Gamification Books

Showing 1-50 of 303
Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 74 times as gamification)
avg rating 3.79 — 8,323 ratings — published 2010
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Actionable Gamification: Beyond Points, Badges, and Leaderboards Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 65 times as gamification)
avg rating 4.14 — 1,482 ratings — published 2015
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For the Win: How Game Thinking Can Revolutionize Your Business For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 55 times as gamification)
avg rating 3.75 — 1,066 ratings — published 2012
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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 39 times as gamification)
avg rating 3.65 — 489 ratings — published 2011
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The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 36 times as gamification)
avg rating 3.83 — 305 ratings — published 2012
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Gamify Gamify (Hardcover)
by (shelved 30 times as gamification)
avg rating 3.44 — 516 ratings — published 2014
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 22 times as gamification)
avg rating 3.90 — 3,431 ratings — published 2004
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 21 times as gamification)
avg rating 4.39 — 3,364 ratings — published 2008
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Drive: The Surprising Truth About What Motivates Us Drive: The Surprising Truth About What Motivates Us (Hardcover)
by (shelved 21 times as gamification)
avg rating 3.95 — 124,423 ratings — published 2009
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The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (Hardcover)
by (shelved 16 times as gamification)
avg rating 3.71 — 193 ratings — published 2013
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The Gamification Toolkit The Gamification Toolkit (ebook)
by (shelved 16 times as gamification)
avg rating 3.52 — 132 ratings — published 2015
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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 16 times as gamification)
avg rating 3.90 — 62 ratings — published 2013
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 16 times as gamification)
avg rating 3.99 — 1,010 ratings — published 2003
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Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Hardcover)
by (shelved 10 times as gamification)
avg rating 3.56 — 209 ratings — published 2010
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The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom: Designing Coursework as a Game (Paperback)
by (shelved 10 times as gamification)
avg rating 3.82 — 223 ratings — published 2011
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Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Edition)
by (shelved 9 times as gamification)
avg rating 3.90 — 30 ratings — published 2015
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Rethinking Gamification Rethinking Gamification (Paperback)
by (shelved 9 times as gamification)
avg rating 4.31 — 16 ratings — published 2014
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Hooked: How to Build Habit-Forming Products Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 9 times as gamification)
avg rating 4.12 — 49,342 ratings — published 2013
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Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (Hardcover)
by (shelved 9 times as gamification)
avg rating 3.79 — 248 ratings — published 2013
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 8 times as gamification)
avg rating 3.99 — 2,927 ratings — published 1938
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 8 times as gamification)
avg rating 4.10 — 509 ratings — published 2008
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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.95 — 6,781 ratings — published 2010
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Game Frame: Using Games as a Strategy for Success Game Frame: Using Games as a Strategy for Success (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.67 — 190 ratings — published 2011
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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.39 — 115 ratings — published 2009
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Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story (Hardcover)
by (shelved 7 times as gamification)
avg rating 4.05 — 2,721 ratings — published 2016
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 7 times as gamification)
avg rating 4.11 — 87,197 ratings — published 1990
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Finite and Infinite Games: A Vision of Life as Play and Possibility Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 7 times as gamification)
avg rating 3.73 — 7,424 ratings — published 1986
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 7 times as gamification)
avg rating 3.89 — 1,324 ratings — published 2003
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 7 times as gamification)
avg rating 4.08 — 561 ratings — published 1978
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Game on: Energize Your Business with Social Media Games Game on: Energize Your Business with Social Media Games (Kindle Edition)
by (shelved 7 times as gamification)
avg rating 3.71 — 28 ratings — published 2011
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Gamification at Work: Designing Engaging Business Software Gamification at Work: Designing Engaging Business Software (Paperback)
by (shelved 6 times as gamification)
avg rating 3.63 — 38 ratings — published 2013
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Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by (shelved 6 times as gamification)
avg rating 4.00 — 110 ratings — published 2011
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Enterprise Games: Using Game Mechanics to Build a Better Business Enterprise Games: Using Game Mechanics to Build a Better Business (Paperback)
by (shelved 6 times as gamification)
avg rating 3.38 — 26 ratings — published 2012
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Changing the Game: How Video Games Are Transforming the Future of Business Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
by (shelved 6 times as gamification)
avg rating 3.38 — 114 ratings — published 2008
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Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes (Paperback)
by (shelved 6 times as gamification)
avg rating 4.17 — 4,693 ratings — published 1993
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Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.09 — 148 ratings — published
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Enterprise Gamification Enterprise Gamification (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.12 — 16 ratings — published 2014
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Innovation Games: Creating Breakthrough Products Through Collaborative Play Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)
by (shelved 5 times as gamification)
avg rating 3.97 — 305 ratings — published 2006
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Flourish: A Visionary New Understanding of Happiness and Well-being Flourish: A Visionary New Understanding of Happiness and Well-being (Hardcover)
by (shelved 5 times as gamification)
avg rating 3.83 — 7,157 ratings — published
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The Gamification Handbook   Everything You Need To Know About Gamification The Gamification Handbook Everything You Need To Know About Gamification (Paperback)
by (shelved 5 times as gamification)
avg rating 3.47 — 15 ratings — published 2011
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Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.00 — 11 ratings — published
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The Small Big: Small Changes That Spark Big Influence The Small Big: Small Changes That Spark Big Influence (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.78 — 1,210 ratings — published 2014
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Gamification, Inc. Gamification, Inc. (ebook)
by (shelved 4 times as gamification)
avg rating 3.61 — 44 ratings — published 2013
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Gamification In Human Resources (Enterprise Gamification) Gamification In Human Resources (Enterprise Gamification)
by (shelved 4 times as gamification)
avg rating 4.00 — 9 ratings — published 2014
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Business Gamification for Dummies Business Gamification for Dummies (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.92 — 13 ratings — published 2013
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Digital Game-Based Learning Digital Game-Based Learning (Paperback)
by (shelved 4 times as gamification)
avg rating 3.80 — 71 ratings — published 2000
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Reamde Reamde (Hardcover)
by (shelved 4 times as gamification)
avg rating 3.99 — 56,964 ratings — published 2011
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Fun Inc.: Why Play is the 21st Century's Most Serious Business Fun Inc.: Why Play is the 21st Century's Most Serious Business (Paperback)
by (shelved 4 times as gamification)
avg rating 3.40 — 324 ratings — published 2010
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“The right to experience was given at birth, but this right is always undermined by the infused human monkey game.”
Kayo K.

“The theory of fun. The less the freedom, more the fun

8 Nov World Quality Day
8 Nov World Tongue Twister Day”
Vineet Raj Kapoor

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