Build a Better Business (Paperback)
by (shelved 5 times as gamification)
avg rating 3.38 — 26 ratings — published 2012
The Gamification Handbook Everything You Need To Know About Gamification (Paperback)
by (shelved 5 times as gamification)
avg rating 3.47 — 15 ratings — published 2011
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.20 — 25,845 ratings — published 2017
Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.00 — 11 ratings — published
The Small Big: Small Changes That Spark Big Influence (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.78 — 1,243 ratings — published 2014
Gamification, Inc. (ebook)
by (shelved 4 times as gamification)
avg rating 3.60 — 45 ratings — published 2013
Gamification In Human Resources (Enterprise Gamification)
by (shelved 4 times as gamification)
avg rating 4.00 — 9 ratings — published 2014
Man, Play and Games (Paperback)
by (shelved 4 times as gamification)
avg rating 3.86 — 576 ratings — published 1958
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
by (shelved 4 times as gamification)
avg rating 3.89 — 116 ratings — published 2007
Business Gamification for Dummies (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.92 — 13 ratings — published 2013
Digital Game-Based Learning (Paperback)
by (shelved 4 times as gamification)
avg rating 3.80 — 71 ratings — published 2000
“[ Quest Offered: Go to Prom with David ]
[ Reward Offered: variable based on performance ]”
― Rise of the Tong: A LitRPG
[ Reward Offered: variable based on performance ]”
― Rise of the Tong: A LitRPG
“Gamification provides fun tools for micromanagement”
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