4 books
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1 voter
Game Development Books
Showing 1-50 of 676
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 54 times as game-development)
avg rating 4.39 — 3,397 ratings — published 2008
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 42 times as game-development)
avg rating 4.20 — 24,240 ratings — published 2017
Game Programming Patterns (Paperback)
by (shelved 36 times as game-development)
avg rating 4.48 — 1,572 ratings — published 2011
A Theory Of Fun For Game Design (Paperback)
by (shelved 36 times as game-development)
avg rating 3.90 — 3,447 ratings — published 2004
Game Engine Architecture (Hardcover)
by (shelved 30 times as game-development)
avg rating 4.40 — 587 ratings — published 2009
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 24 times as game-development)
avg rating 4.09 — 1,128 ratings — published 2010
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 19 times as game-development)
avg rating 4.10 — 511 ratings — published 2008
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 18 times as game-development)
avg rating 3.99 — 1,011 ratings — published 2003
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 17 times as game-development)
avg rating 4.05 — 7,936 ratings — published 2021
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 17 times as game-development)
avg rating 4.30 — 20,012 ratings — published 2003
Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 15 times as game-development)
avg rating 3.90 — 379 ratings — published 2008
Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 12 times as game-development)
avg rating 4.47 — 499 ratings — published 2013
Game Mechanics: Advanced Game Design (Paperback)
by (shelved 11 times as game-development)
avg rating 4.12 — 183 ratings — published 2012
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 10 times as game-development)
avg rating 4.12 — 1,331,063 ratings — published 2022
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 10 times as game-development)
avg rating 4.52 — 342 ratings — published
A Playful Production Process: For Game Designers (and Everyone)
by (shelved 9 times as game-development)
avg rating 4.34 — 119 ratings — published
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 9 times as game-development)
avg rating 4.24 — 63 ratings — published
Programming Game AI by Example: . (Paperback)
by (shelved 9 times as game-development)
avg rating 4.03 — 269 ratings — published 2004
Game Coding Complete (Paperback)
by (shelved 9 times as game-development)
avg rating 3.97 — 253 ratings — published 2003
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 9 times as game-development)
avg rating 4.15 — 212 ratings — published 2002
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 8 times as game-development)
avg rating 4.28 — 112 ratings — published 2014
Advanced Game Design: A Systems Approach (Paperback)
by (shelved 8 times as game-development)
avg rating 4.29 — 80 ratings — published
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 8 times as game-development)
avg rating 3.93 — 135 ratings — published 2013
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 8 times as game-development)
avg rating 3.97 — 204 ratings — published 2001
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 8 times as game-development)
avg rating 4.20 — 160 ratings — published 2006
Challenges for Game Designers (Paperback)
by (shelved 8 times as game-development)
avg rating 3.99 — 306 ratings — published 2008
Designing Virtual Worlds (Paperback)
by (shelved 8 times as game-development)
avg rating 4.02 — 174 ratings — published 2003
Unity in Action (Paperback)
by (shelved 7 times as game-development)
avg rating 4.21 — 125 ratings — published
Fundamentals of Game Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.90 — 167 ratings — published 2006
The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 7 times as game-development)
avg rating 3.61 — 345 ratings — published 2006
The Design of Everyday Things (Paperback)
by (shelved 7 times as game-development)
avg rating 4.15 — 47,333 ratings — published 1988
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.17 — 6,293 ratings — published 2024
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.21 — 102,185 ratings — published 2014
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by (shelved 6 times as game-development)
avg rating 4.08 — 215 ratings — published 2010
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 5 times as game-development)
avg rating 3.79 — 8,340 ratings — published 2010
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 5 times as game-development)
avg rating 4.20 — 20 ratings — published
Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.18 — 3,599 ratings — published 2020
The Indie Game Developer Handbook (Paperback)
by (shelved 5 times as game-development)
avg rating 3.15 — 59 ratings — published 2015
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques (Paperback)
by (shelved 5 times as game-development)
avg rating 4.00 — 497 ratings — published 2014
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 5 times as game-development)
avg rating 4.11 — 88,057 ratings — published 1990
Control Freak: My Epic Adventure Making Video Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 3.85 — 639 ratings — published
Gender Inclusive Game Design: Expanding The Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
by (shelved 4 times as game-development)
avg rating 3.42 — 38 ratings — published 2003
The Making of Prince of Persia (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.10 — 1,903 ratings — published 2011
Game Balance (Paperback)
by (shelved 4 times as game-development)
avg rating 4.62 — 24 ratings — published
Critical Play: Radical Game Design (Hardcover)
by (shelved 4 times as game-development)
avg rating 3.92 — 157 ratings — published 2009
Doom Guy: Life in First Person (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.30 — 2,390 ratings — published 2023
The Secret Science of Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.01 — 70 ratings — published
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.05 — 172 ratings — published 2018
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.14 — 3,401 ratings — published 2021
How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 4 times as game-development)
avg rating 3.59 — 485 ratings — published 2016
“With success came pressure to keep making the game better.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
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