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Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
by
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps.
Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with ...more
Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with ...more
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Hardcover, 206 pages
Published
March 29th 2010
by Wiley
(first published February 18th 2010)
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Start your review of Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests

I wrote an extended version of this review for VentureBeat. Check it out at http://venturebeat.com
Gabe Zichermann coined the term Funware to describe the use of video game mechanics in everyday, non-game applications. It was a big idea that has now become a rallying cry for the spread of video games beyond their traditional borders into industries that seem remotely related to games.
What Zichermann, chief executive of beamME and a 12-year game industry veteran, realized was that games motivate p ...more
Gabe Zichermann coined the term Funware to describe the use of video game mechanics in everyday, non-game applications. It was a big idea that has now become a rallying cry for the spread of video games beyond their traditional borders into industries that seem remotely related to games.
What Zichermann, chief executive of beamME and a 12-year game industry veteran, realized was that games motivate p ...more

7/29/11 ** Interesting premise and definitely relevant for the target audience of business people, advertisers, & marketers. As an educator, I read the book in light of student engagement and planning possible incentives in a classroom management plan. Though useful, I do worry about the students who are at the bottom of the point scale or leaderboard. I'll have to balance insights from this book with insights from people like Alfie Kohn who talk about ways to increase intrinsic motivation.
3/30/ ...more
3/30/ ...more

As a retired small business owner I could have really used marketing ideas like these. They are clever, innovative and hit the mark. In my retirement, I am President of a non-profit organization and will be able to apply many of the concepts in our fund-raising and promotion plans. I am particularly interested in the tips on using games to generate buzz, increase communication and help get people involved.
As a psychologist, I am also intrigued by the author's points about competitiveness, opera ...more
As a psychologist, I am also intrigued by the author's points about competitiveness, opera ...more

Mar 07, 2010
Gabe Zichermann
rated it
it was amazing
Recommends it for:
interested in marketing, business, games, consumer internet
Shelves:
wrote
Well, I'm biased because I wrote this book (with Joselin Linder), but I think it's a very insightful look at the games that people play every day - and how smart organizations have taken advantage of their power.
We analyze how the US Army, Chase and McDonald's have create (and harmed) communities through the power of challenges, points, rewards and leaderboards as part of a "Funware" theory. ...more
We analyze how the US Army, Chase and McDonald's have create (and harmed) communities through the power of challenges, points, rewards and leaderboards as part of a "Funware" theory. ...more

Having completed the two Gamification courses from Udemy (which I highly recommend) the book dud not bring too much new info. Secondly, the data in the book is quite outdated.
However, the principles and importance of using Gamification in business is more relevant than ever. Gabe writes in an easy, un - needy language which is easy to understand for everybody.
It would have been interesting with more success stories from companies that had implemented gamification.
The book has several examples o ...more
However, the principles and importance of using Gamification in business is more relevant than ever. Gabe writes in an easy, un - needy language which is easy to understand for everybody.
It would have been interesting with more success stories from companies that had implemented gamification.
The book has several examples o ...more

Probably this book will be useful to my grandmother. If you have a smartphone or a credit card and you use planes to travel, more likely you know everything the author tries to surprise you with. Probably this book will be useful to my grand mom. If you have a smartphone, use plains to travel or have a credit card, more likely you know everything the author tries to surprise you with.
I was especially disappointed with the following phrase: “In fact, even though smart phones (such as the iPhone, ...more
I was especially disappointed with the following phrase: “In fact, even though smart phones (such as the iPhone, ...more

I really enjoyed learning about the concepts of game based marketing and I'm going to go back through the book now and decide whether any of the ideas can be used in my small business (which may be especially challenging since much of my audience is not really into social media). I am also aware of the situations where I am being "gamed" myself. I am a participant in a few games and I never really thought about it that way. I don't see a bad side to this so I don't feel taken advantage of but it
...more

If you want a basic understanding of gamification then this book is alright. There's nothing in it that can't be found in the numerous articles online. The author uses the word "funware" frequently to describe gamification, which in itself is a much debated term, makes you cringe. If you really want to understand and appreciate the power of games, then I recommend you read Jane McGonigal's 'Reality Is Broken'
...more

It delivers what it promises -- a systematic way of understanding game based interactions. What I needed was to learn about components of a game in order to build my own game, and I got that. IT also gives a good sketch of the characteristics of the type of people who play games (achievers, socializers, explorers, and killers.) All in all, this book is worth the while.

Muy buen libro introductorio a la temática, lo suficientemente profundo como para interiorizarse en esta tendencia. Si se logra sobrevivir al soporífero capítulo relacionado con los programas de fidelización de las líneas aéreas, encontrará una cantidad importante de casos reales complementados con sugerencias del autor de como podría haber profundizado el modelo en cada caso.

Definitely a quick read. Topic was not mind-blowing, but given what I do for a living, that's not surprising. Great for someone who needs an intro to game mechanics and marketing to younger generations.
...more

Lots of content, lots of good ideas. Not of lot of science proving the best ways to do things, but if you've read enough other resources on behavioral economics (like I have) you can tie everything together.
...more

Game changer for anyone marketing today, old marketing just doesn't work.
...more

I'd highly recommend watching the movie Up in the Air before reading. A lot of emphasis is put on the frequent flyer system as an example.
...more

Though most of the advice from this book was pretty obvious, I got some new ideas from it and enjoyed the read.

5 stars = Yearly re-read
4 stars = Re-read eventually
3 stars = Very Good
2 stars = OK
1 stars = Pass on this one.
0 stars = Couldn't finish it. ...more
4 stars = Re-read eventually
3 stars = Very Good
2 stars = OK
1 stars = Pass on this one.
0 stars = Couldn't finish it. ...more

Feb 03, 2016
Bryan
added it
So-so, not much new here to those already versed in gamification. For a newbie, though, this could provide a reasonable basis.

Mar 31, 2010
Otis Chandler
marked it as to-read
Dean Takahashi liked it...

It's a good intro. More geared towards high-level executives (probably a 4-star for 'em).
...more
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