67 books
—
8 voters
Game Development Books
Showing 1-50 of 689
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 54 times as game-development)
avg rating 4.39 — 3,424 ratings — published 2008
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 41 times as game-development)
avg rating 4.20 — 24,606 ratings — published 2017
Game Programming Patterns (Paperback)
by (shelved 36 times as game-development)
avg rating 4.49 — 1,589 ratings — published 2011
A Theory Of Fun For Game Design (Paperback)
by (shelved 35 times as game-development)
avg rating 3.90 — 3,471 ratings — published 2004
Game Engine Architecture (Hardcover)
by (shelved 31 times as game-development)
avg rating 4.40 — 589 ratings — published 2009
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 24 times as game-development)
avg rating 4.09 — 1,136 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 19 times as game-development)
avg rating 4.11 — 512 ratings — published 2008
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 18 times as game-development)
avg rating 4.05 — 8,091 ratings — published 2021
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 18 times as game-development)
avg rating 3.99 — 1,015 ratings — published 2003
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 17 times as game-development)
avg rating 4.30 — 20,186 ratings — published 2003
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 15 times as game-development)
avg rating 3.91 — 380 ratings — published 2008
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 12 times as game-development)
avg rating 4.48 — 515 ratings — published 2013
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 11 times as game-development)
avg rating 4.12 — 185 ratings — published 2012
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 10 times as game-development)
avg rating 4.11 — 1,372,340 ratings — published 2022
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 10 times as game-development)
avg rating 4.22 — 64 ratings — published
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 10 times as game-development)
avg rating 4.52 — 345 ratings — published
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 10 times as game-development)
avg rating 4.15 — 213 ratings — published 2002
A Playful Production Process: For Game Designers (and Everyone)
by (shelved 9 times as game-development)
avg rating 4.34 — 124 ratings — published
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 9 times as game-development)
avg rating 3.98 — 205 ratings — published 2001
Programming Game AI by Example: . (Paperback)
by (shelved 9 times as game-development)
avg rating 4.03 — 271 ratings — published 2004
Game Coding Complete (Paperback)
by (shelved 9 times as game-development)
avg rating 3.97 — 254 ratings — published 2003
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 8 times as game-development)
avg rating 4.28 — 112 ratings — published 2014
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 8 times as game-development)
avg rating 4.30 — 86 ratings — published
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 8 times as game-development)
avg rating 3.94 — 134 ratings — published 2013
Challenges for Game Designers (Paperback)
by (shelved 8 times as game-development)
avg rating 3.99 — 309 ratings — published 2008
Designing Virtual Worlds (Paperback)
by (shelved 8 times as game-development)
avg rating 4.02 — 174 ratings — published 2003
Unity in Action (Paperback)
by (shelved 7 times as game-development)
avg rating 4.22 — 125 ratings — published
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 7 times as game-development)
avg rating 4.20 — 160 ratings — published 2006
Fundamentals of Game Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.90 — 167 ratings — published 2006
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.61 — 344 ratings — published 2006
The Design of Everyday Things (Paperback)
by (shelved 7 times as game-development)
avg rating 4.15 — 47,774 ratings — published 1988
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.17 — 6,666 ratings — published 2024
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 6 times as game-development)
avg rating 4.18 — 22 ratings — published
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.21 — 103,217 ratings — published 2014
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by (shelved 6 times as game-development)
avg rating 4.08 — 217 ratings — published 2010
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 5 times as game-development)
avg rating 3.79 — 8,364 ratings — published 2010
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.14 — 3,490 ratings — published 2021
Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.18 — 3,663 ratings — published 2020
The Indie Game Developer Handbook (Paperback)
by (shelved 5 times as game-development)
avg rating 3.15 — 59 ratings — published 2015
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 5 times as game-development)
avg rating 3.99 — 503 ratings — published 2014
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 5 times as game-development)
avg rating 4.11 — 89,028 ratings — published 1990
Control Freak: My Epic Adventure Making Video Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 3.84 — 653 ratings — published
Gender Inclusive Game Design: Expanding The Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
by (shelved 4 times as game-development)
avg rating 3.42 — 38 ratings — published 2003
The Making of Prince of Persia (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.10 — 1,938 ratings — published 2011
Game Balance (Paperback)
by (shelved 4 times as game-development)
avg rating 4.57 — 28 ratings — published
Critical Play: Radical Game Design (Hardcover)
by (shelved 4 times as game-development)
avg rating 3.91 — 158 ratings — published 2009
Doom Guy: Life in First Person (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.29 — 2,460 ratings — published 2023
The Secret Science of Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.01 — 72 ratings — published
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.02 — 182 ratings — published 2018
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 4 times as game-development)
avg rating 3.58 — 491 ratings — published 2016
“With success came pressure to keep making the game better.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
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